waystone [mod]

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duckgo
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waystone [mod]

by duckgo » Post

Image

This is a simple mod I made in one of my challenges to learn more about creating mods for Minetest.

Waystone is inspired by the famous "Waystones" mod, but much simpler.

You can create your waystone, place it in the chosen place, make a scroll, and then click on your waystone to mark the position.
Your scroll will be consumed when you click to return, as in the "waystones" mod.

In addition to the default scroll, there are 3 more scrolls of different colors in case you want to mark the position of a specific waystone.

Download : https://codeberg.org/pixelzone/waystone ... e/main.zip

For those who don't know the mod that inspired me :
Waystones MC : https://www.curseforge.com/minecraft/mc-mods/waystones


Note: Being here for testing, there was no problem with me, recipes only for Minetest Game and similar, and Minecolonia and similar, have fun!!


...
🎮 🎮 Mods 🎮 🎮

LapisWolf
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GitHub: LapisWolf
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Re: waystone [mod]

by LapisWolf » Post

The game keeps crashing.

Error:

ModError: Failed to load and run script from /home/user/.minetest/mods/waystone/init.lua:
/home/user/.minetest/mods/waystone/waystrone_ore.lua:12: attempt to index global 'mcl_core' (a nil value)
stack traceback:
/home/user/.minetest/mods/waystone/waystrone_ore.lua:12: in main chunk
[C]: in function 'dofile'
/home/user/.minetest/mods/waystone/init.lua:9: in main chunk
Check debug.txt for details.
I want more tech mods. :)

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duckgo
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Posts: 239
Joined: Sun Sep 20, 2020 08:01
In-game: PixelZone
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Re: waystone [mod]

by duckgo » Post

LapisWolf wrote:
Tue Oct 22, 2024 03:17
The game keeps crashing.

Error:

ModError: Failed to load and run script from /home/user/.minetest/mods/waystone/init.lua:
/home/user/.minetest/mods/waystone/waystrone_ore.lua:12: attempt to index global 'mcl_core' (a nil value)
stack traceback:
/home/user/.minetest/mods/waystone/waystrone_ore.lua:12: in main chunk
[C]: in function 'dofile'
/home/user/.minetest/mods/waystone/init.lua:9: in main chunk
Check debug.txt for details.

Fixed, I tried to keep the possibility of using the "fortune" enchantment, I hope it works, if there is any breakage, I will remove it, but in the test it worked normally, thanks for letting me know :)
🎮 🎮 Mods 🎮 🎮

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