[ModPack] MultiDecor [1.3.7] [multidecor]

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Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Andrey01 » Post

Midnight wrote:
Tue Jun 11, 2024 10:50
Hey Andrey01 have you added the tv set, cuz I wanted it lol.
In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Midnight » Post

Andrey01 wrote:
Tue Jun 11, 2024 20:03
Midnight wrote:
Tue Jun 11, 2024 10:50
Hey Andrey01 have you added the tv set, cuz I wanted it lol.
In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.
Actually I was building a map of cavern city, and preferably used your mod, so I' eager to when you'll add tv set

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Salamander » Post

Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Andrey01 » Post

Salamander wrote:
Fri Jun 14, 2024 22:15
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Salamander » Post

Andrey01 wrote:
Sat Jun 15, 2024 19:00
Salamander wrote:
Fri Jun 14, 2024 22:15
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.
Perhaps you should issue a warning that servers have a high risk to crash using this mod until it is fixed. I know that MTG Germany and my home network server had several crashes a day while testing your mod.

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Der Deutsche » Post

Andrey01 wrote:
Sat Jun 15, 2024 19:00
Salamander wrote:
Fri Jun 14, 2024 22:15
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.
Hello Andrey01,
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Salamander » Post

Der Deutsche wrote:
Mon Jun 24, 2024 10:56
Andrey01 wrote:
Sat Jun 15, 2024 19:00
Salamander wrote:
Fri Jun 14, 2024 22:15
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.
Hello Andrey01,
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
Hallo Der Deutsche,
1.2.5 läuft bei mir ohne crashes

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Andrey01 » Post

Der Deutsche wrote:
Mon Jun 24, 2024 10:56
Andrey01 wrote:
Sat Jun 15, 2024 19:00
Salamander wrote:
Fri Jun 14, 2024 22:15
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.
Hello Andrey01,
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
Hello. The playable version is 1.3.0 (or 1.2.5) I think, you can switch between them and find out it since I don't know exactly myself. Sorry for the caused inconvencies and delay with solving that issue since I was busy IRL and somehow didn't have enough time. I hope to fix it today or closest days and publish the bugfix release.

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Re: [ModPack] MultiDecor [1.3.1] [multidecor]

by Andrey01 » Post

[27.06.24] Bugfix Release 1.3.2.
  • Fixed the crash when the desert granite ore is generating.
  • Fixed the closing animation of the doors directed towards to +X axis.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ogee » Post

Hi, i use the latest Minetest and all Mods are updated. I get the following error:
ModError: Failed to load and run script from C:\minetest\bin\..\mods\multidecor\craft_ingredients\init.lua:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: attempt to index global 'multidecor' (a nil value)
stack traceback:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: in main chunk

Any ideas?

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by TenPlus1 » Post

@ogee - Multidecor isn't part of Home Decor mod, but it looks like the modpack is trying to load craft_ingredients mod before the decor_api mod has loaded giving the error. This can be fixed by editing the mod.conf file inside craft_ingredients folder and adding decor_api to the depends line.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ogee » Post

@TenPlus1 - sorry for the wrong topic, thanks, your solution works :-)

Edit by LMD: Now moved to the correct topic.

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Re: [ModPack] MultiDecor [1.3.2] [multidecor]

by Andrey01 » Post

[08.12.24] Release 1.3.3.
  • Added brass and silver sheets, steel stripes.
  • Fixed the dependency issue in craft_ingredients mod.
  • Fixed the models of the kitchen wooden table.

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Re: [ModPack] MultiDecor [1.3.3] [multidecor]

by Andrey01 » Post

[14.12.24] Release 1.3.4!
Image
  • Added support for the localization and the russian translation.
  • Fixed the crash on using the spatula.
  • Added support for painting the white, white patterned wallpapers and plaster.
  • Transformed the player actions sounds code into the tools sounds API.
  • Fixed the bug of increasing the furniture leftover itemstack count when it can not be placed.

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Re: [ModPack] MultiDecor [1.3.4] [multidecor]

by Andrey01 » Post

[10.01.25]Urgent Bugfix Release 1.3.5 !!!
  • Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
  • Stripped off the "default_" prefixes for all global default callbacks.
  • The beggining of the common APIs refactoring (mainly the registration API in this release).

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Re: [ModPack] MultiDecor [1.3.4] [multidecor]

by Midnight » Post

Andrey01 wrote:
Fri Jan 10, 2025 23:40
[10.01.25]Urgent Bugfix Release 1.3.5 !!!
  • Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
  • Stripped off the "default_" prefixes for all global default callbacks.
  • The beggining of the common APIs refactoring (mainly the registration API in this release).
Hey bro will u add tv's

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Re: [ModPack] MultiDecor [1.3.4] [multidecor]

by Andrey01 » Post

Midnight wrote:
Sun Mar 23, 2025 12:52
Andrey01 wrote:
Fri Jan 10, 2025 23:40
[10.01.25]Urgent Bugfix Release 1.3.5 !!!
  • Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
  • Stripped off the "default_" prefixes for all global default callbacks.
  • The beggining of the common APIs refactoring (mainly the registration API in this release).
Hey bro will u add tv's
Hi. I had pretty a little time now and I've been preparing 1.3.6 release with a few new types of doors and the support for the sliding doors. I plan the TV for 1.4.x.

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Re: [ModPack] MultiDecor [1.3.5] [multidecor]

by Midnight » Post

OK

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Re: [ModPack] MultiDecor [1.3.5] [multidecor]

by Andrey01 » Post

[20.04.25] Release 1.3.6!
  • Starting from this version the modpack will use only OBJ Wavefront model format (for nodes).
  • Added the "sliding" and "regular" door types.
  • Added three sliding doors (glass, japanese and slotted) and cornices for them.
    Image
  • Some refactoring in the doors API and common_helpers.
  • Added the guide paper containing an info about much stuff (how to paint, plaster, place chandelier and etc) with the plans images (required doclib).
    Image

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Re: [ModPack] MultiDecor [1.3.6] [multidecor]

by Salamander » Post

Hello Andrey01,
silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please?
Salamander

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Re: [ModPack] MultiDecor [1.3.6] [multidecor]

by aloan » Post

just my thought: this would have been amazing had it been planned 16x16 from the start. These realistic models just don´t fit my vilbe as it goes off the default 16x look. Besides that, ofc this is a great mod!
cdb_0b861e6791bc

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Re: [ModPack] MultiDecor [1.3.6] [multidecor]

by Andrey01 » Post

Salamander wrote:
Sat May 31, 2025 12:59
Hello Andrey01,
silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please?
Salamander
Hello. Thanks for the reporting, the silver sheet is relatively a new craft material added in 1.3.3 and as the craft_ingredients has an enough lots of items and tracking the recipes don't conflict each other is pretty hard, I could mess its recipe with something else.
aloan wrote:
Mon Jun 02, 2025 18:54
just my thought: this would have been amazing had it been planned 16x16 from the start. These realistic models just don´t fit my vilbe as it goes off the default 16x look. Besides that, ofc this is a great mod!
My modpack has been using the 32x32 tex res from the most beginning. As the one of its main features is the detailed and low-poly models design, I think the resolution quite matches that, but I also don't think it looks bad at the background of the 16x16.

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Re: [ModPack] MultiDecor [1.3.6] [multidecor]

by Andrey01 » Post

[15.11.25] Release 1.3.7!

After almost a half-year break the development on my modpack has been restored now :) I was being actively busy with my luanti fork and irrlicht redo projects, so all forces were focused on that.
  • Tuned volumes of many sounds.
  • Added the guide paper doc for the wallpapers and renamed "Plastering" section to "Decorating".
  • Added the craftitem API (the single function) registering the craftitem and recipe.
  • Set the alpha clip for the vases and pots.
  • Fixed the crash on the owner checking inside multidecor.doors.entity_on_rightclick.
  • New terracota textures and ingots combinations.
  • Fixed a few craft recipes mistakes.

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