All characters do now work in chat :D

Awesome. This would be extremely useful.indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]
+1Jordach wrote:My render may be related.
Holy noise, what have I done to see such an output?
Does look pretty good. Would look better with better shaders/shadows.paramat wrote:Vox looks so good!
These trees look freat!Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
you mine freak?webdesigner97 wrote: These trees look freat!
Code: Select all
--if n0.param2 ~= 0 then
--
--print("param2 ~= 0")
--return
--end
as far as l know this code should disallow leaves to decay if they're placed by players.Glünggi wrote:you mine freak?webdesigner97 wrote: These trees look freat!
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.Code: Select all
--if n0.param2 ~= 0 then -- --print("param2 ~= 0") --return --end
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
A while ago, I tried to make a texture pack where each texture was made from the textures of the items used to craft it, for example, the texture for a stone pickaxe was literally just 2 sticks and 3 cobblestone blocks, but I gave up because it looked weird.Jordach wrote: You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.
*great ^^Glünggi wrote:you mine freak?webdesigner97 wrote: These trees look freat!
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.Code: Select all
--if n0.param2 ~= 0 then -- --print("param2 ~= 0") --return --end
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
WOAH!indriApollo wrote:I'm also adding a recipe interface (WIP)
Swapping between glass and dirt?Hybrid Dog wrote:--img--
no, it's my testworld where l made a glass block with worldedit to test fullautomatic gunssrifqi wrote:Swapping between glass and dirt?Hybrid Dog wrote:--img--
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