
some of the stat values are displayed in the accessory inventory
Defense - by default, for every 5 defense points you are guaranteed to take 1 damage less from attacks. every other point gives 20% chance to block 1 extra damage from the attack. You will still take at least 1 damage from attacks, even if you have more than enough defense to fully block an attack
Offense/attack damage - increases the damage you deal to enemies, if the attack you used actually counts as your attack. (attacking enemies with any melee weapon will always count as your attack, blowing enemies up with TNT does not count as your attack, ranged weapons from some mods might cound and some might not... that depends on how projectiles of that mod work)
HP regeneration - each regeneration point restores 1 health every second. (If you have 0.2 HP regen for example, you will have 1 point of your health restored every 5 seconds)
HP bonus - your max HP will be increased by your HP bonus value
Walking speed - increases your movement speed
Digging speed - increases your digging speed with any tool (does not work with bare hands)
and a few more less-important stats that are not displayed in accessory inventory.
The mod also has set bonuses. Usually, set consists of 3 pieces of armor (helmet,body armor,leggings) and gives bonus defense, but there might be some exceptional item sets or special armor sets, that increase other stats or have some other function. (Full molten armor set gives 8 seconds of lava/fire block immunity of example)
The mod was just relased and it only has a bunch of simple single-material armor sets, one unusual armor set and a bunch of accessories.
most armor recipes are the same as they would be in minecraft, except that armor sets do not include boots... kinda like in Terraria...
and most of accessories are craftable out of all sorts of materials and a few accessories can only be found in speccial accessory chests that generate deep undergroud (for now there's one chest that generates 2500+ nodes underground)
I'd recommend using unified inventory or some sort of crafting guide mod, along with this mod.
this mod kind of does work with 3D armor, but is not really intended to be used with 3D armor... there will be conflicts in physics changes and crafting recipes and using 3D armor armor and accessories at the same time would be pretty overpowered
(I originally wanted to make this an accessory mod that would work along 3D armor... but since I added stat bonuses with my own defense system, which could get quite OP if used along with another defense system and I also kind of decided that armors in 3D armor mod weren't 3D enough for me... I ended up just making a mod that has both, armor and accessories all in one)
(the mod was slightly tested in multiplayer between 2 test accounts, but I am still not sure if I didn't terribly screw something up in making of this mod, so if you want to use this mod in your server... you'd better not for at least a few months since it's relase, to make sure it actually works fine)
If you have any questions on how this mod or it's code works, you can always try asking me.
Current problems:
*Accessories that were attached to player while in 3rd-person mode, will not be visible to the owner until you change your camera mode.(your accessories should still always be visible to other players, so it's not a very big problem (mt 5.4.0 fixes it))
*Accessory attachments might disappear if the player is moving very fast (accessory visuals are automatically reapplied every 60 seconds, in case they were to disappear, so it's not a very big problem)
Acceccory inventory can be accessed from sfinv inventory, unified_inventory or "/accinv" command
depends: none
optional_depends: default,unified_inventory,moreores,mobs,farming,wool,sfinv,dungeon_loot,tool_modifiers,dye
MT version: 5.3.0
license:
Code - MIT
Media - CC-BY-SA 4.0
GitHub repo: https://github.com/daviddoesminetest/mt ... ccessories