If you want to say “Yes, more restrictive”, that's not a possible answer. Or “Yes, do something else”". appaerently, this deleted all votes cast before, so you'll have to vote again. :( (in the last poll, 19 voted no, 1 voted yes, remove completely, one voted, yes, but still disallow ... ; information without guarantee!)
"Disallowed licenses
Any game or content included therein that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses."
(taken out guidelines in Subgame Releases)
"Disallowed licenses
Any mod or content included therein that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses."
(taken out guidelines in Mod Releases)
AspireMint also wants to know:
Is NC allowed for models or which license do you recommend for models?
What that means:
If someone makes a game/mod under such a license, he can't publish it properly, so that means less mods/subgames on forums for the end users.
Why such a license:
Cause you don't want anyone to steal your code, publish it, slightly changed, and take all the credits.
(If you think that won't happen anyway, look how many minetest forks, among them some sold for money, exist. (ask wuzzy, he knows!) )
Yes, This paragraph only affecs Mod Releases and Game Releases forums,
but anyway, I don't think a subgame is "wip" because it has a license you don't like, I think wip should refer to the content.
Also, Mod releases and Subgame releases are the mian places to search for a mod or subgame!
no one will find your stuff in the wip sections. (yes, that's a bit exaggerated, but anway, far less people will find it.)
Has anyone around here be stopped from modding only because of the forum rules?
yes, for example, ME.
my subgames post (LOTH) in game releases was deleted due to such "issues", and I won't post the new version I am developing right now there, neither I will post it in wip subgames, since there it won't be seen enough.
Most minetest modders prefer free licenses, but I don't know how some minetest modders developing closed source things would threaten the open source movement anyway!
I think that these two worlds can peacefully exist beside each other!
And even if a huge unfree software movement would threaten the free software movement, it's very unrealistic that a huge unfree software movement could form on this forum because most members simply have a different orientation.
And programs that are under a no-deriv license are always better than no programs at all!
Also, it's not impossible to legally fork a no-deriv software, you just have to convince the copyright owner to allow you doing so!
Your enemies are not the ones using no-deriv licenses, but the ones who copy your stuff, change it a bit, and then sell it for money!
(see minetest clones)
look at this!
__________________________________________your mental attitude^________________mine^
that's not two poles! actually, both mental attitudes are NEXT to each other!
You know, at first, I also developed under gpl, but then I realized that it doesn't protect your work from being missused, since everybody knows what missuse means, but no one can define it. => you can't disallow it if you can not define it!
So I simply choose a license that allows me to classify if something is missuse or not!
Just think about the theoretically possibility of a minetest clone getting more popular than the original minetest, being sold for money and being unfree software!
No-deriv allows you to stop perfectly legal missuse!
it's not the enemy, It's the rescue!
Furthermore, a copyleft license would not solve all problems, concider this one:
How about someone forking my work, changing it a little, taking the same license, mentioning me in a readme at the end. thaking all the credits :-( (*w*) >:{ ) #*!@!.
I definitely dont want to send a cease and desist to anyone who violates my license! (and I think that most of the other developers using closed source licenses won't do either :-))
but I want the opportunity tho defend my work against >:-) bad guys using such remedys.
Finally:
Why not just forbiding selling things on forums for money?
If you think this should change into one direction or another,
participate in the vote.
Hope that in future, when there are enough votes, some Moderator looks at vote and changes it, or doesn't, depending on what the majority wants.