[Mod] More Blocks [moreblocks]
- Megaf
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Re: [Mod] More Blocks [moreblocks]
18:38:55: ERROR[main]: ========== ERROR FROM LUA ===========
18:38:55: ERROR[main]: Failed to load and run script from
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbol near '<'
18:38:55: ERROR[main]: stack traceback:
18:38:55: ERROR[main]: [C]: in function 'dofile'
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:28: in main chunk
18:38:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:38:55: ERROR[main]: Server: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
18:38:55: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
18:38:55: ERROR[main]: Failed to load and run script from
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbol near '<'
18:38:55: ERROR[main]: stack traceback:
18:38:55: ERROR[main]: [C]: in function 'dofile'
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:28: in main chunk
18:38:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:38:55: ERROR[main]: Server: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
18:38:55: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
- Calinou
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Re: [Mod] More Blocks [moreblocks]
In the latest More Blocks, there is no “<” symbol in the entire crafting.lua file.Megaf wrote:18:38:55: ERROR[main]: ========== ERROR FROM LUA ===========
18:38:55: ERROR[main]: Failed to load and run script from
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbol near '<'
18:38:55: ERROR[main]: stack traceback:
18:38:55: ERROR[main]: [C]: in function 'dofile'
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:28: in main chunk
18:38:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:38:55: ERROR[main]: Server: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
18:38:55: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
This is lines 456-458:
Code: Select all
minetest.register_craft({
type = "cooking", output = "moreblocks:tar", recipe = "default:gravel",
})
- Megaf
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Re: [Mod] More Blocks [moreblocks]
Spoiler
Calinou wrote:Megaf wrote:18:38:55: ERROR[main]: ========== ERROR FROM LUA ===========
18:38:55: ERROR[main]: Failed to load and run script from
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbol near '<'
18:38:55: ERROR[main]: stack traceback:
18:38:55: ERROR[main]: [C]: in function 'dofile'
18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua:28: in main chunk
18:38:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:38:55: ERROR[main]: Server: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
18:38:55: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/minetest/Server/bin/../mods/moreblocks/init.lua
This is lines 456-458:
Code: Select all
minetest.register_craft({
type = "cooking", output = "moreblocks:tar", recipe = "default:gravel",
})
Ok, I did a fresh git clone of Moreblocks and it works now. Thanks.
By the way, labs are only visible from one face, from the other one they are totally invisible.
Re: [Mod] More Blocks [moreblocks]
Just updated more blocks a few minutes ago. Now it fails to run:-
10:46:55: ERROR[main]: ========== ERROR FROM LUA ===========
10:46:55: ERROR[main]: Failed to load and run script from
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: attempt to index local 'ndef' (a nil value)
10:46:55: ERROR[main]: stack traceback:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/stairsplus/init.lua:52: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:25: in main chunk
10:46:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
10:46:55: ERROR[main]: Server: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
10:46:55: ERROR[main]: ModError: ModError: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
10:46:55: ERROR[main]: ========== ERROR FROM LUA ===========
10:46:55: ERROR[main]: Failed to load and run script from
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: attempt to index local 'ndef' (a nil value)
10:46:55: ERROR[main]: stack traceback:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/stairsplus/init.lua:52: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:25: in main chunk
10:46:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
10:46:55: ERROR[main]: Server: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
10:46:55: ERROR[main]: ModError: ModError: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
- Calinou
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Re: [Mod] More Blocks [moreblocks]
This appears to be the same issue as this one.dgm5555 wrote:Just updated more blocks a few minutes ago. Now it fails to run:-
10:46:55: ERROR[main]: ========== ERROR FROM LUA ===========
10:46:55: ERROR[main]: Failed to load and run script from
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: attempt to index local 'ndef' (a nil value)
10:46:55: ERROR[main]: stack traceback:
10:46:55: ERROR[main]: ...d/.minetest/mods/moreblocks/stairsplus/registrations.lua:39: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/stairsplus/init.lua:52: in main chunk
10:46:55: ERROR[main]: [C]: in function 'dofile'
10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua:25: in main chunk
10:46:55: ERROR[main]: ======= END OF ERROR FROM LUA ========
10:46:55: ERROR[main]: Server: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
10:46:55: ERROR[main]: ModError: ModError: Failed to load and run /home/david/.minetest/mods/moreblocks/init.lua
What version of Minetest do you use? Please use 0.4.11 or newer.
Re: [Mod] More Blocks [moreblocks]
Unfortunately due to all the serious bugs I've experienced in 0.4.11 , I've reverted to 0.4.10.
Would you have any idea how far back I have to go to get a version of moreblocks which works under .10 - I foolishly didn't keep a copy of my working version under .10.
EDIT: Don't worry, I picked a commit just before the release of .11, and it seems to work fine:-
https://gitorious.org/calinou/moreblock ... 6ba051.zip
Would you have any idea how far back I have to go to get a version of moreblocks which works under .10 - I foolishly didn't keep a copy of my working version under .10.
EDIT: Don't worry, I picked a commit just before the release of .11, and it seems to work fine:-
https://gitorious.org/calinou/moreblock ... 6ba051.zip
Re: [Mod] More Blocks [moreblocks]
I... Guess this problem... Will never be fixed then... Never... Never... Never...
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
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Re: [Mod] More Blocks [moreblocks]
It is possible to exclude non-existing nodes instead of crashing using some code (VanessaE should have it), but I haven't applied it (yet).Inocudom wrote:I... Guess this problem... Will never be fixed then... Never... Never... Never...
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Re: [Mod] More Blocks [moreblocks]
The fix is actually as obvious as it seems :-)
After line 37 of registrations.lua, add if ndef then , and before line 57, add a corresponding end . Be sure to adjust the indentation accordingly.
This will stop stairsplus from trying to register a node that isn't actually defined by the current game.
After line 37 of registrations.lua, add if ndef then , and before line 57, add a corresponding end . Be sure to adjust the indentation accordingly.
This will stop stairsplus from trying to register a node that isn't actually defined by the current game.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [Mod] More Blocks [moreblocks]
Should it be like this?VanessaE wrote:The fix is actually as obvious as it seems :-)
After line 37 of registrations.lua, add if ndef then , and before line 57, add a corresponding end . Be sure to adjust the indentation accordingly.
This will stop stairsplus from trying to register a node that isn't actually defined by the current game.
Code: Select all
[...]
if ndef then
local groups = {}
for k, v in pairs(ndef.groups)
-- Ignore wood and stone groups to not make them usable in crafting:
do if k ~= "wood" and k ~= "stone" then
groups[k] = v
end
end
local drop
if type(ndef.drop) == "string" then
drop = ndef.drop:sub(9)
end
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = drop,
groups = groups,
sounds = ndef.sounds,
tiles = ndef.tiles,
sunlight_propagates = true,
end
[...]
Code: Select all
11:33:39: ERROR[main]: ========== ERROR FROM LUA ===========
11:33:39: ERROR[main]: Failed to load and run script from
11:33:39: ERROR[main]: /home/martin/.minetest/mods/moreblocks/init.lua:
11:33:39: ERROR[main]: ...n/.minetest/mods/moreblocks/stairsplus/registrations.lua:57: unexpected symbol near 'end'
11:33:39: ERROR[main]: stack traceback:
11:33:39: ERROR[main]: [C]: in function 'dofile'
11:33:39: ERROR[main]: /home/martin/.minetest/mods/moreblocks/stairsplus/init.lua:52: in main chunk
11:33:39: ERROR[main]: [C]: in function 'dofile'
11:33:39: ERROR[main]: /home/martin/.minetest/mods/moreblocks/init.lua:25: in main chunk
11:33:39: ERROR[main]: ======= END OF ERROR FROM LUA ========
Any hints on how to fix this?
EDIT: Found it :) the "end" should be added AFTER line 57, so that the brackets from line 50 are closed.
Re: [Mod] More Blocks [moreblocks]
A bug present since months : the glass nodes from the circular saw lack of borders on 5 faces (sides and underside).

- numzero
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Re: [Mod] More Blocks [moreblocks]
In minetest d1d5618 I had stairs and slabs from both Stairs (from minetest_game) and Moreblocks mods as different node types. Here is a patch that fixes that:
Adding Stairs as soft dependency ensures that it, if present, is loaded before the Moreblocks mod.
Explicit copying of fields.groups is necessary to keep basic stairs in creative inventory (and, what is more important for me, in Unified Inventory) while not adding them all.
Spoiler
From 90d0acfce6b2760e622f9b3215e4deb450cc3416 Mon Sep 17 00:00:00 2001
From: number Zero <silverunicorn2012@yandex.ru>
Date: Tue, 21 Apr 2015 17:37:48 +0300
Subject: [PATCH] Compatibility with the "stairs" mod (from minetest_game)
restored.
---
depends.txt | 1 +
stairsplus/registrations.lua | 1 +
stairsplus/slabs.lua | 13 +++++++++++--
stairsplus/stairs.lua | 13 +++++++++++--
4 files changed, 24 insertions(+), 4 deletions(-)
diff --git a/depends.txt b/depends.txt
index 198fe8a..1e8cc7a 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,2 +1,3 @@
default
intllib?
+stairs?
diff --git a/stairsplus/registrations.lua b/stairsplus/registrations.lua
index c6111c4..ee658da 100644
--- a/stairsplus/registrations.lua
+++ b/stairsplus/registrations.lua
@@ -30,6 +30,7 @@ local default_nodes = { -- Default stairs/slabs/panels/microblocks:
"stonebrick",
"desert_stonebrick",
"sandstonebrick",
+ "obsidianbrick",
}
for _, name in pairs(default_nodes) do
diff --git a/stairsplus/slabs.lua b/stairsplus/slabs.lua
index 9777ac2..3200be9 100644
--- a/stairsplus/slabs.lua
+++ b/stairsplus/slabs.lua
@@ -45,13 +45,22 @@ function stairsplus:register_slab(modname, subname, recipeitem, fields)
for k, v in pairs(fields) do
def[k] = v
end
+ def.groups = {}
+ for k, v in pairs(fields.groups) do
+ def.groups[k] = v
+ end
def.description = ("%s (%d/16)"):format(desc_base, num)
if fields.drop then
def.drop = modname.. ":slab_" .. fields.drop .. alternate
end
- minetest.register_node(":" .. modname .. ":slab_" .. subname .. alternate, def)
+ if alternate == "" and minetest.registered_nodes["stairs:slab_" .. subname] then
+ def.groups.not_in_creative_inventory = 0
+ minetest.register_alias(modname .. ":slab_" .. subname, "stairs:slab_" .. subname)
+ minetest.override_item("stairs:slab_" .. subname, def)
+ else
+ minetest.register_node(":" .. modname .. ":slab_" .. subname .. alternate, def)
+ end
end
- minetest.register_alias("stairs:slab_" .. subname, modname .. ":slab_" .. subname)
-- Some saw-less recipes:
diff --git a/stairsplus/stairs.lua b/stairsplus/stairs.lua
index a93cda0..38ad9d4 100644
--- a/stairsplus/stairs.lua
+++ b/stairsplus/stairs.lua
@@ -115,13 +115,22 @@ function stairsplus:register_stair(modname, subname, recipeitem, fields)
for k, v in pairs(fields) do
def[k] = v
end
+ def.groups = {}
+ for k, v in pairs(fields.groups) do
+ def.groups[k] = v
+ end
def.description = desc
if fields.drop then
def.drop = modname .. ":stair_" .. fields.drop .. alternate
end
- minetest.register_node(":" .. modname .. ":stair_" .. subname .. alternate, def)
+ if alternate == "" and minetest.registered_nodes["stairs:stair_" .. subname] then
+ def.groups.not_in_creative_inventory = 0
+ minetest.register_alias(modname .. ":stair_" .. subname, "stairs:stair_" .. subname)
+ minetest.override_item("stairs:stair_" .. subname, def)
+ else
+ minetest.register_node(":" .. modname .. ":stair_" .. subname .. alternate, def)
+ end
end
- minetest.register_alias("stairs:stair_" .. subname, modname .. ":stair_" .. subname)
-- Some saw-less recipes:
--
2.1.4
From: number Zero <silverunicorn2012@yandex.ru>
Date: Tue, 21 Apr 2015 17:37:48 +0300
Subject: [PATCH] Compatibility with the "stairs" mod (from minetest_game)
restored.
---
depends.txt | 1 +
stairsplus/registrations.lua | 1 +
stairsplus/slabs.lua | 13 +++++++++++--
stairsplus/stairs.lua | 13 +++++++++++--
4 files changed, 24 insertions(+), 4 deletions(-)
diff --git a/depends.txt b/depends.txt
index 198fe8a..1e8cc7a 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,2 +1,3 @@
default
intllib?
+stairs?
diff --git a/stairsplus/registrations.lua b/stairsplus/registrations.lua
index c6111c4..ee658da 100644
--- a/stairsplus/registrations.lua
+++ b/stairsplus/registrations.lua
@@ -30,6 +30,7 @@ local default_nodes = { -- Default stairs/slabs/panels/microblocks:
"stonebrick",
"desert_stonebrick",
"sandstonebrick",
+ "obsidianbrick",
}
for _, name in pairs(default_nodes) do
diff --git a/stairsplus/slabs.lua b/stairsplus/slabs.lua
index 9777ac2..3200be9 100644
--- a/stairsplus/slabs.lua
+++ b/stairsplus/slabs.lua
@@ -45,13 +45,22 @@ function stairsplus:register_slab(modname, subname, recipeitem, fields)
for k, v in pairs(fields) do
def[k] = v
end
+ def.groups = {}
+ for k, v in pairs(fields.groups) do
+ def.groups[k] = v
+ end
def.description = ("%s (%d/16)"):format(desc_base, num)
if fields.drop then
def.drop = modname.. ":slab_" .. fields.drop .. alternate
end
- minetest.register_node(":" .. modname .. ":slab_" .. subname .. alternate, def)
+ if alternate == "" and minetest.registered_nodes["stairs:slab_" .. subname] then
+ def.groups.not_in_creative_inventory = 0
+ minetest.register_alias(modname .. ":slab_" .. subname, "stairs:slab_" .. subname)
+ minetest.override_item("stairs:slab_" .. subname, def)
+ else
+ minetest.register_node(":" .. modname .. ":slab_" .. subname .. alternate, def)
+ end
end
- minetest.register_alias("stairs:slab_" .. subname, modname .. ":slab_" .. subname)
-- Some saw-less recipes:
diff --git a/stairsplus/stairs.lua b/stairsplus/stairs.lua
index a93cda0..38ad9d4 100644
--- a/stairsplus/stairs.lua
+++ b/stairsplus/stairs.lua
@@ -115,13 +115,22 @@ function stairsplus:register_stair(modname, subname, recipeitem, fields)
for k, v in pairs(fields) do
def[k] = v
end
+ def.groups = {}
+ for k, v in pairs(fields.groups) do
+ def.groups[k] = v
+ end
def.description = desc
if fields.drop then
def.drop = modname .. ":stair_" .. fields.drop .. alternate
end
- minetest.register_node(":" .. modname .. ":stair_" .. subname .. alternate, def)
+ if alternate == "" and minetest.registered_nodes["stairs:stair_" .. subname] then
+ def.groups.not_in_creative_inventory = 0
+ minetest.register_alias(modname .. ":stair_" .. subname, "stairs:stair_" .. subname)
+ minetest.override_item("stairs:stair_" .. subname, def)
+ else
+ minetest.register_node(":" .. modname .. ":stair_" .. subname .. alternate, def)
+ end
end
- minetest.register_alias("stairs:stair_" .. subname, modname .. ":stair_" .. subname)
-- Some saw-less recipes:
--
2.1.4
Explicit copying of fields.groups is necessary to keep basic stairs in creative inventory (and, what is more important for me, in Unified Inventory) while not adding them all.
-
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Re: [Mod] More Blocks [moreblocks]
Spoiler
jp wrote:A bug present since months : the glass nodes from the circular saw lack of borders on 5 faces (sides and underside).
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
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Re: [Mod] More Blocks [moreblocks]
Where do i find the current version?
is it on Github again? https://github.com/Calinou/moreblocks/
on notabug? https://notabug.org/calinou/moreblocks
or gitorious? https://gitorious.org/calinou/moreblocks/
is it on Github again? https://github.com/Calinou/moreblocks/
on notabug? https://notabug.org/calinou/moreblocks
or gitorious? https://gitorious.org/calinou/moreblocks/
- Calinou
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Re: [Mod] More Blocks [moreblocks]
On GitHub, the two other ones are obsolete now. (Gitorious is also read-only since June 1th 2015).addi wrote:Where do i find the current version?
is it on Github again? https://github.com/Calinou/moreblocks/
on notabug? https://notabug.org/calinou/moreblocks
or gitorious? https://gitorious.org/calinou/moreblocks/
Re: [Mod] More Blocks [moreblocks]
I got a very confusing error about the functions core.item_place_node() and core.add_node() from the minetest file 'builtin/game/item.lua' while trying to place your updated saw.
It was because the subgame I used didn't have the default.gui* constants (and textures, especially the file 'gui_formbg.png') found in minetest_game (in file 'minetest_game/mods/default/init.lua').
Adding them solved it. Might help others.
It was because the subgame I used didn't have the default.gui* constants (and textures, especially the file 'gui_formbg.png') found in minetest_game (in file 'minetest_game/mods/default/init.lua').
Adding them solved it. Might help others.
Re: [Mod] More Blocks [moreblocks]
Yes, subgames must use a recent base of minetest_game (>= 0.4.10) for using the fancy GUI style.
(Carbone uses a 0.4.9 minetest_game base, AFAIK)
(Carbone uses a 0.4.9 minetest_game base, AFAIK)
- lightonflux
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Re: [Mod] More Blocks [moreblocks]
Could you edited the first post? The situation about the right code repository is a bit confusing.
Re: [Mod] More Blocks [moreblocks]
Calinou,
I ran into a bug? I downloaded this from github and installed it into a subgame I was working on and there was no breath bar displayed. Removed all mods and replaced them one by one until I found the cause of this.
Just to be sure yesterday I downloaded and compiled a fresh minetest and minetest_game and unzipped this mod (there were no other mods except the default ones) and waited underwater for a couple of minutes and no breath bar showed up. Took this mod out and the breath bar appeared.
I ran into a bug? I downloaded this from github and installed it into a subgame I was working on and there was no breath bar displayed. Removed all mods and replaced them one by one until I found the cause of this.
Just to be sure yesterday I downloaded and compiled a fresh minetest and minetest_game and unzipped this mod (there were no other mods except the default ones) and waited underwater for a couple of minutes and no breath bar showed up. Took this mod out and the breath bar appeared.
Re: [Mod] More Blocks [moreblocks]
Hi calinou,
why does pinewood doesn't work with circular saw anymore?
We used it often on our server, but after updating your mod there were only ugly unknown nodes instead of pinewood slabs. :(
cheers, schnico
why does pinewood doesn't work with circular saw anymore?
We used it often on our server, but after updating your mod there were only ugly unknown nodes instead of pinewood slabs. :(
cheers, schnico
Re: [Mod] More Blocks [moreblocks]
Forgot it, it was just because of our old game. (default:pinewood -> default:pine_wood)schnico wrote:Hi calinou,
why does pinewood doesn't work with circular saw anymore?
We used it often on our server, but after updating your mod there were only ugly unknown nodes instead of pinewood slabs. :(
cheers, schnico