[Mods Ideas] Adventure Mods Collection

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wheat8
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Joined: Sat Jul 20, 2024 13:06
Location: France

[Mods Ideas] Adventure Mods Collection

by wheat8 » Post

Hello, I am new on this forum. Also, I am not a programmer, but I like to have ideas. Here is a collection of mods concepts where the main goal is to offer challenge for those who want and when they want, and to retribute them as they progress and discover the world:

Distant Difficulty : The farest you go, the harder mobs are, with a kind of multiplicator (like difficulty = X + Z coordinates OR Y x 5, as it’s easier to move at the surface than going underground. You take the higher value between X + Z OR Y x 5). All mobs to spawn around the player would have statistics based on this difficulty multiplicator.

Mystic Stones : Some magical Menhirs that naturally spawn. It’s like magical stones that, once activated by a player, lets you teleport to another activated stone. With this one, exploration is dangerous, but you can easily come back home, and then return to explore when you want.

Mythic Temples : Abandonned temples at the surface, that are going deep underground, with monsters and treasures to loot. The deeper you go, the harder the mobs are, and so the better loot you have. Those underground structures are like labyrinths to explore.

Various Ores : Add some new metals and ores. As you go deeper, the ores you can find become better and better.


So if you want to build a peacfull home near the spawn it's possible. Then if you want to have some challenge and to gain better loot, you just need to move apart from the spawn. If you find some teleportation stone, you can activate them, and move from dangerous areas to your home relatively quickly.

I prefer to be short for a first post. I have some others ideas in mind, and I would be happy to share them if there is someone interested to discuss about it. And if there is anybody that would like to create those mods, I would be very happy to help in any way.

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