Jellyfish Mod

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rate jellyfish MOD:

★★★★★
5
45%
★★★★
4
36%
★★★
0
No votes
★★
2
18%
0
No votes
 
Total votes: 11

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KGM
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Jellyfish Mod

by KGM » Post

jellyfishes1.png
jellyfishes1.png (454.14 KiB) Viewed 1467 times
Mod:jellyfish


This mod adds lots of jellyfishes with different

-outlooks,

-sizes,

-speeds,

-occurances,

-healths,

-damages,

without any dependencies except default.



The jellyfishes will

-float around until they observe a player.

-Once they observed a player they will hunt him untill they either killed him or he's out of range.

-When a jellyfish gets killed, it will drop very healthy Jelly.

Image
jellyfishes1.png
jellyfishes1.png (454.14 KiB) Viewed 1467 times
Image
jellyfishes2.png
jellyfishes2.png (354.47 KiB) Viewed 1467 times

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Last edited by KGM on Tue Jan 31, 2017 16:48, edited 1 time in total.
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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ExeterDad
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Re: Jellyfish Mod

by ExeterDad » Post

*shudder*
This frightens me a little :)

Sokomine
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Re: Jellyfish Mod

by Sokomine » Post

Nice! But why do they have to hunt the player? It's much safer for mobs to stay clear of those hostile entities that are called players :-) Extends their lifespan considerably.
A list of my mods can be found here.

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KGM
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Re: Jellyfish Mod

by KGM » Post

The jellyfishes hunt the Player because they are made for being a danger for players
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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Desour
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Re: Jellyfish Mod

by Desour » Post

nice mod!
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KGM
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Re: Jellyfish Mod

by KGM » Post

Thank you!
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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Andrey01
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Re: Jellyfish Mod

by Andrey01 » Post

This mod is done well, but why does he add specifically jellyfishes?

twoelk
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Re: Jellyfish Mod

by twoelk » Post

cool

but I must admit, like Sokomine I wonder if mobs could do something else than go straight at you at first sight and start biting and hiting the player until one or the other dies.
I would think this could be more creepy if they don't attack you straight away but rather start circling the player, getting more and more all the time (until some limit of course) gathering to wear you down. So that the player might not notice the danger at first but then the wall of jelly gets tighter and tighter, ouch, you just ouch might get out ouch but it ouch will cost you a lot ouch ouch maybe too much ouch ouch

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benrob0329
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Re: Jellyfish Mod

by benrob0329 » Post

With the jaws theme playing in the background.

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KGM
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Re: Jellyfish Mod

by KGM » Post

calculating yaw is actually easy(math.atan2(z,x))
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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azekill_DIABLO
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Re: Jellyfish Mod

by azekill_DIABLO » Post

it has his own api? nice, but i will do a mila version!
★★★★
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KGM
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Re: Jellyfish Mod

by KGM » Post

It has it's own api because if you are not very familliar to mod and dependencie structures you won't get a mod with dependencies working properly and I want that every guy can install my mods by pasting the unzipped folder into the /mods directory of the concerning subgame:)
Thank you!
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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ANAND
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Re: Jellyfish Mod

by ANAND » Post

Great effort KGM! Keep it up! :)
My Mods

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DarkFlame999
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Re: Jellyfish Mod

by DarkFlame999 » Post

This is an amazing mod! You definitely put a lot of effort into this mod and it paid off. Having a built-in API is honestly amazing. I have one issue: when I kill a jellyfish, I do not get jelly. I killed about ten without getting the item. Is it just supposed to be very rare? If it is supposed to be very rare, that is fine. I haven't looked through the code yet. Thank you for such an amazing mod.

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