pretty much and i would like to have the desert cobble textures changed to the menche's mod usedsfan5 wrote:So you want to revert all of BlockMen's texture work?stormchaser3000 wrote:it would be nice if all the ores textuers could be reverted to the old ones as well as gold, steel, diamond and meseblocks, dirt and grass textures.
Minetest 0.4.10
- stormchaser3000
- Member
- Posts: 427
- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
- IRC: stormchaser3000
- In-game: TheAltruisticHacker stormchaser3000
- Contact:
Re: Minetest 0.4.10
- TheLionGirl
- Member
- Posts: 10
- Joined: Sun Jun 22, 2014 10:20
- In-game: TheLionGirl
- Location: Portugal
Re: Minetest 0.4.10
My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
I know, I am a girl... What I am gonna to do about that??
!!!- Sorry my bad english, is because I'm portuguese -!!!
!!!- Sorry my bad english, is because I'm portuguese -!!!
-
- Moderator
- Posts: 4127
- Joined: Wed Aug 24, 2011 09:44
- GitHub: sfan5
- IRC: sfan5
- Location: Germany
Re: Minetest 0.4.10
Try downloading the MinGW build.TheLionGirl wrote:My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
This one: https://github.com/minetest/minetest/re ... -mingw.zip
- Krock
- Developer
- Posts: 4683
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: Minetest 0.4.10
OpenAL is needed for sound support and is only avaliable in that Version. It will work on both systems and is usually contain in the "bin" folder.TheLionGirl wrote:My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: Minetest 0.4.10
can you make a version for Ubuntu?
- rubenwardy
- Moderator
- Posts: 7026
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: London, United Kingdom
- Contact:
Re: Minetest 0.4.10
Just build it yourself.asdfref wrote:can you make a version for Ubuntu?
Code: Select all
sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1; cd src; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"
- stormchaser3000
- Member
- Posts: 427
- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
- IRC: stormchaser3000
- In-game: TheAltruisticHacker stormchaser3000
- Contact:
Re: Minetest 0.4.10
option 1:asdfref wrote:can you make a version for Ubuntu?
open a terminal and pate this in there:
Code: Select all
wget https://www.dropbox.com/s/nqj6thk514jqviq/build_minetest_ubuntu.sh && chmod +x build_minetest_ubuntu.sh && ./build_minetest_ubuntu.sh[code]
and then the build script i made will make a system wide build of minetest
option 2:
download the build from the stable ppa repo:
[url]https://code.launchpad.net/~minetestdevs/+archive/ubuntu/stable/+packages[/url]
option 3:
look in the readme.txt and find out how to compile.
hope this helps
- HolyPhoenix
- Member
- Posts: 27
- Joined: Sun Mar 31, 2013 18:20
Re: Minetest 0.4.10
Celeron55 keeps the Ubuntu PPA updated really well.asdfref wrote:can you make a version for Ubuntu?
https://launchpad.net/~minetestdevs/+ar ... ntu/stable
What more do you need?
Re: Minetest 0.4.10
Or even better: Install OpenAL on your PCsfan5 wrote:Try downloading the MinGW build.TheLionGirl wrote:My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
This one: https://github.com/minetest/minetest/re ... -mingw.zip
Re: Minetest 0.4.10
You could use my Fedora Compile Script. I haven't updated it for 0.4.10, but it might work anyway if the GIT URLs are the same.DeepGaze wrote:Is there a way to get this to work in fedora(20)?
-
- Member
- Posts: 20
- Joined: Mon Jun 23, 2014 21:30
Re: Minetest 0.4.10
Just had my first bug. It crashed and a very strange loud sound came thru my headphones at the same time. With 0.4.10. Win 32 build.
Code: Select all
Access violation at 004019F9 write?=1 address=37764700
In trans_func.
Access violation at 004FB70F write?=0 address=2140681739
In trans_func.
Access violation at 1AC62000 write?=0 address=449191936
In trans_func.
Access violation at In trans_func.
005BEC47Access violation at write?=0046FA4C0 write?= address=03231711253 address=
3231711253In trans_func.
Access violation at In trans_func.
005BEC47Access violation at write?=0046FA4C0 write?= address=03231711253 address=
3221:04:59: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Access violation
31711253
In trans_func.
Access violation at 004E25E7 write?=0 address=3231711253
In trans_func.
Access violation at 004E25E7 write?=0 address=3231711253
21:04:59: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 004937D7 write?=1 address=1917001786
In trans_func.
Access violation at 004937D7 write?=1 address=1917001786
In trans_func.
Access violation at 004937D7 write?=1 address=1917001786
In trans_func.
Access violation at 004937D7 write?=1 address=1917001786
Re: Minetest 0.4.10
Noticed a bug when using boats, if someone else punches the boat then the player remains in the sitting position, so here's a fix for the mod:
Code: Select all
function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
-- if boat punched by someone else, reset player to standing position
if self.driver then
self.driver:set_detach()
local name = self.driver:get_player_name()
default.player_attached[name] = false
default.player_set_animation(self.driver, "stand" , 30)
self.driver = nil
end
self.object:remove()
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- Location: United States
Re: Minetest 0.4.10
I get these a lot too. Weird. I would like to know what an access violation is.Brockenflabel wrote: -snip-
In trans_func.
Access violation at 004937D7 write?=1 address=1917001786
Re: Minetest 0.4.10
Nice an Update! Thanks for all the HardWork you guys, and new textures!
- rubenwardy
- Moderator
- Posts: 7026
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: London, United Kingdom
- Contact:
Re: Minetest 0.4.10
An access violation is window's version of a segfault (segmentation fault).
It is when a program tries to access data which has been deleted, or does not exist. It may also be if it tries to overwrite data, but I am not sure.
It is when a program tries to access data which has been deleted, or does not exist. It may also be if it tries to overwrite data, but I am not sure.
Re: Minetest 0.4.10
Now that TNT has been added to the default game I've noticed a few servers with a lot of holes in the landscape and people's builds getting destroyed, so I've added protection checking to the TNT mod so that any area protected with a mod will not be blown up...
Code: Select all
local destroy = function(drops, pos, last, fast)
local nodename = minetest.get_node(pos).name
if minetest.is_protected(pos, "-") then
return
end
if nodename ~= "air" then
minetest.remove_node(pos, (fast and 1 or 0))
if last then
nodeupdate(pos)
end
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
add_drop(drops, pos, item)
else
for i=1,item:get_count() do
add_drop(drops, pos, item:get_name())
end
end
end
end
end
- Wuzzy
- Member
- Posts: 4934
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: Minetest 0.4.10
Could you write a pull request on https://github.com/minetest/minetest/issues, please?
Re: Minetest 0.4.10
Yes, please do add that pull request. I knew that tnt would become the new religion of the Minetest players. While you're at it, you might want to add protection against mobs too.Wuzzy wrote:Could you write a pull request on https://github.com/minetest/minetest/issues, please?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Re: Minetest 0.4.10
I've added a pull request for TNT protection checking and also for Boats sitting problem... As for mobs, do you mean the spawning of anything in a protected area ?
Re: Minetest 0.4.10
That and protection against them destroying nodes.TenPlus1 wrote:I've added a pull request for TNT protection checking and also for Boats sitting problem... As for mobs, do you mean the spawning of anything in a protected area ?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Re: Minetest 0.4.10
Only the dungeon master can destroy nodes and the latest mob api can stop him blowing up obsidian and obsidian brick, other than that I kinda like mobs spawning in my garden areas :)
Re: Minetest 0.4.10
I don't mind so much the Mobs spawning inside a build, but it would make me soggy to find a DM having blown a hole in my carefully-crafted dungeon.
Re: Minetest 0.4.10
thanks I have 0.4.10 and I have a probblem with 3rd person. look at both 1 is what it is, and 1 is what it is suposted to be.
- Attachments
-
- character_180_preview.png (8.86 KiB) Viewed 2252 times
-
- Screenshot.png (400.79 KiB) Viewed 2252 times
Re: Minetest 0.4.10
never mind it worded still a little glitchy
- Attachments
-
- Screenshot .png (441.19 KiB) Viewed 2252 times
- brandedangel
- Member
- Posts: 25
- Joined: Wed Mar 06, 2013 19:40
- Location: georgia
Re: Minetest 0.4.10
i got the newest minetest.. 0.4.10
now when i go to create a world it wont let me?
but when i tried to create a world just with regular minetest it states
no world name given or none selected...
why might this be?
now when i go to create a world it wont let me?
but when i tried to create a world just with regular minetest it states
no world name given or none selected...
why might this be?