In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.
[ModPack] MultiDecor [1.3.7] [multidecor]
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
- Midnight
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Actually I was building a map of cavern city, and preferably used your mod, so I' eager to when you'll add tv set
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Salamander
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
-
Salamander
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Perhaps you should issue a warning that servers have a high risk to crash using this mod until it is fixed. I know that MTG Germany and my home network server had several crashes a day while testing your mod.Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
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Der Deutsche
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
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Salamander
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hallo Der Deutsche,Der Deutsche wrote: ↑Mon Jun 24, 2024 10:56Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
1.2.5 läuft bei mir ohne crashes
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
Hello. The playable version is 1.3.0 (or 1.2.5) I think, you can switch between them and find out it since I don't know exactly myself. Sorry for the caused inconvencies and delay with solving that issue since I was busy IRL and somehow didn't have enough time. I hope to fix it today or closest days and publish the bugfix release.Der Deutsche wrote: ↑Mon Jun 24, 2024 10:56Hello Andrey01,Andrey01 wrote: ↑Sat Jun 15, 2024 19:00Oh damn. I found out today that the ore registration for the granite in the deserts was wrong, it missed some parameters. When I stumbled upon this problem, I even started looking into the ore generation engine code thinking about maybe my custom build that I used broke in the engine something as soon as I didn't get what that was just the mod issue. I'll certainly fix that in 1.3.2.Salamander wrote: ↑Fri Jun 14, 2024 22:15Hello Andrey01,
me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: viewtopic.php?p=436611#p436611
I would be so glad if you had any advice
can you recommend a version in which the crash problem mentioned by Salamander does not yet occur?
- Andrey01
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Re: [ModPack] MultiDecor [1.3.1] [multidecor]
[27.06.24] Bugfix Release 1.3.2.
- Fixed the crash when the desert granite ore is generating.
- Fixed the closing animation of the doors directed towards to +X axis.
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Hi, i use the latest Minetest and all Mods are updated. I get the following error:
ModError: Failed to load and run script from C:\minetest\bin\..\mods\multidecor\craft_ingredients\init.lua:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: attempt to index global 'multidecor' (a nil value)
stack traceback:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: in main chunk
Any ideas?
ModError: Failed to load and run script from C:\minetest\bin\..\mods\multidecor\craft_ingredients\init.lua:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: attempt to index global 'multidecor' (a nil value)
stack traceback:
...netest\bin\..\mods\multidecor\craft_ingredients\init.lua:20: in main chunk
Any ideas?
Re: [Modpack] Home Decor [git] [homedecor_modpack]
@ogee - Multidecor isn't part of Home Decor mod, but it looks like the modpack is trying to load craft_ingredients mod before the decor_api mod has loaded giving the error. This can be fixed by editing the mod.conf file inside craft_ingredients folder and adding decor_api to the depends line.
Re: [Modpack] Home Decor [git] [homedecor_modpack]
@TenPlus1 - sorry for the wrong topic, thanks, your solution works :-)
Edit by LMD: Now moved to the correct topic.
Edit by LMD: Now moved to the correct topic.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.2] [multidecor]
[08.12.24] Release 1.3.3.
- Added brass and silver sheets, steel stripes.
- Fixed the dependency issue in craft_ingredients mod.
- Fixed the models of the kitchen wooden table.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.3] [multidecor]
[14.12.24] Release 1.3.4!


- Added support for the localization and the russian translation.
- Fixed the crash on using the spatula.
- Added support for painting the white, white patterned wallpapers and plaster.
- Transformed the player actions sounds code into the tools sounds API.
- Fixed the bug of increasing the furniture leftover itemstack count when it can not be placed.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.4] [multidecor]
[10.01.25]Urgent Bugfix Release 1.3.5 !!!
- Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
- Stripped off the "default_" prefixes for all global default callbacks.
- The beggining of the common APIs refactoring (mainly the registration API in this release).
- Midnight
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Re: [ModPack] MultiDecor [1.3.4] [multidecor]
Hey bro will u add tv'sAndrey01 wrote: ↑Fri Jan 10, 2025 23:40[10.01.25]Urgent Bugfix Release 1.3.5 !!!
- Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
- Stripped off the "default_" prefixes for all global default callbacks.
- The beggining of the common APIs refactoring (mainly the registration API in this release).
- Andrey01
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Re: [ModPack] MultiDecor [1.3.4] [multidecor]
Hi. I had pretty a little time now and I've been preparing 1.3.6 release with a few new types of doors and the support for the sliding doors. I plan the TV for 1.4.x.Midnight wrote: ↑Sun Mar 23, 2025 12:52Hey bro will u add tv'sAndrey01 wrote: ↑Fri Jan 10, 2025 23:40[10.01.25]Urgent Bugfix Release 1.3.5 !!!
- Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains.
- Stripped off the "default_" prefixes for all global default callbacks.
- The beggining of the common APIs refactoring (mainly the registration API in this release).
- Midnight
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- Andrey01
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Re: [ModPack] MultiDecor [1.3.5] [multidecor]
[20.04.25] Release 1.3.6!
- Starting from this version the modpack will use only OBJ Wavefront model format (for nodes).
- Added the "sliding" and "regular" door types.
- Added three sliding doors (glass, japanese and slotted) and cornices for them.

- Some refactoring in the doors API and common_helpers.
- Added the guide paper containing an info about much stuff (how to paint, plaster, place chandelier and etc) with the plans images (required doclib).

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Salamander
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Re: [ModPack] MultiDecor [1.3.6] [multidecor]
Hello Andrey01,
silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please?
Salamander
silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please?
Salamander
Re: [ModPack] MultiDecor [1.3.6] [multidecor]
just my thought: this would have been amazing had it been planned 16x16 from the start. These realistic models just don´t fit my vilbe as it goes off the default 16x look. Besides that, ofc this is a great mod!
cdb_0b861e6791bc
- Andrey01
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Re: [ModPack] MultiDecor [1.3.6] [multidecor]
Hello. Thanks for the reporting, the silver sheet is relatively a new craft material added in 1.3.3 and as the craft_ingredients has an enough lots of items and tracking the recipes don't conflict each other is pretty hard, I could mess its recipe with something else.Salamander wrote: ↑Sat May 31, 2025 12:59Hello Andrey01,
silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please?
Salamander
My modpack has been using the 32x32 tex res from the most beginning. As the one of its main features is the detailed and low-poly models design, I think the resolution quite matches that, but I also don't think it looks bad at the background of the 16x16.
- Andrey01
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Re: [ModPack] MultiDecor [1.3.6] [multidecor]
[15.11.25] Release 1.3.7!
After almost a half-year break the development on my modpack has been restored now :) I was being actively busy with my luanti fork and irrlicht redo projects, so all forces were focused on that.
After almost a half-year break the development on my modpack has been restored now :) I was being actively busy with my luanti fork and irrlicht redo projects, so all forces were focused on that.
- Tuned volumes of many sounds.
- Added the guide paper doc for the wallpapers and renamed "Plastering" section to "Decorating".
- Added the craftitem API (the single function) registering the craftitem and recipe.
- Set the alpha clip for the vases and pots.
- Fixed the crash on the owner checking inside multidecor.doors.entity_on_rightclick.
- New terracota textures and ingots combinations.
- Fixed a few craft recipes mistakes.
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