https://github.com/jordan4ibanez/newhand
License: CC0

Thanks for the fix, it now works correctly! https://youtu.be/JQ5-NkIWIGQFreeLikeGNU wrote:pr sent, hope this helps
Wait, did you just say that your game has a problem with too many nodes? XDTumeniNodes wrote:Hey Jordan....., after I unchecked it from configure menu, I am now left with an unkown node hand... :P
Got a solution for that yet? :D
hahahahahaha... :D : | yes.FreeLikeGNU wrote:Wait, did you just say that your game has a problem with too many nodes? XDTumeniNodes wrote:Hey Jordan....., after I unchecked it from configure menu, I am now left with an unkown node hand... :P
Got a solution for that yet? :D
Are you using latest git?TumeniNodes wrote:Hey Jordan....
So... I went and tried out "the hand" <- http://www.bmoviecentral.com/bmc/review ... nutes.html <edit put wrong link up>
but, I did so without thinking to try it out on a fresh / throw away world in case of any kinks and..., after I unchecked it from configure menu, I am now left with an unkown node hand... :P
Got a solution for that yet? :D
yep, just grabbed it last night.jordan4ibanez wrote:Are you using latest git?TumeniNodes wrote:Hey Jordan....
So... I went and tried out "the hand" <- http://www.bmoviecentral.com/bmc/review ... nutes.html <edit put wrong link up>
but, I did so without thinking to try it out on a fresh / throw away world in case of any kinks and..., after I unchecked it from configure menu, I am now left with an unkown node hand... :P
Got a solution for that yet? :D

Thank you. I believe that's correct. I'll try this weekendMelkor wrote:This is really great! please correct me if im wrong, but with this now we can (?) make independent animations for each tool, weapons or items on hand, like eating or using a map? even sincronize a crack animation on every punch in a block?
not reallyWuzzy wrote:What's the point of this mod?
The hand is already in 3D.
jordan4ibanez wrote:Thank you. I believe that's correct. I'll try this weekendMelkor wrote:This is really great! please correct me if im wrong, but with this now we can (?) make independent animations for each tool, weapons or items on hand, like eating or using a map? even sincronize a crack animation on every punch in a block?
Same problem here :)WinkingBaby wrote:Ran into a big issue. Not sure if you mentioned this or not but it's impossible to open doors with the new hand. Unless i scroll over to another item. Is this to get rid of the weird placeable hand thing?
So far as i know, the hand and his animations are coded into the source code so thats mean the only way to change animations is modifying the code and then recompile again, this newhand mod -theoretically- will allow you make new animations, use customs models for hands, tools o anything you want more easy, but this is the thing i hope so, lol.Wuzzy wrote:I still don't get it. What does this mod give me?
Is there any documentation?


your hand has the wrong rotation :PLordStephen77 wrote:The default hand was too small, even the tools are too small. Aspect for years improvements to the 3d model of the hand. Finally! I did not hope anymore. Thank you, now it is much nicer.
Now the skin of your character is also applied to the hand in person.
Now your hand is much more beautiful :D
Fixing open doors please XD This mod is fantastic, and adds a feature that for years looks to be implemented on Minetest. Do not abandon your good job. Thank you so much.
I hope this beautiful mod gets included in Minetest_Game! With the addition of larger tools would be very much appreciated ^__-
Screenshots:
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