[Game] VoxelForge [24w52a (experimental)]

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Beta 0.5.0 - Release Candidate - 1]

by DragonWrangler1 » Post

Mob Vote round one results

Rascal: 1st.
Copper Golem: 2nd.
Tuff Golem: 3rd.

Thank you all for voting. Now to round #2

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Beta 0.5.0 - Release Candidate - 1]

by DragonWrangler1 » Post

Mob Vote Round 2

You can find the poll here

Optionally you can use the poll on this forum topic. At the top of the page.

Round two ends Oct. 10th

Don't forget to vote.

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Traps & Treasures Update Out Now!

Traps & Treasures update is now available for download on ContentDB.

Changes can be found here

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Nearly half way in and copper golem has all of the votes.

User avatar
goats
Member
Posts: 214
Joined: Thu Nov 21, 2019 05:29

Re: [Game] VoxelForge [Traps & Treasures Update]

by goats » Post

@DragonWrangler1
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯

Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0

Unrelated: Your cavegen is pretty interesting.

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Copper golem wins with 100% of votes

You can expect the copper golem in the game in the coming experimental releases

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Development will be slowing down for a little while since I’m a bit busy working on other things

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Development will resume soon.

User avatar
Midnight
Member
Posts: 185
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] VoxelForge [Traps & Treasures Update]

by Midnight » Post

Hey man can you add font size settings please , the font is too big. The game rums on mobile and gives Minecraft like experience but just the font is too big, can you please reduce the font size.

User avatar
Midnight
Member
Posts: 185
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] VoxelForge [Traps & Treasures Update]

by Midnight » Post

And also please add changeable ui size

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Midnight wrote:
Fri Dec 13, 2024 02:29
Hey man can you add font size settings please , the font is too big. The game rums on mobile and gives Minecraft like experience but just the font is too big, can you please reduce the font size.
look for the setting (in the luanti settings menu): "vlf_font_size"

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Before the major next update happens. Here's what we'll be doing.

Big performance boost.
Items and features from the MineCraft "The Garden Awakening" drop.
Finishing features from the MineCraft "Bundles of Bravery" drop.
bug fixes.

Ideally the next snapshot will come around Jan. 02
Last edited by DragonWrangler1 on Tue Dec 17, 2024 19:06, edited 1 time in total.

User avatar
Midnight
Member
Posts: 185
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] VoxelForge [Traps & Treasures Update]

by Midnight » Post

Hey will you work on debug stick and debug screen too, it be cool if you

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Midnight wrote:
Tue Dec 17, 2024 06:41
Hey will you work on debug stick and debug screen too, it be cool if you
Since those are MC features, I will be working on them in the future.

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

NEW POLL!

Which structure block formspec design would you like in VoxelForge ?

User avatar
Midnight
Member
Posts: 185
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] VoxelForge [Traps & Treasures Update]

by Midnight » Post

Ok I'm sorry for too many requests but have you found the solution to waterlog certain nodes like trapdoor, ender rods etc.

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Midnight wrote:
Wed Dec 18, 2024 06:09
Ok I'm sorry for too many requests but have you found the solution to waterlog certain nodes like trapdoor, ender rods etc.
No need to apologize.

The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.

User avatar
Blockhead
Moderator
Posts: 2182
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: [Game] VoxelForge [Traps & Treasures Update]

by Blockhead » Post

DragonWrangler1 wrote:
Wed Dec 18, 2024 16:37
Midnight wrote:
Wed Dec 18, 2024 06:09
Ok I'm sorry for too many requests but have you found the solution to waterlog certain nodes like trapdoor, ender rods etc.
No need to apologize.

The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.
I may be missing something, but I don't think you can just make a model for this purpose and have it work properly. Liquids need logic about whether to draw their outward-facing and inward-facing faces based on their neighbours. Lacking that, any waterlogged node is going to have visible outer faces where it shouldn't. I suppose that's how it already is before waterlogging, but I'm not sure if it's worth having one without the other.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Blockhead wrote:
Wed Dec 18, 2024 17:28
DragonWrangler1 wrote:
Wed Dec 18, 2024 16:37
Midnight wrote:
Wed Dec 18, 2024 06:09
Ok I'm sorry for too many requests but have you found the solution to waterlog certain nodes like trapdoor, ender rods etc.
No need to apologize.

The solution would be to make 3d models, for every shape needed. Would it be perfect ? no. However it would probably work.
I may be missing something, but I don't think you can just make a model for this purpose and have it work properly. Liquids need logic about whether to draw their outward-facing and inward-facing faces based on their neighbours. Lacking that, any waterlogged node is going to have visible outer faces where it shouldn't. I suppose that's how it already is before waterlogging, but I'm not sure if it's worth having one without the other.
Though technically it *could* have visible outer edges, I can re-map the model to ensure that it doesn't have them when next to liquid. It may be a rather laggy process. But in theory it would work.

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [Traps & Treasures Update]

by DragonWrangler1 » Post

Poll closed. MC bedrock formspec won.

As a side note, we'll be investigating the options of re-adding music to VoxelForge. If you know of music that would fit into the MC theme and would like it in VoxelForge. Please post a link, (and the license)

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [24w52a (Experimental)]

by DragonWrangler1 » Post

Release 24w52a (Experimental)

We're bringing you release 24w52a. For beta testing, we won't be putting it on ContentDB yet, however you can download the latest master to test out the features, please report any bugs found. And thanks.

Changes listed here: https://voxelforge.net/index.php/blog-a ... ent-24w52a

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [24w52a (Experimental)]

by DragonWrangler1 » Post

You can download the latest experimental version from our new (wip) website. https://voxelforge.net

User avatar
JiCeyCraft
Member
Posts: 184
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Game] VoxelForge [24w52a (experimental)]

by JiCeyCraft » Post

While testing VoxelForge, I stumble on a big problem.
I want to craft something but I forgot the recipe. So, I click on the book of the crafting table and look for the item I want to create. Then, I click on the item icon ! +CRASH!+
And it's happening everytimes I'm doing this.

Otherwise, I am starting to enjoy VoxelForge.
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

DragonWrangler1
Member
Posts: 113
Joined: Wed Jun 12, 2024 21:48
GitHub: DragonWrangler1
In-game: DragonWrangler1

Re: [Game] VoxelForge [24w52a (experimental)]

by DragonWrangler1 » Post

JiCeyCraft wrote:
Wed Jan 08, 2025 09:04
While testing VoxelForge, I stumble on a big problem.
I want to craft something but I forgot the recipe. So, I click on the book of the crafting table and look for the item I want to create. Then, I click on the item icon ! +CRASH!+
And it's happening everytimes I'm doing this.

Otherwise, I am starting to enjoy VoxelForge.
Thank you for reporting this bug, I’ll get to work on this, apologies for the inconvenience.

real_mineplayer
Member
Posts: 25
Joined: Sat Jun 15, 2024 19:43
GitHub: realmineplayer
In-game: mineplayer
Location: Germany

Re: [Game] VoxelForge [24w52a (experimental)]

by real_mineplayer » Post

I never tested this until now, but it seems to be what I‘ve searched for. Because for me, MineClonia and VoxeLibre don‘t have Minecraft-like textures and the texture packs I found didn‘t match the ones of minecraft either. So, good luck in continuing this project and maybe try to structure the whole process more so it really looks like the great project it is

Post Reply