Under both OpenGL drivers, Mineclonia's chests and mobs have been displayed with very erratic lighting, which alternates between complete darkness and full (14/14) brightness, ever since the visual effects branch was merged. Chest visuals are implemented as objects.
In the spirit of a picture being worth a thousand words, I've attached screenshots of both extremes.
[SOLVED] Mineclone chest and mob lighting erratic
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[SOLVED] Mineclone chest and mob lighting erratic
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- screenshot_20240930_180023.png (902.02 KiB) Viewed 945 times
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- screenshot_20240930_180027.png (909.02 KiB) Viewed 945 times
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- Krock
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Re: Mineclone chest and mob lighting erratic
Please provide more helpful information, such as:
- OS
- graphics card or iGPU model
- supported OpenGL version
- first bad Minetest version
- last known good Minetest version
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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- Member
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- Joined: Fri Aug 09, 2024 01:54
Re: Mineclone chest and mob lighting erratic
Fedora Workstation 40, AMD Radeon 610M (integrated graphics), d6da80fe2, and 72c306d92, respectively. Thanks.
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