https://www.dropbox.com/s/caahzzjp0da73 ... ar.gz?dl=1 <--modlist
https://www.dropbox.com/s/vbvwa1lki8tts ... ar.gz?dl=1 <--World file
Tinny Jangle
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Tinny Jangle
Last edited by flowingpoint on Thu May 02, 2024 20:52, edited 1 time in total.
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Re: Tinny Jangle
Last edited by flowingpoint on Thu May 02, 2024 20:52, edited 1 time in total.
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Re: Tinny Jangle
Okay this is a very creative scenario and I enjoyed poking around for a bit. I can see there are some challenges to take on as well.
But having two different versions without explanation isn't great, and you should probably put the README contents on the forum post as well instead of inside the world directory. Also you should probably package the mods as worldmods instead of separately.
There's something wrong with the modpack as well. I used both mod sets with the original post's world file, but either way I got warnings about invalid entities:
This seems like a dangerous scenario so it seems odd if they're not included or functioning properly by some bug. The Luno Limits radiation damage works fine. If these are old mobs that you deliberately removed, you should try Cleaner mod to remove them.
One last thing: Am I meant to play as flowingpoint, or singleplayer? Or is it up to me? I suppose intent doesn't matter so much as long as the player has fun. It's just there are certain steel doors that you own.
But having two different versions without explanation isn't great, and you should probably put the README contents on the forum post as well instead of inside the world directory. Also you should probably package the mods as worldmods instead of separately.
There's something wrong with the modpack as well. I used both mod sets with the original post's world file, but either way I got warnings about invalid entities:
Code: Select all
nssm:signosigno
aliveai_threats:eyes
aliveai_folk:jezy
nssm:bloco
nssm:stone_eater
aliveai_trader:trader
mobs_monster:sand_monster
skeleton:skeleton
One last thing: Am I meant to play as flowingpoint, or singleplayer? Or is it up to me? I suppose intent doesn't matter so much as long as the player has fun. It's just there are certain steel doors that you own.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Re: Tinny Jangle
[TJ](https://www.dropbox.com/scl/fi/n6bzfln1 ... dp3fg&dl=1)
Most doors are wood and open. Thx, blockhead.
Most doors are wood and open. Thx, blockhead.
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Re: Tinny Jangle
nov
tinyurl.com ucm45et5
tinyurl.com 2pc2xnwf
dec
[https://tinyurl.com/bp85hmzy] <-TJ
[https://tinyurl.com/yc65ahpe] <-mods
[https://tinyurl.com/7mkcv27r] <-stones,runes,tool THE package if you want to play with JUST the stones and the popperstaff and perhaps are in a hurry and want something like a quick 5 step process and to get back into the game.
tinyurl.com ucm45et5
tinyurl.com 2pc2xnwf
dec
[https://tinyurl.com/bp85hmzy] <-TJ
[https://tinyurl.com/yc65ahpe] <-mods
[https://tinyurl.com/7mkcv27r] <-stones,runes,tool THE package if you want to play with JUST the stones and the popperstaff and perhaps are in a hurry and want something like a quick 5 step process and to get back into the game.
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- TJgraffiti.png (923.97 KiB) Viewed 2016 times
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Re: Tinny Jangle
'The Amblore Sages'
These 12 dithery swindlers are beholdened to powers uncanny, and may be advised to their protectorate by the goblin master Stax, and should events accumulate magnitude most grave, form council, and should be seen following their staffs.
Fumblefloor the nimble barefooted of many minds yet poor of sight.
Shamblesure the oracle of fortune and venture, quick to advise and quicker to caution.
Thimblethorn the master of enchanted wooden armors and their perusal on the field.
Stumblesore the half-seated whose wisdom is to pursue levitations in dark rooms.
Mumblemore the drafter of plans most complex, whose wit is hypnotic yet predictable.
Blunderbore the expert in roads that lead to 'home', and destroyed artefacts.
Rumbleroar the winde-keeper whose reputation is impressionably sound.
Grumblegore the keeper of goblin and dwarven secrets, spells and accounts.
Crumblecore the lenient and lighthearted observer of underground mining expeditions.
Tumbletour the trail maker and scoutmaster, with his orb of flight and visibility.
Jumblechore the finder of the duty-bound, who spins the wheels of time.
Dumbledoor the architect of hidden passageways and keyholder to portals.'
These 12 dithery swindlers are beholdened to powers uncanny, and may be advised to their protectorate by the goblin master Stax, and should events accumulate magnitude most grave, form council, and should be seen following their staffs.
Fumblefloor the nimble barefooted of many minds yet poor of sight.
Shamblesure the oracle of fortune and venture, quick to advise and quicker to caution.
Thimblethorn the master of enchanted wooden armors and their perusal on the field.
Stumblesore the half-seated whose wisdom is to pursue levitations in dark rooms.
Mumblemore the drafter of plans most complex, whose wit is hypnotic yet predictable.
Blunderbore the expert in roads that lead to 'home', and destroyed artefacts.
Rumbleroar the winde-keeper whose reputation is impressionably sound.
Grumblegore the keeper of goblin and dwarven secrets, spells and accounts.
Crumblecore the lenient and lighthearted observer of underground mining expeditions.
Tumbletour the trail maker and scoutmaster, with his orb of flight and visibility.
Jumblechore the finder of the duty-bound, who spins the wheels of time.
Dumbledoor the architect of hidden passageways and keyholder to portals.'
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- FrozenGunpowder.png (73.83 KiB) Viewed 1668 times