I was thinking that you could put textures you want to use in media and after have a toolbox in node editor to switch beetween them for see the resultKrock wrote:Textures are set in the node definition, in Lua.mimilus wrote:Hello
Could you add a texture selector ?Code: Select all
minetest.register_node("my:nodebox", { description = "My Nodebox", >>>>tiles = {"default_wood.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { --NodeBox1,2,3,4... } },
[Old]Node Box Editor [0.9.2]
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minetest 0.4.9
Ubuntu 12.04
Ubuntu 12.04
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0.6.3 Released!
GitHub - WindowsFeatures
- Multinode
- Mode icons
- Rotate perspective with arrow keys.
- Link nodes together (ie: doors)
- Navigate the platform
- Nodebox Textures
- Texture tool
- Lua custom node box draw types (spheres, cylinders, etc)
Last edited by rubenwardy on Wed Jun 18, 2014 18:21, edited 2 times in total.
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Bugs and stuff
I have been told about some major bugs with the editor.You can't delete nodes, and the editor goes weird when two nodeboxes on a node are named the same.
I am working on fixing these.
Last edited by rubenwardy on Tue Apr 22, 2014 16:39, edited 2 times in total.
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The node delete bug has been fixed.
The best way to solve the naming of nodeboxes is to change the name of the only one you can select to something else, so you can change the name of the other. I will fix this later, and issue a windows build. I will also check Linux building fully. (some people are having issues.)
EDIT: 2000th post!
The best way to solve the naming of nodeboxes is to change the name of the only one you can select to something else, so you can change the name of the other. I will fix this later, and issue a windows build. I will also check Linux building fully. (some people are having issues.)
EDIT: 2000th post!
Last edited by rubenwardy on Thu Apr 10, 2014 19:54, edited 1 time in total.
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
"Nodeboxeditor_0_6_3....zip is not commonly downloaded and could be dangerous"
What the...
What the...
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Hi
Is there a build for the last version on Ubuntu ?
Don't see it on your dropbox
Is there a build for the last version on Ubuntu ?
Don't see it on your dropbox
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Ignore that notice. Pretty self explained.
Build it yourself.
Build it yourself.
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Ok from github
thx
thx
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
0.6.2 Stone Version seems to crash with more than 50 nodes :(
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
That is a current limitation. The array that holds the node boxes in each node is only 50 cells big.mimilus wrote:0.6.2 Stone Version seems to crash with more than 50 nodes :(
To increase that, look for something like this
#define nodeb_max 50
In src/common.h. increase 50 to 100, and recompile.
If you can't compile, then you will have to wait until I add support for unlimited node boxes.
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Ok thank's
Maybe you could put this info in the readme file.
Maybe you could put this info in the readme file.
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Hi again
Is it possible to modify the size of the grid for the snapping ?, in the source code.
Just found it.
Thx for the comments in the source code :)
Is it possible to modify the size of the grid for the snapping ?, in the source code.
Just found it.
Thx for the comments in the source code :)
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Hm. When I compile it, after linking the executable it gives me this error:
Any ideas on how to fix it? I'm compiling on Ubuntu.
Code: Select all
Linking CXX executable bin/nodeboxeditor
/usr/bin/ld: /usr/lib/gcc/i686-linux-gnu/4.7/../../../i386-linux-gnu/libIrrlicht.a(CIrrDeviceLinux.o): undefined reference to symbol 'XF86VidModeGetGamma'
/usr/bin/ld: note: 'XF86VidModeGetGamma' is defined in DSO /usr/lib/i386-linux-gnu/libXxf86vm.so.1 so try adding it to the linker command line
/usr/lib/i386-linux-gnu/libXxf86vm.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
make[2]: *** [bin/nodeboxeditor] Error 1
make[1]: *** [CMakeFiles/NodeBoxGenerator.dir/all] Error 2
make: *** [all] Error 2
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
I had this issue a while back too. I added this to CMakeLists.txt:
Code: Select all
@@ -11,16 +11,21 @@ find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
+find_library(XXF86VM_LIBRARY Xxf86vm)
@@ -45,12 +50,11 @@ target_link_libraries(
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
+ ${XXF86VM_LIBRARY}
)
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
That worked. Thanks!
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
I still get this when trying to run it from any directory, on Xubuntu 14.04 :
I patched CMakeLists.txt, ran a “cmake .”, a “make clean” then a “make -j8”.
Code: Select all
Inconsistency detected by ld.so: dl-version.c: 224: _dl_check_map_versions: Assertion `needed != ((void *)0)' failed!
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
The editor now has unlimited node boxes, thanks to ShadowNinja.mimilus wrote:0.6.2 Stone Version seems to crash with more than 50 nodes :(
Commit 685c072
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Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Can you see what happens if you apply the cmakelists.txt fix above, by ShadowNinja?Calinou wrote:I still get this when trying to run it from any directory, on Xubuntu 14.04 :I patched CMakeLists.txt, ran a “cmake .”, a “make clean” then a “make -j8”.Code: Select all
Inconsistency detected by ld.so: dl-version.c: 224: _dl_check_map_versions: Assertion `needed != ((void *)0)' failed!
Reading these resource to see what has happened:
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Re: [Editor] Node Box Editor [0.6.4 -!- bug fixes]
0.6.4 released!
Windows Build - GitHubLots of bugs have been fixed. If you find any more bugs, then comment on this topic, or make an issue on github. Or send me a PM.
I would like to see videos of people using this editor, so I can see how to improve it.
ShadowNinja has been a real hero in this version. Thank you very much.
New Features
- Keyboard short cuts
- Unlimited node boxes per node (ShadowNinja)
- Add default nodebox when creating a new node
- Fixed snapping, added possibility for custom grids in the future.
- Fixed node deleting bug.
- Fixed node deleting bug again.
- Fixed node box naming collisions.
- Fixed multiple saving and opening bugs when there is more than one node.
- Fixed handle offset error.
- Fixed XXF86VM build failure (ShadowNinja)
- Temporarily fixed top viewport handle offset.
- Fixed properties side bar.
- Fixed name in properties side bar, node box mode.
- Don't load icons multiple times (ShadowNinja)
- Massive amounts of refactoring (ShadowNinja)
- Fixed coding style
- Use std::string and std::list instead of the irrlicht versions (ShadowNinja)
Last edited by rubenwardy on Tue May 27, 2014 17:35, edited 1 time in total.
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f
New build!
There were several small bugs in 0.6.4, so I have fixed them as part of 0.6.4The changelog for this has been added to the change log of 0.6.4.
It is highly recommended you update.
Windows Build