Torch light problem or not.

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Nyarg
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Joined: Sun May 15, 2016 04:32

Torch light problem or not.

by Nyarg » Post

Hi folks ) I am new noob )
I don't know is it right lighting or not.
http://i4.imageban.ru/out/2016/05/15/c2 ... 573671.jpg

Is it possible to change lighting model near minecraft style where (if my eyes not lie) lighting flow&bake 16 blocks around with discrete linear (as I see) gradiend ?
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )

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RHR
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Re: Torch light problem or not.

by RHR » Post

Yeah it is the right behavior for minetest.

About changing:
The lighting distance is already the same for both, but MC lighting is a bit smoother around the center. Also the night is brighter in MC, so there is a smaller difference between lighted and not lighted blocks.
Image

Nyarg
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Posts: 276
Joined: Sun May 15, 2016 04:32

Re: Torch light problem or not.

by Nyarg » Post

Thank you RHR )

With <display_gamma = 1.0> it's looks same now, but caves seems so dark (without any illumination of course) I think "night adaptation" in my old maincraft was producted by something like HDR shader.
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )

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Hybrid Dog
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my shader modification

by Hybrid Dog » Post

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Fixer
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Re: Torch light problem or not.

by Fixer » Post

I've noticed such pattern long ago, not sure if problem, or just by design.

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