Minetest 5.8.0

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Wuzzy
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Re: Minetest 5.8.0

by Wuzzy » Post

I've just updated the Minetest Wiki to fix outdated info regarding Minetest Game and I added the info about the new inventory shortcuts with Shift.

See: https://wiki.minetest.net/Inventory#Controls

But the Main Page still claims that Minetest Game is the "default" game but I am not allowed to fix this. Please someone with "Main Page editing rights" fix this.

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Re: Minetest 5.8.0

by Wuzzy » Post

The Arch Linux package for Minetest has been updated to version 5.8.0-2. It previously shipped with Minetest Game but they have removed it from the package after I notified them.

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Re: Minetest 5.8.0

by ROllerozxa » Post

Wuzzy wrote:
Sat Jan 20, 2024 09:39
The Arch Linux package for Minetest has been updated to version 5.8.0-2. It previously shipped with Minetest Game but they have removed it from the package after I notified them.
You forgot to tell them to get rid of Development Test too (it no longer gets installed since 5.7 but they copy it manually during packaging for some reason) so now the first thing Arch users will see when they install the engine is devtest.
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Re: Minetest 5.8.0

by Astrobe » Post

For those like me who were puzzled by his "third person" answer, ROllerzxa is the maintainer of the minetest-common-git AUR package. AUR packages are provided by the community; the official Arch Minetest packages are maintained by a different person.
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Re: Minetest 5.8.0

by Wuzzy » Post

Ah right. I assumed the pre-installed DevTest was actually intended but I completely forgot it has been officially removed a while ago. Now I remember. xD

Arch Linux issue: https://gitlab.archlinux.org/archlinux/ ... -/issues/4

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Re: Minetest 5.8.0

by Fhelron » Post

Hello!
I have a question or suggestion.
Could you add water reflections as a shader directly in Minetest?
Or can you only do this via a mod?
Please give me a short answer.
Thanks

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Re: Minetest 5.8.0

by rubenwardy » Post

Fhelron wrote:
Tue Apr 02, 2024 07:31
Hello!
I have a question or suggestion.
Could you add water reflections as a shader directly in Minetest?
Or can you only do this via a mod?
Please give me a short answer.
Thanks
Hey, there's a modified version of Minetest with water reflections here: viewtopic.php?t=29887
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Re: Minetest 5.8.0

by Fhelron » Post

ok thanks

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Re: Minetest 5.8.0

by c56 » Post

rubenwardy wrote:
Tue Apr 02, 2024 09:24
Hey, there's a modified version of Minetest with water reflections here: viewtopic.php?t=29887
thank you.
but where can i find the right irrlichtmt version for this ?.
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

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Re: Minetest 5.8.0

by Blockhead » Post

c56 wrote:
Sun Apr 21, 2024 00:34
thank you.
but where can i find the right irrlichtmt version for this ?.
There is a file in the source tree that tells you which version matches up - misc/irrlichtmt_tag.txt - in this case it says 1.9.0mt12.

In 5.9.0, irrlichtMt will be bundled in with the Minetest source code, relieving the issue.
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Re: Minetest 5.8.0

by Erdbeere » Post

Blockhead wrote:
Sun Apr 21, 2024 04:21
In 5.9.0, irrlichtMt will be bundled in with the Minetest source code, relieving the issue.
Sounds good. Is it enough if the client runs on this version or does the server have to have it as well?

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Re: Minetest 5.8.0

by Blockhead » Post

Erdbeere wrote:
Tue Apr 23, 2024 06:47
Sounds good. Is it enough if the client runs on this version or does the server have to have it as well?
It is important to remember the screenspace reflections version is still a work in progress. The client will always draw the reflections if you build that branch, there is no setting to turn it off. To get that feature into 5.9.0-dev, the code would need to be rebased and a setting added. It would probably be server-side controllable like dynamic shadows and volumetric lighting are, in that the server needs Lua code to enable it, but this is not actually related to Irrlicht; the server doesn't use the graphics feaures of Irrlicht.

Continuing discussion at "How is this guy doing reflective water in Minetest?" since that is the de facto thread for discussing that, not the Minetest 5.8.0 release thread.
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Re: Minetest 5.8.0

by Sebastián » Post

Hola quería saber cuando volverán a poner el mod de zombies

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Re: Minetest 5.8.0

by chef trip » Post

Sebastián wrote:
Mon May 20, 2024 07:55
Hola quería saber cuando volverán a poner el mod de zombies
esto no tiene nada que ver con un lanzamiento del programa minetest engine, que es el tema de este hilo.

para los zombies en un juego, eso depende totalmente de los mods. para añadir eso a un juego, seleccionas los mods desde la pestaña de contenido en tu cliente minetest, y luego los añades a un mundo que has creado antes de jugar para poder disfrutar de los mods que has descargado o elegido.

te sugiero que revises los temas de mods aquí, y creo que también hay un foro en español alojado aquí, para preguntas y ayuda en español.
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