[Game] VoxelForge [24w52a (experimental)]
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Re: [Game] VoxelForge [Beta 0.5.0 - Release Candidate - 1]
Mob Vote round one results
Rascal: 1st.
Copper Golem: 2nd.
Tuff Golem: 3rd.
Thank you all for voting. Now to round #2
Rascal: 1st.
Copper Golem: 2nd.
Tuff Golem: 3rd.
Thank you all for voting. Now to round #2
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Re: [Game] VoxelForge [Beta 0.5.0 - Release Candidate - 1]
Mob Vote Round 2
You can find the poll here
Optionally you can use the poll on this forum topic. At the top of the page.
Round two ends Oct. 10th
Don't forget to vote.
You can find the poll here
Optionally you can use the poll on this forum topic. At the top of the page.
Round two ends Oct. 10th
Don't forget to vote.
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Re: [Game] VoxelForge [Traps & Treasures Update]
Traps & Treasures Update Out Now!
Traps & Treasures update is now available for download on ContentDB.
Changes can be found here
Traps & Treasures update is now available for download on ContentDB.
Changes can be found here
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Re: [Game] VoxelForge [Traps & Treasures Update]
Nearly half way in and copper golem has all of the votes.
Re: [Game] VoxelForge [Traps & Treasures Update]
@DragonWrangler1
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯
Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0
Unrelated: Your cavegen is pretty interesting.
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯
Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0
Unrelated: Your cavegen is pretty interesting.
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Re: [Game] VoxelForge [Traps & Treasures Update]
Copper golem wins with 100% of votes
You can expect the copper golem in the game in the coming experimental releases
You can expect the copper golem in the game in the coming experimental releases
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Re: [Game] VoxelForge [Traps & Treasures Update]
Development will be slowing down for a little while since I’m a bit busy working on other things
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Re: [Game] VoxelForge [Traps & Treasures Update]
Development will resume soon.
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Re: [Game] VoxelForge [Traps & Treasures Update]
Hey man can you add font size settings please , the font is too big. The game rums on mobile and gives Minecraft like experience but just the font is too big, can you please reduce the font size.
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Re: [Game] VoxelForge [Traps & Treasures Update]
And also please add changeable ui size
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Re: [Game] VoxelForge [Traps & Treasures Update]
look for the setting (in the luanti settings menu): "vlf_font_size"
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Re: [Game] VoxelForge [Traps & Treasures Update]
Before the major next update happens. Here's what we'll be doing.
Big performance boost.
Items and features from the MineCraft "The Garden Awakening" drop.
Finishing features from the MineCraft "Bundles of Bravery" drop.
bug fixes.
Ideally the next snapshot will come around Jan. 02
Big performance boost.
Items and features from the MineCraft "The Garden Awakening" drop.
Finishing features from the MineCraft "Bundles of Bravery" drop.
bug fixes.
Ideally the next snapshot will come around Jan. 02
Last edited by DragonWrangler1 on Tue Dec 17, 2024 19:06, edited 1 time in total.
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Re: [Game] VoxelForge [Traps & Treasures Update]
Hey will you work on debug stick and debug screen too, it be cool if you
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Re: [Game] VoxelForge [Traps & Treasures Update]
Since those are MC features, I will be working on them in the future.
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Re: [Game] VoxelForge [Traps & Treasures Update]
NEW POLL!
Which structure block formspec design would you like in VoxelForge ?
Which structure block formspec design would you like in VoxelForge ?
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Re: [Game] VoxelForge [Traps & Treasures Update]
Ok I'm sorry for too many requests but have you found the solution to waterlog certain nodes like trapdoor, ender rods etc.
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Re: [Game] VoxelForge [Traps & Treasures Update]
No need to apologize.
The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.
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Re: [Game] VoxelForge [Traps & Treasures Update]
I may be missing something, but I don't think you can just make a model for this purpose and have it work properly. Liquids need logic about whether to draw their outward-facing and inward-facing faces based on their neighbours. Lacking that, any waterlogged node is going to have visible outer faces where it shouldn't. I suppose that's how it already is before waterlogging, but I'm not sure if it's worth having one without the other.DragonWrangler1 wrote: ↑Wed Dec 18, 2024 16:37No need to apologize.
The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Re: [Game] VoxelForge [Traps & Treasures Update]
Though technically it *could* have visible outer edges, I can re-map the model to ensure that it doesn't have them when next to liquid. It may be a rather laggy process. But in theory it would work.Blockhead wrote: ↑Wed Dec 18, 2024 17:28I may be missing something, but I don't think you can just make a model for this purpose and have it work properly. Liquids need logic about whether to draw their outward-facing and inward-facing faces based on their neighbours. Lacking that, any waterlogged node is going to have visible outer faces where it shouldn't. I suppose that's how it already is before waterlogging, but I'm not sure if it's worth having one without the other.DragonWrangler1 wrote: ↑Wed Dec 18, 2024 16:37No need to apologize.
The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.
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Re: [Game] VoxelForge [Traps & Treasures Update]
Poll closed. MC bedrock formspec won.
As a side note, we'll be investigating the options of re-adding music to VoxelForge. If you know of music that would fit into the MC theme and would like it in VoxelForge. Please post a link, (and the license)
As a side note, we'll be investigating the options of re-adding music to VoxelForge. If you know of music that would fit into the MC theme and would like it in VoxelForge. Please post a link, (and the license)
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Re: [Game] VoxelForge [24w52a (Experimental)]
Release 24w52a (Experimental)
We're bringing you release 24w52a. For beta testing, we won't be putting it on ContentDB yet, however you can download the latest master to test out the features, please report any bugs found. And thanks.
Changes listed here: https://voxelforge.net/index.php/blog-a ... ent-24w52a
We're bringing you release 24w52a. For beta testing, we won't be putting it on ContentDB yet, however you can download the latest master to test out the features, please report any bugs found. And thanks.
Changes listed here: https://voxelforge.net/index.php/blog-a ... ent-24w52a
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Re: [Game] VoxelForge [24w52a (Experimental)]
You can download the latest experimental version from our new (wip) website. https://voxelforge.net
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Re: [Game] VoxelForge [24w52a (experimental)]
While testing VoxelForge, I stumble on a big problem.
I want to craft something but I forgot the recipe. So, I click on the book of the crafting table and look for the item I want to create. Then, I click on the item icon ! +CRASH!+
And it's happening everytimes I'm doing this.
Otherwise, I am starting to enjoy VoxelForge.
I want to craft something but I forgot the recipe. So, I click on the book of the crafting table and look for the item I want to create. Then, I click on the item icon ! +CRASH!+
And it's happening everytimes I'm doing this.
Otherwise, I am starting to enjoy VoxelForge.
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)
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Re: [Game] VoxelForge [24w52a (experimental)]
Thank you for reporting this bug, I’ll get to work on this, apologies for the inconvenience.JiCeyCraft wrote: ↑Wed Jan 08, 2025 09:04While testing VoxelForge, I stumble on a big problem.
I want to craft something but I forgot the recipe. So, I click on the book of the crafting table and look for the item I want to create. Then, I click on the item icon ! +CRASH!+
And it's happening everytimes I'm doing this.
Otherwise, I am starting to enjoy VoxelForge.
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Re: [Game] VoxelForge [24w52a (experimental)]
I never tested this until now, but it seems to be what I‘ve searched for. Because for me, MineClonia and VoxeLibre don‘t have Minecraft-like textures and the texture packs I found didn‘t match the ones of minecraft either. So, good luck in continuing this project and maybe try to structure the whole process more so it really looks like the great project it is