[Game] Exile v0.3.18
Re: [Game] Exile v0.3.15e
GIVE THEM MONEY Y'ALL!
Seriously, they deserve it. :-)
I am so impressed with how much work they've all put into this project.
I never dreamed Exile would still be going this long. My own circumstances are better now than when I started this project ~4yrs ago, so if you want to support me as project founder, ... I don't know... I guess just promote or support any other projects you see me doing ;-)
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Apologies to the team if anyone has been attempting to ask me questions somewhere and I've totally missed them. I'm a bit occupied by other matters. It's been a little while since I've looked at, or even played Exile.
I had a very quick look at Land of Bugs, and see some big changes. Interesting. Version 4 is coming!
Keep it up guys. Again, I'm so impressed by all the work.
Seriously, they deserve it. :-)
I am so impressed with how much work they've all put into this project.
I never dreamed Exile would still be going this long. My own circumstances are better now than when I started this project ~4yrs ago, so if you want to support me as project founder, ... I don't know... I guess just promote or support any other projects you see me doing ;-)
----------------------------------------------------------------------------------------------------------------------------------------
Apologies to the team if anyone has been attempting to ask me questions somewhere and I've totally missed them. I'm a bit occupied by other matters. It's been a little while since I've looked at, or even played Exile.
I had a very quick look at Land of Bugs, and see some big changes. Interesting. Version 4 is coming!
Keep it up guys. Again, I'm so impressed by all the work.
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Re: [Game] Exile v0.3.15e
Yessssssss
Honestly I want to see Exile top the site at some point, wanna see what I can change and do for it to be optimal for all folk :D
Ah pretty fair @Dokimi business gets us on randommmmmm
Honestly I want to see Exile top the site at some point, wanna see what I can change and do for it to be optimal for all folk :D
Ah pretty fair @Dokimi business gets us on randommmmmm
Your fellow anthro-therian (copper) husky furry :D (hopefully not too cringe lol). How do ye' do?
Re: [Game] Exile v0.3.16
A new Exile release is out with v0.3.16. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre!
Say hello to our brand new CC-BY-SA 4.0 Gundu model:
https://files.catbox.moe/28wt2f.mp4
Changelog:
- Replaced NC-licensed Gundu, Exile should be fully free now
- WITT for Exile: show the names of things when you press the zoom key
- Improved light meter
- Added /crouch as alternative to double-tapping shift, in case of lag
- Less trouble with lowering ropes/ladder
Get it from https://content.minetest.net/packages/Mantar/exile/
Say hello to our brand new CC-BY-SA 4.0 Gundu model:
https://files.catbox.moe/28wt2f.mp4
Changelog:
- Replaced NC-licensed Gundu, Exile should be fully free now
- WITT for Exile: show the names of things when you press the zoom key
- Improved light meter
- Added /crouch as alternative to double-tapping shift, in case of lag
- Less trouble with lowering ropes/ladder
Get it from https://content.minetest.net/packages/Mantar/exile/
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
Re: [Game] Exile v0.3.17
Exile v0.3.17 is out with the following new features:
- Better feedback: Informational states displayed on the character tab
- Drystack and Rammed earth arches: build a wall, knock out the middle
- server command: /recover_inv <player> to restore inv lost on restart
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
Re: [Game] Exile v0.3.17
Even more bugs fixed, including some that have been lurking for a while, and v0.3.17e is out.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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Re: [Game] Exile v0.3.17
Here's my no-commentary Let's Play of Exile 0.3.17:
https://tube.tchncs.de/w/p/9CJ7iZFK9zSkVbQ2YXJdPP
There are 9 episodes so far but I don't know if it will be continued.
https://tube.tchncs.de/w/p/9CJ7iZFK9zSkVbQ2YXJdPP
There are 9 episodes so far but I don't know if it will be continued.
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Re: [Game] Exile v0.3.17
The link does a login wall, but just going to his account works :D (thanks Inocudom!)Wuzzy wrote: ↑Mon May 13, 2024 08:27Here's my no-commentary Let's Play of Exile 0.3.17:
https://tube.tchncs.de/w/p/9CJ7iZFK9zSkVbQ2YXJdPP
There are 9 episodes so far but I don't know if it will be continued.
https://tube.tchncs.de/c/wuzzy_plays_games/videos
https://tube.tchncs.de/w/88fg9i7Th6kxjsE7Vrkfm8
Your fellow anthro-therian (copper) husky furry :D (hopefully not too cringe lol). How do ye' do?
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Re: [Game] Exile v0.3.17
I am new to Exile, in multiplayer, how do you change from/to male/female?
Re: [Game] Exile v0.3.17
Currently, use /respawn or get yourself killed. Every time your current Exile dies, you get a new Exile to play.
I plan on adding a spawn screen which will allow you to select an Exile to play, but it's a low priority; as per the design document, we want to encourage people to learn how to deal with whatever life throws at them rather than just hand them exactly what they want at the push of a button like other games. (Dokimi felt Exile should try to be a positive influence on players, rather than just yet another addictive Skinner box)
I plan on adding a spawn screen which will allow you to select an Exile to play, but it's a low priority; as per the design document, we want to encourage people to learn how to deal with whatever life throws at them rather than just hand them exactly what they want at the push of a button like other games. (Dokimi felt Exile should try to be a positive influence on players, rather than just yet another addictive Skinner box)
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
Re: [Game] Exile v0.3.18
Exile v0.3.18 is out now, changes include
- Added glass doors and trapdoors
- Hang an oil lamp from the ceiling
- Support for the Unicode Signs [ucsigns] mod
- Better texture for roof/floor tiles
- Inventory images for coarse & fine fabrics
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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Re: [Game] Exile v0.3.18
I found that Exile has a translation platform on Codeberg Translate. But it is very wrong?
The entire contents of the .tr files is just pasted in here. And those can be really large.
For example, in lore, the only "string" is 1000 lines long.
This is NOT how it's supposed to work. Because if only one string in a TR file changes, that marks the entire list invalid in Weblate. And in general it defeats the whole point of having a translation platform because the very purpose of Weblate is to make translation pain-free.
Weblate should display each string separately. Look how Minetest does it.
I recommend to lock the translation component for now, until this matter is resolved. If you have any problems or questions on how to make this *actually* work, or if you are stuck at any point, please let me know! Because I have experience with this kind of stuff.
The entire contents of the .tr files is just pasted in here. And those can be really large.
For example, in lore, the only "string" is 1000 lines long.
This is NOT how it's supposed to work. Because if only one string in a TR file changes, that marks the entire list invalid in Weblate. And in general it defeats the whole point of having a translation platform because the very purpose of Weblate is to make translation pain-free.
Weblate should display each string separately. Look how Minetest does it.
I recommend to lock the translation component for now, until this matter is resolved. If you have any problems or questions on how to make this *actually* work, or if you are stuck at any point, please let me know! Because I have experience with this kind of stuff.
Re: [Game] Exile v0.3.18
Yeah it was in separate strings before using weblate's "plain text" setting, but I had to reload everything last month as there was some kind of problem, and now it's all glommed together for some reason. The trends page shows the number of strings has gone down "100%" in the past 30 days.
I'll see if I can get it corrected.
Edit: Corrected, it should have been "joomla translation file" not "plain text." I'm not sure how that got changed when I was fixing it before, but it's back to showing each string separately. "Joomla" is a simple key=value format, basically identical to our *.tr files
I'll see if I can get it corrected.
Edit: Corrected, it should have been "joomla translation file" not "plain text." I'm not sure how that got changed when I was fixing it before, but it's back to showing each string separately. "Joomla" is a simple key=value format, basically identical to our *.tr files
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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Re: [Game] Exile v0.3.18
There will be a "translathon" (hackathon but for translations) this weekend, organized by the Codeberg people.
I think this may be a great opportunity to get help.
https://codeberg.org/Codeberg/translathon-2024
For 19:00 UTC today, they put "Weblate setup for project admins" on the schedule. Which sounds like exactly the thing you need.
(Sorry I post this on such sort notice tho, but maybe they're willing to help at the other 2 days as well.)
I think this may be a great opportunity to get help.
https://codeberg.org/Codeberg/translathon-2024
For 19:00 UTC today, they put "Weblate setup for project admins" on the schedule. Which sounds like exactly the thing you need.
(Sorry I post this on such sort notice tho, but maybe they're willing to help at the other 2 days as well.)
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Re: [Game] Exile v0.3.18
OOOH I thought that was just for translating the actual Codeberg website, I didn't know it was for every project on Codeberg :O that's really coolWuzzy wrote: ↑Fri Oct 11, 2024 13:22There will be a "translathon" (hackathon but for translations) this weekend, organized by the Codeberg people.
I think this may be a great opportunity to get help.
https://codeberg.org/Codeberg/translathon-2024
For 19:00 UTC today, they put "Weblate setup for project admins" on the schedule. Which sounds like exactly the thing you need.
(Sorry I post this on such sort notice tho, but maybe they're willing to help at the other 2 days as well.)
Ahaha it's fine X3
Your fellow anthro-therian (copper) husky furry :D (hopefully not too cringe lol). How do ye' do?
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Re: [Game] Exile v0.3.18 Kiln/furnace/smelter construction
sideways? Sideways!? SIDEWAYS!!!!!!
XD >.< XD Thats what a kiln requires?? Thats what 'like in real life' means??? SIDEWAYS!?!?
IM based under an arch, and after some repeated trial and error realized that there was enough seepage 3 tiles above sea something like 3 'chunks' away from the ocean on either side kept putting out my fire, and got it set high enough that I could have one, then spent forever trying to build working furnaces out of gravel and a few strategic pieces of mud-brick but even with a 3x3 fire pit with 0 tile, or 1 tile of height (for the fire sprite) and enclosed top on the mud-brick overhang, different amount of air exposure for the fire, increased wall thickness etc. Always trying to use what *should be* the hottest section. The top.
Finally when I saw the 3x3 with enclosed top gave no heat on top, I gave up and youtubed it since I couldn't even get what by now had become a solid number of cake a chest of ash, and a chest plus worth of wood collected purely incidentally while harvesting fruit (hadn't realized sticks had OP right click until I saw it while looking for furnace config so I'd just chop my way up to them and use leaves V.V)
I can't believe I didn't think of it before! Just smoke the pottery! Its so obvious I should have known shouldhaveknownshouldhave FOOL such a fool I was. So many deaths exploring everything else. The wall of useless, useless bones from the previous exiles whispered. They KNEW, didn't tell, they didn't tell! all in vein because I didn't build the kiln like a smoker! They were right. They were right to exile me.
_____
ahem. RP aside, maybe a hint other than 'like real life' for kiln construction? Or is it just me?
Now, do I need to gap the wood to make charcoal, so it doesn't touch the fire? But then it would have 'air' Maybe a bunch of those "extinguished fires" are actually charcoal and just aren't tagged? Is that why they stacked while the others didn't?
Don't give me too much spoiler but do answer,
Is Charcoal labeled as charcoal?
XD >.< XD Thats what a kiln requires?? Thats what 'like in real life' means??? SIDEWAYS!?!?
IM based under an arch, and after some repeated trial and error realized that there was enough seepage 3 tiles above sea something like 3 'chunks' away from the ocean on either side kept putting out my fire, and got it set high enough that I could have one, then spent forever trying to build working furnaces out of gravel and a few strategic pieces of mud-brick but even with a 3x3 fire pit with 0 tile, or 1 tile of height (for the fire sprite) and enclosed top on the mud-brick overhang, different amount of air exposure for the fire, increased wall thickness etc. Always trying to use what *should be* the hottest section. The top.
Finally when I saw the 3x3 with enclosed top gave no heat on top, I gave up and youtubed it since I couldn't even get what by now had become a solid number of cake a chest of ash, and a chest plus worth of wood collected purely incidentally while harvesting fruit (hadn't realized sticks had OP right click until I saw it while looking for furnace config so I'd just chop my way up to them and use leaves V.V)
I can't believe I didn't think of it before! Just smoke the pottery! Its so obvious I should have known shouldhaveknownshouldhave FOOL such a fool I was. So many deaths exploring everything else. The wall of useless, useless bones from the previous exiles whispered. They KNEW, didn't tell, they didn't tell! all in vein because I didn't build the kiln like a smoker! They were right. They were right to exile me.
_____
ahem. RP aside, maybe a hint other than 'like real life' for kiln construction? Or is it just me?
Now, do I need to gap the wood to make charcoal, so it doesn't touch the fire? But then it would have 'air' Maybe a bunch of those "extinguished fires" are actually charcoal and just aren't tagged? Is that why they stacked while the others didn't?
Don't give me too much spoiler but do answer,
Is Charcoal labeled as charcoal?
Re: [Game] Exile v0.3.18
Yes, charcoal is labeled as charcoal. Just let a fire burn slowly without air and it'll turn to charcoal eventually.
It's possible to build a kiln that isn't sideways, but yes, the fire needs airflow to heat, and the pottery should not be exposed to cool air, so putting the fire off to one side is a common compromise with the nature of voxel physics.
It's possible to build a kiln that isn't sideways, but yes, the fire needs airflow to heat, and the pottery should not be exposed to cool air, so putting the fire off to one side is a common compromise with the nature of voxel physics.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile