[SURVEY] What's the feature you'd like to see improved the most?

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[SURVEY] What's the feature you'd like to see improved the most?

by Zughy » Post

This is a little survey I thought doing to help core devs to condense all the different comments into a single topic. PLEASE let's keep this topic as clean as possible. Just copy the format, and if possible avoid wall of texts. Also, don't reply to people's ideas: the goal is to give core devs a feedback; there has plenty of topics to debate

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)

Can you name other two minor things you'd like to see implemented/improved and why?

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

What do you think of Minetest Game?

Other things

Easy copy-paste

Code: Select all

[b]What's the thing you'd like to see implemented/improved the most? Why?[/b] (CHOOSE ONE AND ONE ONLY)

[b]Can you name other two minor things you'd like to see implemented/improved and why?[/b]

[b]How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?[/b]

[b]What do you think of Minetest Game?[/b]

[b]Other things[/b]
Last edited by Zughy on Thu Apr 30, 2020 21:28, edited 1 time in total.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Zughy » Post

Well, I guess I'll start

What's the thing you'd like to see implemented/improved the most? Why?
A better main menu. The cover is important and right now it's ugly.

Can you name other two minor things you'd like to see implemented/improved and why?
1) Input management in the built-in like this, because as a modder I feel kind of limited in the customisation and because imho it's a must-have for an engine.
2) Get rid of Minetest Game: it's unfinished, it's a bad Minecraft clone and people think Minetest Game = Minetest. This is bad bad advertising. The engine should be shipped with no games attached by default.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
A couple weeks, because I was actually trying to develop something. At the beginning I simply compared it to Minecraft but with Lua instead of Java. Yes, I think the fact it's an engine should be more obvious; for the how, look at the point #2 above

What do you think of Minetest Game?
Point #2, first 5 words

Other things
---

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by cuthbertdoublebarrel » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)

improved Mobs intergration both friends and foes.
lifeless worlds are no fun at all
if you watch the most popular minecraft clips on youtube that is where players are hooked, the fun and frustration combined in seeking that elusive high score , how can you have a clone without inplementing a highscore ?

Can you name other two minor things you'd like to see implemented/improved and why?
.ambient sounds what little there is poorly executed and unfinalized with abrupt starts and ends
more user friendly mapgen abilty to paste seeds directly quicksave of generated maps
How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

dont understand the question as all video games have engines, what use is the engine without the games ,? are you using the engine for another purpose such as interior design ?

What do you think of Minetest Game?

its the base game where gamers can pick and choose from the mods that the community have ingeniously crafted for the players enjoyment . personally i am starting to favour that approach as its less restrictive . Wuzzy is not my favourite person right now for dictating how the subgames should be played calling it "cheaty" if they are not played the way he thinks they should be played thus revoking options ,and not allowing the player to decide which ingame gui or utility they wish to play with .
Other things
i want to know more as to why such emphasis is put on stressing this is an engine it is a game engine is it not ?.
it is open source not some sort of private playground ?
kinda get the impression the OP does not want gamers playing with the engine .
so why the splitting of hairs over game and engine .?

"Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. "
so now i understand where subgames originated from.
Last edited by cuthbertdoublebarrel on Fri May 01, 2020 01:14, edited 2 times in total.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Hugues Ross » Post

What's the thing you'd like to see implemented/improved the most? Why?
SSCSM. I think there's an enormous amount of polish that could be added to mods/games (and, most likely, some nice perf/responsiveness improvements as well) if scripts could be reliably loaded on clients.

Can you name other two minor things you'd like to see implemented/improved and why?
  • Replacing 'texture packs' with something more generic that can replace other asset types. As a texture pack maker, I've had the misery of dealing with loads of broken or low-quality models. Being able to just replace them with something better-looking (or at least workable) would be a huge victory in my book, and being able to roll in audio for a more unified experience would be pretty cool too.
  • Dynamic asset loading (ie, loading texture/audio data mid-game). This could reduce load times (especially for things like background music), but more importantly could also open the door to some interesting concepts like more complex procedural textures.
How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
It didn't take terribly long, but only because I was lucky enough to stumble into ContentDB's games section. However, I'd 'bounced off' of Minetest several times before, and only forced myself to stick with it far enough to find out because I was determined to find a decent open-source voxel game. If not for that, I still wouldn't know this (or be here to begin with).

It NEEDS to be clear to new users, and I think the best way to make it clearer is to force them to pick a game out of ContentDB on their first run. It may be a little blunt, but it should plant the idea of "if I don't like this game, there are still others I can try" in their head.

What do you think of Minetest Game?
I think it has a negative effect on the health of the modding ecosystem, and the engine as a whole. Because it's the default, modders tend to just develop for it without supporting other games. This means new games need to either base themselves off of Minetest Game (and lose out on a chance to make themselves different and unique) or fight the uphill battle of supplying enough content for players alone. At the same time, it gives new players a bad first impression by being the videogame equivalent of Wonder Bread.

I also don't think it will ever become a good game. There are too many people with too many thoughts about what it ought to be, and no clear core vision aside from "don't add or change too much lest we anger the community". I also think (though this is slightly off-topic) that the very concept of a game as an empty "modding base" is flawed--if you look at the most modded games, they're always games that have a lot of engaging content and mechanics. I think if you want a good game with good mod support, the first step is to make a good vanilla game.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by cuthbertdoublebarrel » Post

cuthbertdoublebarrel wrote:
Thu Apr 30, 2020 23:33
What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)

improved Mobs intergration both friends and foes.
lifeless worlds are no fun at all
if you watch the most popular minecraft clips on youtube that is where players are hooked, the fun and frustration combined in seeking that elusive high score , how can you have a clone without inplementing a highscore ?

Can you name other two minor things you'd like to see implemented/improved and why?
.ambient sounds what little there is poorly executed and unfinalized with abrupt starts and ends
more user friendly mapgen abilty to paste seeds directly quicksave of generated maps
How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

dont understand the question as all video games have engines, what use is the engine without the game ,? are you using the engine for another purpose such as interior design ?

What do you think of Minetest Game?

its the base game where gamers can pick and choose from the mods that the community have ingeniously crafted for the players enjoyment . personally i am starting to favour that approach as its less restrictive . Wuzzy is not my favourite person right now for dictating how the subgames should be played calling it "cheaty" if they are not played the way he thinks they should be played thus revoking options ,and not allowing the player to decide which ingame gui or utility they wish to play with .
Other things
i want to know more as to why such emphasis is put on stressing this is an engine it is a game engine is it not ?.
it is open source not some sort of private playground ?
kinda get the impression the OP does not want gamers playing with the engine .
so why the splitting of hairs over game and engine .?

"Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. "
so now i understand where subgames originated from.
also
One of the major shortcomings at the moment is that there are; no sounds, mobs suck, etc. It’s essentially in the state that Minecraft was in the Infdev days.
Last edited by cuthbertdoublebarrel on Fri May 01, 2020 01:31, edited 1 time in total.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by v-rob » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
Dynamic asset loading, like textures, sound, etc.

Can you name other two minor things you'd like to see implemented/improved and why?
- Built-in text on node faces, i.e. signs_lib capability built into the engine.
- Dynamically modify node definitions while in game. Not changing an individual property for one node, but changing a property for all nodes.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
I was introduced to Minetest at version 0.2.something, and at that point, it was a game. But, after that in the 0.4 series, I had a sort of idea that, yes, games could be made for it, but I had no programming knowledge at that point whatsoever (I learned my first language, Lua, by looking at other people's code around 0.4.14), so I didn't think of it as an engine per-se, but I did realize it wasn't just one game. I played, for instance, Divis Ruris, Lux Solis, and Lord of the Test besides Minetest Game.

What do you think of Minetest Game?
I think it's a good starting point. It's probably the most stable game Minetest has, and by that merit, it's pretty good. My main qualm is that it's a bit too conservative. All in all, I think it should be, if not installed by default, at the top of the ContentDB because it has the largest wealth of mods of any game. On the other hand, it shouldn't be promoted as the main game because it simply doesn't have much gameplay.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Linuxdirk » Post

What's the thing you'd like to see implemented/improved the most? Why?

To me as a modder the most important thing is the modding API. For picking one and only one thing: Node modification. Currently nodes are only loaded on mod loading time and after that a node cannot be changed much. For most things a second node is needed. When everything would be changeable via meta data registering multiple nodes for different states would not be needed anymore. For example: Texture changes (a lamp that has different textures for on and off – also the lamp’s light level) or different shapes realized via nodeboxes.

Can you name other two minor things you'd like to see implemented/improved and why?

Better light (colored light, shadows), better water (behaving like water and not like jello, also proper waves, water level setting, water reflections)

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

Since I have an IT and coding background this was pretty much clear to me from the beginning on. And yes, it should made absolutely clear that the Minetest engine and Minetest Game are two different things and that there are a lot of games available for the engine.

What do you think of Minetest Game?

A boring sandbox that can be used as base for modding. Unfortunately it provides some critical APIs that should be separated from it. It offers generic gameplay when adding some mods.

Other things

User-defined and user-configurable shaders like in /usr/share/minetest/client/shaders, but in ~/.minetest/shaders where shaders of the same name override built-in shaders and shaders with new names are added regularly so changing/adding shaders would be easily possible without changing upstream files which causes trouble on updates.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Giov4 » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
A better looking and simpler menu and UI in general, right now it really doesn't fit the game very much.

Can you name other two minor things you'd like to see implemented/improved and why?
The lighting system, and the sound system: right now the world doesn't really feels "alive", a better sound system (with better sounds also) would help a lot.
For example I really like Hytale's dynamic audio system
(https://cdn.hytale.com/clips/25-March-2 ... bience.mp4).

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
I initially thought that it was just a more moddable minecraft clone; I think that the minetest game shouldn't even be playable, but on the main menu there should be just the possibility to download a ContentDB's game or to create your own.

What do you think of Minetest Game?
That it is boring and it lacks of content, it should be removed to focus just on the engine development.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by eyekay » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)

(I know it says choose one, but all these are related)
Mobs should be improved: uhh pathfinding, collision, being in Minetest Game by default

Can you name other two minor things you'd like to see implemented/improved and why?

1. Things like playeranim implemented without hacks because otherwise such mods are very unstable and laggy
2. Ability to add, remove or reload mods ingame

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

A few months. Yes, it should be more obvious. I think a explanatory message about games and mods should be shown on the menu on first run of Minetest. This message should be easily accessible for future reference.

What do you think of Minetest Game?

1. I like Minetest Game as it is, because of its quiet, sandbos-style and easily moddable nature. But this is not the case with most of the players who start playing Minetest.
2. For the convenience of newcomers, mobs, background music, genarated structures, a basic storyline should be in the game by default. I dislike this but the view of the majority should be kept in view, and I have read countless messages in the forum asking for this.
3. But the development of the current Minetest Game need not be stopped: it can be developed as a sandbox for making custom games, by backporting the equivalent changes from the other version which should be the default. This version can be available as a separate game from Minetest Game.
4. The default game need not have the same development team as the engine, so that both can concentrate on separate things.

Other things

1. Better controls in the android version. Several of my friends whom I convinced to try Minetest left it for this very reason. This is actually very important because a considerable amount of players are kids who don't necessarily have access to a desktop or laptop.
2. The official Google Play build is currently at version 5.0, which many mods and games on ContentDB don't support anymore.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Wuzzy » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
Reliable entity spawning. Currently, spawning an entity is basically a game of chance. Why? Because minetest.add_entity might or might not spawn an entity, and from the Lua side, it's not even possible to check if the spawn actually succeeded. This makes many entity-related things hard, or even impossible to implement. I have absolutely no idea why this bug does not have a high priority. Spawning entities is a very major feature in Minetest, and it's very broken.
https://github.com/minetest/minetest/issues/6081

Can you name other two minor things you'd like to see implemented/improved and why?
1. Add entity inventories. Because why should only players have inventories? https://github.com/minetest/minetest/issues/6081
2. Add engine-supported per-player Creative Mode. Because it makes it much easier to implement per-player Creative Mode in games, and reduces redundancy and helps decoupling things. https://github.com/minetest/minetest/issues/9770

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
Well, it was trivial for me because I have been following Minetest (roughly) since the 0.3 days (maybe even before that), long before modding was introduced. I was there when 0.4.0 got released and Minetest turned from a game into an engine. So it was kind of obvious to me. ;-)
But I know other players might be confused by it, so I think it should be more obvious. I think a major main menu rework can be the answer, if done right.

What do you think of Minetest Game?
Not much. I have been ranting about MTG a LOT. It's OK for servers, but only IF heavily modded. Granted, the modding API of MTG is strong with that one, but the “default” mod is an abomination. As a standalone, unmodded singleplayer game, it sucks. It's a sandbox game, and that's OK, but there's just not much to do and gets boring too fast. And this is very bad for sandbox games. MTG is a big empty sandbox.

Other things
See <viewtopic.php?f=6&t=15084>.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by happyhappyboy » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
The menu and the intuitiveness of them. I Don't like any of the menu (settings, searching servers, contents etc..)

Can you name other two minor things you'd like to see implemented/improved and why?
1. A better inventory.

2. You can't activate the creative for the single player. Other than that you need to reset the server to activate the creative mod.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
At the very beginning I didn't understand it was an engine and not a videogame, it took me some time. I understood it because the gameplay was just empty and there were a lot of mods and things you can develop

What do you think of Minetest Game?
It's like meh... it has a lot of possibility but I think it has to become more appealing and fancy, design side too

Other things
Nothing more

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by aristotle » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)

Nodes management.
I use Minetest in creative mode only because I believe Minetest IS my very first 3D pencil.
For instance, I would like to use all the nodes defined in Shara's RGB mod using the marvelous circular/table saw, but that is not possible because the nodes to define are just too many...
It seems like in the old days when dynamic memory allocation was just a C developer thing.
An incredible bottleneck (even if you have 32GB of RAM!).

Can you name other two minor things you'd like to see implemented/improved and why?

1st: Water.
I would like to build stuff underwater, but placing a stairs node or a slope fills the node cubic volume with air: that is awful.
Version 5.1.1 works great with slabs touching the water and that is an improvement in the right direction. (thanks!)

2nd: Water
Seriously. Building stuff using stairs and slopes underwater will automatically bring better biomes and realms!

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?

Nothing to say. Never an issue.

What do you think of Minetest Game?

Nothing to say. Never an issue.

Other things

Backward protocol compatibility
It should be implemented to let 5.x clients to log into 0.4.x servers and should be kept every time a major release gets out.
5.x should be compatible with 0.4.x
6.x with 5.x, BUT NOT with 0.4.x
7.x with 6.x, BUT NOT with 5.x and 0.4.x....
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Walker » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
minetest_game

Can you name other two minor things you'd like to see implemented/improved and why?
Minetest based on bare OpenGL ( no irrlicht )

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
not much ... But that is unfair: I am a programmer myself and therefore get through things very quickly

What do you think of Minetest Game?
i LOVE minetest_game ... i hope it will never be droped

Other things
bundle Minetest with MineClone2 too
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Hume2 » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
Being able to change the node visual properties without the need of registering another node. It can easily happen that there are too many combinations and only a few of them will be ever used and the node limit is too limiting for these purposes.

Can you name other two minor things you'd like to see implemented/improved and why?
Separate Irrlicht stuff from the code which doesn't render anything.
Fixing bug which allows the entities to glitch through solid nodes.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
I realised quite quickly that MTG is boring without any extra mods. I thought that it is at least supposed to become a game in future.

What do you think of Minetest Game?
I think, it shouldn't be called "Minetest Game", not even "Game Base". It should be called "Game Example".

Other things
I appreciate that the collisions will be passed to the on_step function.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by Crystalwarrior » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
Better networking of GUI's. Current GUI interactions are server-sided, which is absolutely awful and makes the entire experience feel clunky and like worse Minecraft. Worse off, GUI can have some latency even in single-player due to what I presume is texture loading..? It's super unclear why everything interface-related is so sluggish.

Can you name other two minor things you'd like to see implemented/improved and why?
1. Better sound design for Minetest Game. Can be achieved using freeware resources/foley, though I can see why this would be low priority I believe game feel is a major factor in success of the project (Minecraft had pretty good gamefeel even starting out!)
2. Latency should not be present in single-player versions of the game, period. Improve the clientside, perform more calculations on the clientside, optimize existing routines. TNT and general voxel engine performance is great, everything else surrounding it bogs it all down.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
Coding background helped me understand this better - but even I had a little confusion especially related to MTG.

What do you think of Minetest Game?
It's too late to remove it entirely. Focus should be on polishing the existing foundation - artistic consistency, improved game feel, audio upgrade, and more multiplayer emphasis. The only threat in the current version of MTG is other players, PvE aspect is virtually nonexistant.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by leo_rockway » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
Entities, specifically for mobs. Throw in a mob API on top of that and it will bring life to worlds.

Can you name other two minor things you'd like to see implemented/improved and why?
The graphical presentation. From the menu, to the in-world lights, shaders, textures, etc.
Maybe ship a better Minetest Game or no game at all.

How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
I've been in the community from before Minetest was an engine and was there when it was turned into an engine, so the question doesn't really apply to me.

What do you think of Minetest Game?
It's boring. And people believe Minetest Game IS the game, so it's also misleading and misrepresenting things.

Other things
I know everybody is a volunteer here, but sometimes looking at PRs sit forever and not get implemented or closed is kind of painful. I wish I could offer some help, but all I can do is yell at a cloud here. I'm not a programmer. I can work myself around a Lua mod, but I can't read and understand a cpp PR.
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Re: [SURVEY] What's the feature you'd like to see improved the most?

by jas » Post

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY)
mouse binds
Can you name other two minor things you'd like to see implemented/improved and why?
input keys so we can bind one action to two keys; additional auxiliary controls or some method of defining actions and their corresponding keys
How much did it take you to understand Minetest was an engine and not a videogame? Do you think it should be more obvious? And if yes, how?
I never personally came to that conclusion.
What do you think of Minetest Game?
I use it every day.
Other things
Thank you for Minetest.

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Re: [SURVEY] What's the feature you'd like to see improved the most?

by rubenwardy » Post

Locked by request of Zughy. Follow up topic: viewtopic.php?p=373515
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