[Mod] Clothing 2 [2.3.6] [clothing]
- apercy
- Member
- Posts: 666
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Mod] Clothing 2 [2.2.0] [clothing]
wow! I have to experiment this!!!!!
Re: [Mod] Clothing 2 [2.2.1] [clothing]
Clothing mod has been updated to version 2.2.1.
- Add clothing character (unclothed).
- Override default skinsdb character by clothing character texture (can be disabled in settings, key clothing_character)
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.2.2] [clothing]
Clothing mod has been updated to version 2.2.2.
- Add female clothing character (unclothed).
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.0] [clothing]
Clothing mod has been updated to version 2.3.0.
- Support for updated appliances mod.
- Added sounds.
cdb_3P0AYqjEIn68
- ulla
- Member
- Posts: 145
- Joined: Wed Feb 04, 2015 09:22
- GitHub: IIIullaIII
- IRC: ulla
- In-game: ulla
Re: [Mod] Clothing 2 [2.3.0] [clothing]
Hi, I would like to know if it is possible to add the hemp fiber of my Hemp mod cannabis mod ,for the spinning_machine? I already have a craftitem called cloth
to create new clothes just like the old mod clothing add clothing = 1 group element an register craftitem and include an invertory_image, and a uv_image, or do I have to do something else? thanks in advance for the reply
Code: Select all
--fiber "cannabis:canapa_fiber"
--fabric/cloth "cannabis:canapa_cloth"
X4cna2d4UqsiawIzUumDgPoYNx3JLGII
Re: [Mod] Clothing 2 [2.3.0] [clothing]
Hi.ulla wrote: ↑Sat Dec 25, 2021 21:45Hi, I would like to know if it is possible to add the hemp fiber of my Hemp mod cannabis mod ,for the spinning_machine? I already have a craftitem called clothto create new clothes just like the old mod clothing add clothing = 1 group element an register craftitem and include an invertory_image, and a uv_image, or do I have to do something else? thanks in advance for the replyCode: Select all
--fiber "cannabis:canapa_fiber" --fabric/cloth "cannabis:canapa_cloth"
For registration to spinning machine recipe, you some code like this:
Code: Select all
clothing.spinning_machine:recipe_register_input(
"cannabis:canapa_fiber",
{
inputs = 1,
outputs = {"cannabis:canapa_spool"},
production_time = 30,
consumption_step_size = 1,
});
clothing.loom:recipe_register_input(
"",
{
inputs = {"cannabis:canapa_spool", "cannabis:canapa_spool",
"cannabis:canapa_spool", "cannabis:canapa_spool",
},
outputs = {{"cannabis:canapa_cloth","clothing:yarn_spool_empty 4"},},
production_time = 30,
consumption_step_size = 1,
});
But, I have to fix craft registration into craftguides like unified_inventory, to make added recipes visible.
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.1] [clothing]
Clothing mod has been updated to version 2.3.1.
- Recipe registration is called after all mods registration. So, recipes added by other mods should be visible in supported craft guides.
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.2] [clothing]
Clothing mod has been updated to version 2.3.2.
- Fix lighting of clothing appliances for some graphic settings of minetest.
- Update recipe registration to support new appliances mod version. (Fixing problem with invisible recipes)
- Add alias for dual-color fabric and clothes (fix unknown items bug)
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.3] [clothing]
Clothing mod has been updated to version 2.3.3.
- Fix protection bug in dye machine.
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.4] [clothing]
Clothing mod has been updated to version 2.3.4.
- Fix bad short shirt texture on one hand from the back.
cdb_3P0AYqjEIn68
Re: [Mod] Clothing 2 [2.3.6] [clothing]
Clothing mod has been updated to version 2.3.5.
- Make dependency on default mod hard/required.
- Fix a potential problem with mannequin rendering ( https://github.com/sfence/clothing/issues/9 ).
- Mannequin is now available without skinsdb mod too.
cdb_3P0AYqjEIn68
- Nininik
- Member
- Posts: 866
- Joined: Thu Apr 06, 2023 01:55
- GitHub: nininik0
- IRC: nininik
- In-game: nininik
- Location: CA, Team thunderstrike headquarters
- Contact:
Re: [Mod] Clothing 2 [2.3.6] [clothing]
I don't really like this mod because of a huge dependcy amount, I wish it was just like the original clothing but modernized to fit with 3d_armor and older unified_inventory verisons.
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
- Nininik
- Member
- Posts: 866
- Joined: Thu Apr 06, 2023 01:55
- GitHub: nininik0
- IRC: nininik
- In-game: nininik
- Location: CA, Team thunderstrike headquarters
- Contact:
Re: [Mod] Clothing 2 [2.0.4] [clothing]
The armor dosent show up in my world I have 3d_armor u_skins and 3d_armor_flyswim, the old clothes. Mod worked fine with u_skins in 0.4x
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
Re: [Mod] Clothing 2 [2.0.4] [clothing]
Hmmm... There is no support code for the u_skins mod. Also, I don't see support for u_skins in the latest clothing mod from stujones11.
It looks like u_skins has been marked as obsolete and replaced by skinsdb. But I have no idea if it supports Minetest 0.4x.
So you are probably lucky that 2.0.3 version worked for you and 2.0.4 version did not.
Are you using latest u_skins version from SmallJoker?
cdb_3P0AYqjEIn68