[LuaC Program] TrafficNeXt 3

Post Reply
User avatar
cheapie
Member
Posts: 321
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

[LuaC Program] TrafficNeXt 3

by cheapie » Post

Image
Some TrafficNeXt 3-controlled intersections on VanessaE's Creative Server

Image
Changing a setting in the menu

Image
Viewing some diagnostic information

This is not quite a mod, but rather a program to be used with the Luacontrollers from Mesecons for controlling traffic lights. This is the same program that controls over 30 traffic lights on VanessaE's Creative Server, including all 27 of the ones owned by MineDOT.

It has the following features (pulled from the product page I made for it):
  • Powerful yet easy-to-use menu-driven configuration
  • 100% digilines-based wiring
  • API for use by 3rd-party accessories (I need to get around to documenting that one of these days)
  • Passcode protection for settings
  • Fully customizable timings
  • Excellent "confusion" resistance
  • Real-time local and/or remote monitoring of all signal indications
  • Support for 1 to 4-way protected, permissive, or protected/permissive left turn
  • Support for crosswalks on all approaches
  • Single-bus design for ease of installation
Downloads: Program Manual

License: Here

Dependencies: mesecons, digilines, digistuff, streets (either the original or (recommended) my fork)

User avatar
cheapie
Member
Posts: 321
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [LuaC Program] TrafficNeXt 3

by cheapie » Post

I just released a new version (3.2) of this today. It's designed for use with the latest update to my fork of streets, which puts the yellow light under software control.

The links in the first post have been updated.

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Post

Super cool stuff! I noticed you have a racecar mod you are working on, is it available for download? The kiddos at my school would go nuts having races! Take care.
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
cheapie
Member
Posts: 321
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [LuaC Program] TrafficNeXt 3

by cheapie » Post

I assume you mean this one?

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Post

This is the one I was referring to :)
https://cheapiesystems.com/?page_id=62
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
cheapie
Member
Posts: 321
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [LuaC Program] TrafficNeXt 3

by cheapie » Post

TheReaperKing wrote:This is the one I was referring to :)
https://cheapiesystems.com/?page_id=62
Oh, that. That's not a race car mod, but rather it's referring to the software running behind the scenes on the Luacontrollers. It's... sort of a buggy and unstable mess.

User avatar
cheapie
Member
Posts: 321
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [LuaC Program] TrafficNeXt 3

by cheapie » Post

Yet another new version out (3.3), which adds support for "be prepared to stop when flashing" beacons as well as pedestrian scramble crossings. See the manual for details.

It also fixes a few minor bugs, and more closely follows MUTCD specifications regarding transitioning from flashing to steady mode (when exiting the menu).

The download links have been updated.

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Post

This sounds like it will be pretty awesome with the Cityscape Mod! Thanks for your hard work, the kiddos are going to flip when I get the traffic lights working.
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest