Yes, i did not like the meshnode. I had to recover a few buildings and planes from backup. I had no such issues with the jumpdrive. Plus: Together with the cannons mod and some pirate ships you get some epic battles :)
Here my latest creation (19 block radius):
¯\_(ツ)_/¯ Contact me on the minetest discord, irc, or github (for programming issues)
Great work as always! Quick question. Does this have any code for handling collisions? I can easily see two structures teleporting to the same location. Or using this to grief protected areas.
For handling collisions: only jumping in protected areas is not allowed.
I removed the piece of code that checks the entire target area for air and ignore for performance reasons but i think i could rewrite it as a setting.
You mentioned a space survival server...
I'm working on a vacuum mod right now for my own server, space survival is a level there too :)
If you like to comment or have any suggestions: https://github.com/thomasrudin-mt/vacuum
¯\_(ツ)_/¯ Contact me on the minetest discord, irc, or github (for programming issues)
I did a very similar mod for my space survival subgame. It seemed to do much more complex simulation of pressure than yours does. The issue I had was such intense simulation had way too much of a performance impact (At least the way I implemented it.) so I have scrapped it for now. I am going to play with this now and see how it works :).
It works pretty well! And it doesn't destroy my CPU like my solution did. Mine actually simulated air pumping node by node. Each air node had a pressure property from 1 to 100 and tried to equalize/distribute the pressure to node that had less than its neighbour. Eventually if the pump did not continuously keep pumping (setting the pressure value to the node above it to 100) and there was a leak it would get sucked out of the hole and dissipate semi-realistically. Pressure from the back of the room was sucked to the hole. But to do so at a speed that I found acceptable required quick updates to basically every node in the room. Running those ABMs on all the nodes took a lot of time lol. Plus a lot of my code was probably inefficient.
I did experiment with a one time check of the enclosed area then instantly pressurize similar to how yours seems to work. But could not think of a good solution for detecting a leak and (realistically) dropping the pressure to zero. You seem to have found a way xD.
What about ship protection? Do protect blocks from mods like tenplus1's Move with the ship and function properly?
false_chicken wrote:I did a very similar mod for my space survival subgame. It seemed to do much more complex simulation of pressure than yours does. The issue I had was such intense simulation had way too much of a performance impact (At least the way I implemented it.) so I have scrapped it for now. I am going to play with this now and see how it works :).
Fixer wrote:Nice! Now people with space stations can actually travel around (like I did some time ago as experimental build).
I'm curious, what experiental build was that? I did look initially if something like this already existed before i wrote the mod but found nothing like it...
¯\_(ツ)_/¯ Contact me on the minetest discord, irc, or github (for programming issues)
Fixer wrote:Nice! Now people with space stations can actually travel around (like I did some time ago as experimental build).
I'm curious, what experiental build was that? I did look initially if something like this already existed before i wrote the mod but found nothing like it...
I did experimental build of a space station high in the skies, not the mod :)
All of those are of course installed on the pandorabox-server if you need a test drive (except the warzone thing, thats still in progress)
Happy jumping :)
Yes, I would be making more appropriate textures for the starbound theme.
I really like this mod, and only have one problem so far: The cubic radius thing. if it were a rectangular prism with defined corners it would be better for most designs, and would still work for cubic ships.
Maybe a normal jumpdrive with the cubic thing and a complex/upgraded jumpdrive with definable corners?
other than that, I have no issues with the mod.
I have been testing this mod on a standalone game and have had an issue. Could be my own making not sure. When I jump sometimes I will fall off or out of the craft. Is there something I am doing wrong? I hope to work up to a cool craft on the Pandorabox server. Thx in advance