Darth_Tiktaalik wrote: โMon Sep 30, 2024 14:14Ok here's all the features I've been testing & behaviors I've noticed. Is there anything I'm missing here?
1. Hostile Zombies spawned & deafeatable(spawning crashes voxelibre, functional in repixture/mineclonia/Hades/minetest game)
2. 7th day zombie invasion
3. Zombies attack human NPCs from repixture and mobs NPC
4. mineclonia Iron golems will attack zombies but zombies do not seem to target the villagers at all
5. zcoins dropped by zombies, usable in vending machines and with trader
6. recipes
7. structures(trees sometimes generate inside structures in repixture)
8. Ranged and melee weapons, ammo for the guns
9. placeable fortifications and decorations, punji sticks deal damage to any players or mobs passing over them
10. food & health items
11. loot in bedroom drawers and supply boxes, the beds are unusable due to contamination.
This is all correct :)
1 - In voxelibre something related to mob spawning creates a conflict, unfortunately neither I nor the subgame devs know what happens.
2 - The invasion in 7 days is one of the things I had the most doubts about if it would work correctly, despite games like Mineclonia, not changing the color of the sky, the game's globalstep makes the color return to the default.
3 - Zombies do not attack villages because the API is different, and they are not attacked by golems because of the API, but I think specific_attack can make them attack villages.
4 - zcoins were added only for trade, at first it wasgold or iron, but since they are different in games, the currency was a way to do this.
5 - recipes, thanks to you, repixture also has them now XD
6 - The structures are schematics, so it may happen that they generate before the trees :(
7 - the weapons were an experiment I did when it was still a modpack, this time I tried to improve it and make it possible for players to create their own weapons, I haven't shared it yet..
8 - punji and barbed wire deal damage to any invader
9 - about the food, it's simple, but I've thought about some of them offering some temporary effect.
10 - the loots are just to help the player since we usually run a lot, the beds are decorative and the message is just an excuse to say that you can't sleep in it..
I always try to emphasize that I'm not a programmer and I know little about the moon, but I have fun trying to do things :)