screenshots are below.
This Modpack includes new ores, dungeons, tons of mobs, a dimension(more coming), armor, and much more.
Depends: (minetest 0.4.14)
default
dye
farming
tnt
fire
stairs
xpanes
(all installed by default)
worldedit
3d_armor (form the 3d wielditems and armor modpack)
playereffects
current version: Version 1.2.0
License: WTFPL (see README for credits, there are quite a few)
Spoiler
v. 1.0.1 - added mobs, 2 new wands, and the Disruptor
v. 1.0.2 - added sheep, two bosses and a miniboss, as well as skulls and several craftitems, and the ability re repair most tools with magic dust
v. 1.0.3 - repaired the registering api if throwables and TNT, made mobs damage all tools, added carbonized skeletons, criminals, and villagers. Also tweaked the spawners
v. 1.0.4 - added the Grim Reaper boss, his scythe, the ent sword, and the elemental tool set
V. 1.0.5 - added sounds. random blocks(similar to minecraft's lucky block mod), and the awesome tool set
v. 1.0.6 - added mob knockback, prevented mobs from spawning in creative, made villagers trade, and added chests
v. 1.0.7 - added a ton of stuff. 2 types of aliens, a pig (purely experimental at the moment) dungeon spawners, and I cannot remember what else.
v. 1.0.8 - a Halloween update finally finished at the end of October, and thus never released. added pumpkins, jack o lanterns, and a structure for the pumpkin headed zombie miniboss.
v. 1.0.9 - CHRISTMAS UPDATE!!!!!! added everything from 1.0.8, as well as snowmen, Christmas presents, and improved the random blocks.
v. 1.1.0 - ADDED A NETHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! also, added several experimental mobs that will appear in dungeons with the aliens. Their drop can be made into a block
v. 1.1.1 - added many mobs to the nether, and a new boss, if not two. Also, armor was added
v. 1.1.2 - fixed the firestorm, added copper tools, and improved the random blocks. also, the qt.explode() function is exactly the same as the tnt mod from the default game
v. 1.1.3 - other than adding a new boss, a now ingot, and two nether structures, I can't remember what else was added
v. 1.1.4 - Added a new dimension, the Miner's Dimension! Also, the diamond gun, gernades, and Golden Tnt were added. There is also two crafting recepies for the random blocks. See no crafting is posted, see the code, or use a mod. Also, everything (except armor) is under the mod namespace "qt"
v. 1.1.5 - Added the poison dimention, sponge, generated from yellow slime touching lava. Yellow slime will explode on contact with water. Also added are a new tool set, a new armor set, and new mobs, including the mutant turtle boss. Bows finally require ammunition.
v. 1.1.6 - The disrupter now will not destroy undiggable nodes. Ruby and Sapphire wands are updated, a leftclick(punch) will replace the pointed node with a liquid source, a rightclick(place) will add a liquid source, as if placed. Also,lightning is added. it will light flammable nodes on fire, and run a node's on_lightning_strike callback. Callbacks for walking on and in a node were added. A function to get the position and reference of nodes in a radius, like minetest.get_objects_in_radius(), is added. Finally, Ironstone is added. It can only be dug by an Ironstone pick, cannot be exploded, disrupted, or replaced by the ruby and sapphire wands. lightning will turn it to obsidian.
v. 1.1.7 - added support for Minetest 1.4.14. Also, added a new dimention, the Brilliance. This dimention is completely peaceful. Magic Sheep and Villagers spawn there. Also, ores in the nether and poison have been added, as well as two in the Brilliance(beware, one is hard to spot...) Enriched stratite blocks can be created by striking regular stratite blocks with lightning from the stratite wand.
v. 1.1.8 - added the plasma gun and shotgun, which are found in the brilliance tower dungeons. Also, added the respirator, found in the brilliance room-like dungeons. Further, Mines, cobalt grenades, and natural glass has been added. Natural glass is manufactured by striking sand or desert sand with lightning. Mines explode when you walk on them, and cobalt grenades have twice the explosion radius of normal grenades.
v. 1.1.9 - added the murite dimension, crystalmen mobs to spawn there, and its armor and weapons. Armor has been drastically weakened, and mobs increased in power, so be careful in all underworld dimensions. Also, mobs will now float in water
v. 1.2.0 - Added the etheral dimension, where aliens and ghost droids spawn. It has spawning trees and dungeons. Also, snowmen and snowmonsters spawn in snowy biomes. qt_effects has solved the issue with playereffects effects that edit the player physics overriding one another, with a bit of custom api. Issues like the unanimated Fiery Knight(or him being without a sword), and the missing gold tnt top animated images have been fixed. Poisoned throwing stars have been added, as well as other items and blocks.
website: https://sites.google.com/site/questtestwiki/ It is incomplete, but has all the crafting, mob, and dimension information finished. (as of 1.1.1 it has not been updated. I hate updating web pages....just use unified inventory or equivalent to look up the crafts.)
Spoiler
only mobs addded before v. 1.1.0 here, the rest on the website
Zombie:
traditional zombie
drops zombie flesh and rarely steel ingots
Armored Zombie:
zombie wearing dark grey armor
drops flesh, sometimes steel armor fragments, and rarely mese armor fragments
Elite Zombie
zombie wearing light grey and gold armor
drops flesh, sometimes gold armor fragments, and rarely diamond armor fragments
Skeleton
basically, a zombie without any flesh on him
drops bones and rarely steel ingots (however, he doesn't have any pockets to keep the steel in )
Advanced skeleton
a skeleton wearing dark grey armor
drops bones, sometimes steel armor fragments, and rarely mese armor fragments
Carbonized Skeleton
a black skeleton, he walked in lava and all that is left is the ash.
drops coal
Criminal
an evil villager wearing a prison uniform, and will attack you
drops copper ingots
Villager
a Sam wearing a QuestTest cape...does not trade yet
drops nothing but normal mob will
Trades: right-click with a certain item to trade
cobblestone --> Stone Bricks
stone --> coal
desert stone --> iron lump
steel ingot --> villager's surprise chest
Sheep
a sheep. Follows wheat, on left click, will eat any wheat in your hand, or will give you wool
drops freshly dead meat
Magic Sheep (does not spawn)
also a sheep, however, it is light blue. Follows magic dust, will eat magic dust on leftclick, or will give you magic dust
drops freshly dead meat
Pig (experimental, mesh looks horrible, does not spawn)
wanders around, and is pinkish
drops freshly dead meat (it will eventually drop bacon!!!)
Snowman
peaceful, sometimes it arms are not visible ?????????
drops snow
BOSS Living Sand
does not shoot anything
discover the rest yourself
BOSS Avenging Ent
An ent that is mad because someone chopped down a tree
does not shoot anything
MiniBoss Pumpkin-Headed Zombie
punch the spawner in the middle, that will spawn him in, but it is cheating to break the other spawners first!
Boss Grim Reaper
drops dark sky crystals, obsidian, and his scythe
Spoiler
craft the warp block:
obsidian|steel ingot|obsidian
steel ingot|steel ingot|steel ingot
obsidian|steel ingot|obsidian
left-click to enter or exit, and you MUST craft 2, one to enter, one to exit!
on entering, it teleports you to a given height, so be prepared to fall into lava or be buried. This happens because it teleports you to a given height, because you are teleported in before blocks are loaded, therefore, I cannot check the blocks under the player, and adjust the height accordingly.
Both nethersand and netherstone are fuel in a furnace, nethersand lasting as long as a coal block, netherstone lasting longer.