The game is launched with only two mods: ethereal and tt_base (with my fix). As you can see, copper gives 4 saturation points (all ores give 4 saturation points). Without ethereal everything works fine, so the problem is there.
@adikalon - I can assure you that Ethereal mod does not touch any of the default ores in-game and only adds {eatable} group to food items, the issue has to be elsewhere.
Note: I tested ore groups using tt mod and nothing changes before and after Ethereal is run, it's only when your own mod is introduced that ores have the {eatable} entry added.
@TenPlus1 - Thanks for supporting the mod. I use the fbt_witt mod, do you plan to add support for it? At the moment, it does not display information about the intermediate stages of plant growth.
@adikalon - So the issue is that crop stages don't have descriptions set ?
Check today's update, I've added descriptions to any crops registered using the API, so oats and rye should show proper descriptions on hover, the rest I will need to do manually.
I tried searching but couldn't scare up anything but I've noticed some sort of conflict between this mod and x_farming (please forgive if this is already known). While I haven't noticed any issues with Farming Redo, if it's loaded then I can't get any seeds from x_farming to sprout. I figured I was doing something wrong -- mostly in where I planted x_farming crops but something made me wonder ... so I turned off Farming Redo (ugh, all those Unknown Nodes!) and x_farming seeds germinate just fine. I've no idea where or why the conflict (nor if another mod might somehow impact the issue in some way), but maybe my work-around suggests something to someone more knowledgeable about the game and mods' programming. BTW, I upgraded from 5.5.0 to 5.8.0 some months back and play Minetest Game without hosting a server.
@xianjiro - Running mods that do similar things like Farming Redo and x_farming may cause compatibility issues, I will however look into this issue and see what may be causing it.
Fixed: It turns out x_farming needs the {grassland} group set for soil types, and once that was added both mods started playing nicely again :) so please update your Farming Redo.
And while part of my thinking before turning off Farming Redo was for the reason you mentioned, I confess to not understanding how mods work and conflict with each other even when looking at the lua code. No idea exactly when I installed the two mods though it was at substantially different times. Anyway, thanks for the quick fix.
- Tweaked poisson functions.
- Added {grassland} group to soil.
- New 16px textures for certain food items.
- Make pineapple textures more bushlike in size.
- Tidied code.
@TenPlus1 - How about changing default:stone to group:stone? This would add compatibility for underground challenge (underch) mod and possibly other stone mods