
the nodes in the inventory are black
Transparent nodes are likely too dark when rendering in the inventory; to fix it, the modder has to set the inventory image by hand to something else.DS-minetest wrote:is this normal?
the nodes in the inventory are black
Im using linux.(xubuntu 11.04)Casimir wrote:What build and operating system are you using?
Linux is not an Operating System per se. Tell us which distro you are using. For example, I use Xubuntu 14.04 LTS 64 bit.DS-minetest wrote:Im using linux.Casimir wrote:What build and operating system are you using?
Easiest way is to use worldedit. Type "//p set" and punch the locked chest twice. Then do "//set air" - and the chest will be gone. Make sure that both markers are set to the chest.brunob.santos wrote: Removing locked_chest? (I am the administrator and I want to remove locked chests for other players)
Don't use anticheat, even it you would use it, it can't protect from those points.brunob.santos wrote:If I put ant_cheat_disable = false, these problems can be solved?
*Through the floor
*Running too fast.
*Fly.
*Steal items.
-They don't run ''through'' the floor; its called (by me) ''The mine protected wall glitch'' that consists in mining a protected block, and pass through it in the sec that it takes to reappear.brunob.santos wrote:If I put ant_cheat_disable = false, these problems can be solved?
*Through the floor
*Running too fast.
*Fly.
*Steal items.
Okay.testOmine wrote:Assume I'm New.
I don't know, but i could try.testOmine wrote:Is their any persons here present, that could help me.
Huh???testOmine wrote:We could use a ' Mega Pack ' - of Mods / Textures that work on these LTS OS releases.
It didn't really clarify anything, but mkay..testOmine wrote:I just flew around VanessaE's server, and I cried a little. - I turned right after Shaggy & Scooby, . .
( just too clarify the title of the post ) -
That's where you went wrong, you are using a broken, outdated version of Minetest.testOmine wrote:running MT build 0.4.9 (obtained from Ubuntu ' Software Centre' ). With those 3/4 add-ons.[Blocks + Ores + PipeWork + SandBox
Ubuntu [other Flavours are available*] Ver 14.04 LTS
It does not work in the BROKEN version from the Ubuntu software center. Get a working version.testOmine wrote:I cannot get 66% of mods/textures to run - ( I know not all are compatible )
[mod repository doesn't work] ? = Ans A
No, they are extracted to their respective folders. In your case it's .minetest/foldertestOmine wrote:( so everything is zip/extracted into /mods\/textures\ folder, . . . )
That's nice. Care to tell us WHICH errors?testOmine wrote:[ I get farming errors from most of the newer exciting offerings ] = Ans B
Only if you insist on using the version from the Software Center.testOmine wrote:is this Pocket Edition* - ( that's what I call it ) - all I can aspire too ?
Neither will many of us. Calm down already!testOmine wrote:( I will not ' do windows ' - , . . . )
I will do you one better. Have a script that will do what you need it to. (Follow the instructions in the commented lines in the script!!!)testOmine wrote:can some one make a 'YouTube ' of Deploying GitHub - Even if I have to run it from ../[Terminal]\...
I can;t alswer that for you. But you would prolly get more help with more comprehensible posts.testOmine wrote:. . . . . . . . Or am I missing a " search$ " / " here Capt NumbNuts link " / " unplug your EtherNet you Plumb ??? !
Code: Select all
minetest/
├── bin/
├── builtin/
├── cache/
├── client/
├── doc/
├── fonts/
├── games/
│ ├── minetest_game/
│ ├── minimal/
│ ├── dreambuilder_game/
│ │ ├── game.conf
│ │ ├── minetest.conf (this is for some extra settings of this subgame)
│ │ │ (Minetest will build another global one in minetest/)
│ │ ├── README.txt
│ │ ├── license.txt
│ │ ├── menu/
│ │ └── mods/
│ └── ... (installed other games)
├── locale/
├── mods/
│ └── ... (installed extra mods and modpacks)
├── textures/
│ └── ... (installed extra texturepacks)
└── worlds/
└── ... (saved worlds. Some with exclusive world mods)
http://www.cplusplus.com/reference/new/bad_alloc/TenPlus1 wrote: Still getting the std::bad_alloc error which crashes server and no idea why ?!?!