Skygen v2
(It generates skies)Version 2?
A rewrite has been performed. This time, the code should be readable.
Among the most important changes are:
- Skygen now uses mod storage
- No crashes on unknown biomes
- The skyboxes have been moved into a separate git repository, and aren't required
- Many customizable variables have been extracted into a separate file
For more information the repository now has a proper readme, that should cover all the features and options.
Please report bugs or general misbehavior either here or make an issue on github.
Now, for the people who are here for the first time:
Whats SkyGen?
A mod that colors the sky (and changes a couple of other sky-related objects) according to which biome you're in. At least that is the main mode of operation.
Apart from that, skygen can also set a skybox and has a couple more player-specific options.
Mode selection (biome/skybox/inactive) is per-player and is memorized over server restarts.
There is also an "event" system, which tints the sky for a period of time (until one of the admins ends the event).
For the full list of features and for the info on how to make custom colorschemes and register skyboxes/events check out the readme on the git repo.
Some of the following contain custom nodes, as the mod is being tested on (and developed for) a custom subgame.
Repository Link
Download Link
If you need an example of a skybox, I have a repository here.