hlqkj wrote: ↑Mon Oct 14, 2024 10:28
- Was a name change needed? No.
Nothing's ever necessary though. But it was done with a positive intention for the image of the project.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
- Is the new name anything more appealing than Minetest? No.
Yes. Well, probably. I think it needs fresher opinions. You and I aren't really in a place to judge it as objectively from being attached to the old name for so many years. Luanti does sound more.. exotic.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Then I’ve heard supporters calling the “we need more players/no one finds out about Minetest because of its name” argument.
This, as it has been quoted is a weak argument, yes. But names have a qualitative
appeal, which you could measure if you could look over the shoulder of someone browsing an app list on, say, Google Play or KDE Software Center. I just don't think the "test" element inspires confidence; it would probably rate lower down the list if you asked people rank a list of "top 10 block games".
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
I say this here again: given it's not paid software, nor it shows ads, or monetize otherwise, why do we actually *need* more?
For more it is as simple as: If I have something good, I want to share it with others. If I want them to be interested, I should probably give it an appealing name.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
People replying to that like “I developed a mod but almost no one is using it” or “No one would spend their time and efforts in developing something that doesn’t have users”. So, first of all, the whole community we are now is considered “doesn’t have users”?
Well, there are a lot of fresh faces that enter Minetest, make and publish their first mod, or map, or server, and get underwhelmed by the lack of response. The same could happen in Minecraft for sure, but there are definitely more people that play one game than the other. We shouldn't act just to appease people like that though. But here's the thing: if I can draw more people in who could potentially do the project some good, I should do so, for the benefits it will bring.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
And further, does it all boil down to a lack of self-accomplishment of developers, then? If this stands, then the rebrand could be justified. It is in my opinion a nonargument though: Minetest has a fair user base among players, modders, coredevs and server owners to not be considered a dead, or even dying FOSS project.
I don't think many people were thinking Minetest was failing and going downhill due to the name. And I don't think the developers did this for ego, just to leave their personal mark on it or anything. The core team are some of the most down-to-earth people in the software space, really.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
In addition to that - but this is a personal opinion - as an (ex, sigh!) server co-owner and, later on, owner it was never a problem to me to pay real money - not to speak about the time, which isn't something valuable just for core/mod devs - I/we dedicated to our servers for small communities of good players and people, rather than having to deal with the hordes of trolls and alike that is typical of Minec***t and other games having the “larger user base” you’re advocating for. I am sure some other admins would argue the same.
Sorry, but this just sounds like you personally not wanting to deal with the issues that come with growth, or rather a preference for non-growth. I don't think it's a healthy long-term outlook. My old business teacher taught us that a stagnant business is prone to failure.
When we talk about a rebrand to Luanti, we're not talking about anything
too radical. It's not google ads, it's not a brand new main menu and GUI system, a corporate takeover, anything like that. The effect on growth was never going to be so big as to cause those kinds of problems.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Other issues that would matter more than a lavish rebrand
This is a familiar rhetorical technique. "But what about doing <x> which is more important?". Firstly, the time spent on the rename is not 100% time that would have gone to development instead. It's had input from more people than just the "proper" in-the-trenches C++ coders in the team. Secondly, if something can be agreed to be beneficial (which this must have been, otherwise it wouldn't have been done), then it's in your interest to just go and do it. Finding excuses to shelve things is a typical opposition tactic.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
But granted that we needed more players, why a name change, anyway? To whiners complaining that users were not staying in Minetest due to its name: do you really think that an engine with the feature and performance limitations it had until just months ago played no role in not being able to attract users from other games that are actively maintained by big techs?
Of course tech improvements played a role, people aren't dumb, and this isn't a fraud vapourware project but a real software project, so it needs tech or it will just disappear.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Like, refusing to leave the 16-bit era because "Minetest always wanted and still wants to maintain compatibility with low-end hardware" (just a reminiscence of when we talked about the content ID, to say one).
IRC, forum or GitHub Link please?
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Or not having a content DB for kids to do actual things rather than be forced to play MTG on their mobile devices, once they installed this thing called “Minetest”.
This sentence contains too many negatives. What is it really saying? Is this is a complaint that it took to long to remove MTG as the default game? A complaint that there's no kid-specific ContentDB? And it feels disingenuous to say kids were/are
forced to play MTG, unless you are being so backwards-reaching in your complaints that you're talking about mobile versions from before ContentDB being added to the in-game menu.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Or having such poor quality mods, like a mapgen one I came across years ago that, once installed, would ruin a world by placing blocks that crash the server on load -- me and my co-owner spent hours dealing with such issues because such poor quality mods were advertised indiscriminately through the official channels, even before the content db was a thing. I honestly don't think an average player should be expected to deal, or even be able to, with what we had to, if we want them to like, stay, and popularize Minetest.
Wow this is a good laundry list of bugbears, but I can't help but be caught up on "years ago" in your first sentence. You really seem to be reaching for every thing that majorly annoyed you about Minetest in the last 8 years or so, and making the accumulation of that seem relevant to 2024.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
Or, I'll say it again and again, not having an official iOS client (Apple's market share is about 50% on tablets!
https://gs.statcounter.com/vendor-marke ... /worldwide) also didn’t matter in having tons of players who, at best, ended up in the jaws of a well-known fork that (rightfully, after all) advertises its own servers/server list/client? To be honest, I’ve had to explain way more times to players I've met in servers, that they weren’t playing MultiC**ft but Minetest, than having to explain to them that Minetest isn't a clone of something else. The most popular answer was like: “There is no such Minetest thing in the app store - this is MultiC**ft and you’re wrong”.
The project can only do what it has expertise to do. Nobody showed up to port Minetest to iOS, so it never got ported. You
must know this is how Minetest works because you've been around for as long as you have. And we've all heard the problems MultiCraft players cause to Minetest server admins, but you didn't propose any solutions, so again, it's just part of your list of gripes.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
All of the above are issues that have had way more impact on users' choices than the name itself, but were all downplayed when argued about.
Someone always shows up to downplay issues. We all place different weight on the significance of issues too. The key is to figure out how to make what you want actually materialise. Also, no matter what changes get made, someone will always complain.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
[*]You claim that Minetest was targeting only dev/skilled users. Sure this is not true with a name that have its scripting language, Lua, in it.
I'm going to need a direct quote or quotes, because that's not what I get from the blog post. Besides, isn't one of the main points of Minetest to
get people into Lua? Yes, I'm countering your narrative that we're de-targetting developers. Because again, unless you can give me good quotations, I think you have misconstrued the blog post.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
.... the new name didn't loose [sic] anything in terms of referencing what it actually is about ...
The only thing "absurd" with this line of reasoning (the two paragraphs which I have clipped down) is that this is not how people learn about and choose software. If it were, GIMP would only be used by latex enthusiasts, and Blender by chefs.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
So, at best, and without intent to be disrespectful, your choice has been rushed and superficial at best. Luanti is meaningless, shallow, and just void. It could equally apply to Minetest, a ship tracker app, an enterprise software suite, a movie, ...
It carries nothing about what this software is all about, not (of course) the history behind it.
The whole process has been insanely drawn-out, not rushed. However, it may look rushed when you haven't been privy to all the details of how the renaming was decided, and just now read the result. Just because meaning is not obvious, does not make it meaningless. Meaningless would be a word drawn out of a random word generator. There was actual thought and intention into making a Finnish pun and a tech pun. Again, you've not made the name Luanti seem absurd to me at all, only made absurd objections.
Final thoughts
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
«[...] free from the ghost of its past [...]». Ah, identity and historical memory... Such undervalued principles nowadays, uh!? I guess, the widespread lack of common sense would make it pointless to cite here what great thinkers said about where this lack of historical memory leads to. Sigh.
We still have our memories of Minetest, even in the code of very many mods it will live on. It will take time for the new name to settle in, maybe a very long time. But Minetest-c55 then Minetest will always be written into the history, they aren't being memory-holed, just obsoleted.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
I've also been presented with the argument that games like R*blox have got their fame because they didn't have "test" in their names. True that. But it is also true, as someone else pointed out, that the cited case (valid as an example) also has "blox" in it, which does recall what the game is about. We had "Mine" to do that job, and the argument that "test" had a negative meaning in that it made Minetest perceived as a personal test project or a place to test our own mods is flawed and biased by those who actually used Minetest that way, for a still plausible perception by an average user could as well as be that it's a Voxel-like game (Mine) where one can be more creative (test) with their game mechanics.
In this there may be some of the most accurate commentary, only in that I don't think the blog post is very realistic in saying
Minetest Blog wrote:
... users and developers would come to expect it to be an engine exclusive to cube games when it can be more than that. ...
I don't think Minetest is ever going to be useful for games that aren't voxel based, with all sorts of objects in floating-point positions, or smooth player controls custom-tailored to each game, or so on.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
In any case, even if it was called "MyPersonalMinec**ftCloneTestProject", this name had on its shoulders a decade of history, a well-formed and fair community and user base, and plenty of room for huge improvements without needing a rebrand, which could also be argued to be just
smoke and mirrors enacted to avoid dealing with the real issues that affect Mintetest, and harness it against going anywhere quickly enough.
Those issues have been left there and made untouchable (until very recently, but only for some of them) by the same group of folks leading this community, which way too many times I saw being
forced by them into wrong directions, either because of lack of a clear vision, or lack of a neutral standpoint, while seeing more and more people in dissent, often having a point, being mistreated, ignored or even silenced, to the point that so many great and relevant contributors silently quit Minetest. I think I've had enough of this.
"more and more people in dissent ... being mistreated, ignored or even silenced" is an easy narrative to repeat but it really just reads like your personal feelings. You could convince me if you actually showed some GitHub comment threads where people were overruled or censored. I have a feeling you're more likely just jaded like anyone else who tries to make Minetest move in one particular direction too fast. There's a lot of people on this boat all trying to steer it and only so much propulsion.
hlqkj wrote: ↑Mon Oct 14, 2024 10:28
On the contrary, you even imposed this objectively massive revolution without of any meaningful update, and I didn't fully grasp from the blog post if this is promising something in the future (which may also never come) or if it is entirely referring to the past evolution. This action took place almost in concomitance with the release of 5.9.1 which, unless I'm mistaken, was all about bugfixes, reverts of broken new features introduced by 5.9.0, and minor improvements invisible to the average user.
This is just as ridiculous as it sounds, sorry.
The name was always intended for the 5.10 release, but the blog doesn't make that clear. 5.9.1 was not that recent that it would be related, and of course it would be strange to do on a minor release.