
Find the Grail
Sub-game for Minetest, with a dark-age / medieval swords and sorcery theme.Grailtest is a remix set specifically in north-west Europe before the invention of gunpowder.
Github: https://github.com/0-afflatus/grailtest
Website: http://grailtest.pathilorra.co.uk/
Support me: https://www.patreon.com/afflatus
Compatibility
grailtest 5 is compatible with minetest > 5.4.0
Mods designed for other games may not work as expected. While Grailtest does provide some legacy support for MTG mods, those with fewer dependencies are more likely to be useable.
Development
The development of grail_test has tended to roughly follow evolution. It features a stripped-down core, which only really provides the raw elements and a bit of legacy support. Game Universe specific features have been stripped out into minerals, materials, food, tools and equipment mods. These were re-introduced in sequence in order to get the chain of dependencies right. The game also provides legacy support for farming and moreores. The tech level of the core game is not intended to progress beyond Archimedean simple machines.
Aims:
Open-ended swords & sorcery environment. Magic system with increased magical pseudo-realism based on the doctrine of signatures; that is, things like crafting recipes should be logical and believable given the fantastic nature of the game-world. Players gain a sense of progression through awards, quests and earnable "power-ups" (limited privs). I am also planning to increase the challenge of survival through hunger, mobs and natural disasters.
I want to get licensing and credits right, particularly relating to textures, but similarly if I've used your code and failed to mention it. I don't remember where I got everything from, I have done my best. I will accept issues up to and including DFSG compliance, but I'm mostly concerned with general release blockers right now. I am interested in how well external mods integrate, although I'm not bothered about supporting the vast majority, I'm up for adding more aliases or generic support.
All feedback is potentially useful.
5.dev (0.5.0) - "Hyperborea"
Version 5 boasts an extensive core rewrite which has rationalised node names, reduced default, fire and farming to legacy stubs and introduced a more genetic directory structure. v5, v7, valleys, carpathian and flat mapgens are supported; support for v6 has been dropped. Weather is now provided via a customised climate mod, providing beautiful ever-changing skies; trees can be felled properly, saplings autoplant and most common nodes can be painted using the paintbrush tool. The shape library provides column pieces, slopes, corner slopes, slabs and stairs for common nodes.
Many new textures have been created specifically for this game, it features several different rock types, straw, hay bales and cob, gem types, rock plants, heath shrubs and fruit bushes, several species of trees and lots of different kinds of flowers. You can use these resources to craft bonfires, wooden buckets, cauldrons and a range of gem-topped staves as well as all the usual picks, shovels and axes. The barrel and vessels work together to ferment and dispense cheese and beverages.
0.4.0 - "Avalonia"
This release is a complete rewrite from the ground up, featuring a total overhaul of the mapgen, to support v5, v6, v7, valleys, flat and fractal mapgens. This is the core game; Experience, Fauna, Magic and Technology have been separated out and are currently being developed as separate mods, some of which will be included in future releases. This has had two months rigorous testing on a live server and has proved pretty reliable.
Spoiler
- Stamina
- Mapgen auto-compatibility with biome_lib and weather
- Slopes
- New rock and soil types
- New stone bricks, shingles, timber-frames and tiles
- New gem types
- New vegetables, rock plants, sea plants, heath shrubs and fruit bushes
- Group based food recipes
- 'Natural' dyeing recipes
- Bonfire
- Straw, hay bales and cob
- Staves, plain and gem-topped
- Wooden bucket
- Cauldron, Barrel work together with vessels to ferment and dispense drinks
- Basic bow, fishing
- Rustic decor - Wooden Panel
- Variety of metal and wooden fences
- Lantern and Stained Glass
- Written books
- Improved sounds
- mineral (plus some legacy support for moreores)
- mapgen
- plant (plus legacy support for farming)
- food
- tool -- default tools
- material -- default materials
- equipment -- default equipment
- tree
- command
- give_initial_stuff
- sethome
- creative
- biome_lib
- flowers
- moretrees
- plantlife_modpack
- fire
- boats
- bucket
- doors
- dye
- stairs
- vessels
- wool
- xpanes
- signs_lib
- decor
- fachwerk
- simplyslopes
- stamina
The game supports v5, v7, valleys, carpathian and flat mapgens.
Textures
The game uses a combination of 16x and 32x textures. Some very common low-detail nodes, such as stone and grass, use 16x textures; Nodes requiring more detail may use 32x textures. Many new textures have been created specifically for this game, some are placeholders, awaiting better replacements. Texture credits may be found in the module's README.txt. Feel free to raise issues against any textures that are not DFSG compliant, have other potential licensing problems or suggest suitable replacements / solutions.
Spoiler
viewtopic.php?f=10&t=13127
Downloads:
Latest stable version: https://github.com/0-afflatus/grailtest ... master.zip
Development version: https://github.com/0-afflatus/grailtest ... master.zip
Git repository: https://github.com/0-afflatus/grailtest
License
LGPL 2.1 | CC-BY-SA 3.0 except where stated.
See README in each mod directory for information about other authors.