rudzik8 wrote: ↑Thu Aug 15, 2024 07:20
Why would you backup that? It contains the shaders and the serverlist. It will only cause problems.
To start with, it's not a backup, it's a copy. Backing up is when you put the files in a separate medium (drive you own, cloud storage) etc., so that if you lose the files you have another copy. Even if you count old copies of the files as "backups", they lose relevance over time, hence they become less useful compared to recent backups.
The first thing you mentioned is shaders. I didn't realise it contained shaders, since I don't play with ones that aren't in the engine. Shaders are installed glsl format, so they're not compiled and operating-system specific. They may or may not work on newer versions, so you're quite right, that's something to worry about. Personally I'd check if they work and delete them if they don't.
Second, you pointed out that it contained the server list (which is the list of favourites). I think that is important to keep actually. I've played on a lot of different servers and the favourites list helps me choose which server I'm going to play on.
The third thing, which hasn't been mentioned, is that it contains the client mod storage. This is also quite important to keep if you rely on client-side mods. Mine has all my waypoints for
cs_waypoints, as well as my
trundle wheel data, my
toolbuddy settings, etc. (I use a fair few CSMs).
It's worth pointing out this copy isn't necessary on most Linux users' systems, since it keeps stuff in your home directory under
~/.minetest . So in Windows-land, people lose their stuff by default and have to figure out what to copy. Meanwhile Linux users might have incompatible shaders installed and the new Minetest version freaks out. Nothing's perfect, alas!