First I've noticed it on buildings on far distances in default Minetest 0.4.13 (64bit msvc) on Win 7 (64bit) with ATI Radeon HD 6870 videocard and Catalyst 15.7.1 videodriver.
Now I spotted it at any distances on signs, teleport boots, slabs, lights, mese block, snow nodes, at least since 0.4.5.
Please look at screenshots below and vote if you have this bug (more screenshots are following in next posts).
You can temporarily avoid this bug by using d3d9 render without shaders.
Config:
Spoiler
menu_last_game = minetest
name =
server_dedicated = false
fps_max = 120
viewing_range_nodes_min = 70
wanted_fps = 75
address = 87.110.8.195
remote_port = 30000
enable_minimap = true
minimap_shape_round = false
sound_volume = 0.5
language = en
anisotropic_filter = true
bilinear_filter = false
connected_glass = true
enable_bumpmapping = true
enable_parallax_occlusion = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
fsaa = 0
generate_normalmaps = true
leaves_style = fancy
mip_map = true
opaque_water = false
trilinear_filter = false
fixed_map_seed =
gui_scaling = 1.00
mainmenu_last_selected_world = 4
mg_name = v7
public_serverlist = true
creative_mode = true
fast_move = false
free_move = false
