In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.
[ModPack] MultiDecor [1.3.5] [multidecor]
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
- Midnight
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Actually I was building a map of cavern city, and preferably used your mod, so I' eager to when you'll add tv set
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Perhaps you should issue a warning that servers have a high risk to crash using this mod until it is fixed. I know that MTG Germany and my home network server had several crashes a day while testing your mod.Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hallo Der Deutsche,Der Deutsche wrote: ↑Mon Jun 24, 2024 10:56Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
1.2.5 läuft bei mir ohne crashes
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello. The playable version is 1.3.0 (or 1.2.5) I think, you can switch between them and find out it since I don't know exactly myself. Sorry for the caused inconvencies and delay with solving that issue since I was busy IRL and somehow didn't have enough time. I hope to fix it today or closest days and publish the bugfix release.Der Deutsche wrote: ↑Mon Jun 24, 2024 10:56Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
[27.06.24] Bugfix Release 1.3.2.
- Fixed the crash when the desert granite ore is generating.
- Fixed the closing animation of the doors directed towards to +X axis.
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Hi, i use the latest Minetest and all Mods are updated. I get the following error:
ModError: Failed to load and run script from C:\minetest\bin\..\mods\multidecor\craft_ingredients\init.lua:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: attempt to index global 'multidecor' (a nil value)
stack traceback:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: in main chunk
Any ideas?
ModError: Failed to load and run script from C:\minetest\bin\..\mods\multidecor\craft_ingredients\init.lua:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: attempt to index global 'multidecor' (a nil value)
stack traceback:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: in main chunk
Any ideas?
Re: [Modpack] Home Decor [git] [homedecor_modpack]
@ogee - Multidecor isn't part of Home Decor mod, but it looks like the modpack is trying to load craft_ingredients mod before the decor_api mod has loaded giving the error. This can be fixed by editing the mod.conf file inside craft_ingredients folder and adding decor_api to the depends line.
Re: [Modpack] Home Decor [git] [homedecor_modpack]
@TenPlus1 - sorry for the wrong topic, thanks, your solution works :-)
Edit by LMD: Now moved to the correct topic.
Edit by LMD: Now moved to the correct topic.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.2] [multidecor]
[08.12.24] Release 1.3.3.
- Added brass and silver sheets, steel stripes.
- Fixed the dependency issue in craft_ingredients mod.
- Fixed the models of the kitchen wooden table.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.3] [multidecor]
[14.12.24] Release 1.3.4!
- Added support for the localization and the russian translation.
- Fixed the crash on using the spatula.
- Added support for painting the white, white patterned wallpapers and plaster.
- Transformed the player actions sounds code into the tools sounds API.
- Fixed the bug of increasing the furniture leftover itemstack count when it can not be placed.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.4] [multidecor]
[10.01.25]Urgent Bugfix Release 1.3.5 !!!
- Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
- Stripped off the "default_" prefixes for all global default callbacks.
- The beggining of the common APIs refactoring (mainly the registration API in this release).