Version 0.17.0 has been released!

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This update mostly changes how the plants grow and die. Many plants now look and behave
differently in each season and have a different growth behavior.
This is mostly relevant for
tree fruit and
farming plants (plants that grow on wet soil).
The tree fruit only grow in the correct season. Same is true for farming plants. These plants will die when their season is over, you can rip out the dead plant for seeds tho.
Plants may stop to grow or even die in the wrong season. Item tooltips are your friend.
This game now follows the rule “(almost)
everything grows from seed”. Seeds are now needed for trees, papyrus, sugarcane, cactus, flowers and most bushes.
Seeds can be obtained by crafting or by digging grass and tropical grass.
One oddity in this update is that apples still grow the whole year round. This is only because those are your starter items; In the future I want to restrict apples to the fall season. The farming plants may probably need some balancing/tweaks in future updates, because they currently behave mostly the same.
Apart from plantlife, there are many other smaller changes, mostly maintenance. Check out the changelog!
The simulation feature I mentioned earlier is included in this update, but it is
/giveme-only and highly experimental. Use at your own risk!
There is another important change: This release is the first one that comes with a first careful
compatibility promise. From this release on, the amount of compatiblity-breakage in each future release should be much more limited than previously. The codebase is much more stable. See
DEVELOPERS.md for details.
Changelog:
COMPATIBILITY NOTES:
- Luanti 5.10.0 required
- There are no direct regressions this time (if there are, please report)
- This update comes with a first careful compatibility promise! See DEVELOPERS.md for details
- After the update, some of your plants may die
- Player-placed leaves that were placed before the update will die if not close to a tree
- Farming plants, flowers, papyri, sugarcanes, saplings, waterlilies and seaweeds die on the wrong ground
- Farming plants die if out-of-season
- Mob spawner moved from mobs:spawner to hades_mob_spawner:spawner_active (backwards-compatible)
Plantlife
- The seasons now affect almost all of the plantlife
- New farming plants: Rice, parsnip, cabbage, bell pepper
- The "simple bushes" (red bush, green bush, blue bush, etc.) have become garden bushes
- Farming plants now only grow in the correct season and die in the wrong one
- These plants now die or rot on the wrong ground: Waterlily, seaweed, sapling, flower, garden bush, farming plants
- Tree fruit now grow only in the correct season and revert to the 'bud' stage otherwise
- Grown fruit will drop as item when out-of-season
- Leaves, vines, vines blocks, garden bushes change color through the seasons
- Garden bushes, jungle grasses, flowers, trees, cacti, papyri, sugarcanes now grow from seeds
- Tree leaves of trees that bear fruit no longer drop saplings (craft seeds from fruit instead)
- Cacti growing on fertile sand may grow a cactus fig in summer
- Vines no longer grow in fall
- Flowers and grasses no longer spread in fall
- Flowers bloom in spring and summer and revert to seedlings in fall
- Willow, tropical and cave vine will flower under certain conditions
- Add dead/rotten plant variants for: farming plants, flower, garden bush, sapling, papyrus, sugarcane
- Cacti now only grow 2 blocks high on volcanic ash
- Saplings now take longer to dig
- Sugarcane no longer grows in spring
Crafting
- Tree fruit (apples, etc.) can be crafted to seeds
- Many other plants, fruit or plant parts can be crafted to seeds
- 6 cactus figs + 1 bottle = 1 plant oil
- 1 gold ingot + 4 black cloth = 4 black/gold cloth
Other gameplay
- Add experimental simulation, a simulated version of the world (only accessible with a hidden block "hades_simulation:terminal")
- Add foods: orange pie, raw orange pie, three season stew, hearty rice dish
- Rebalance satiation of all foods
- Food on plates now only have a max. stack size of 2
- Lava now chars leaves and trees from a higher distance
Other
- More user-friendly mob spawner UI
- Add mob repellant (prevents mob from spawning)
- Cave master's fireball no longer explodes blocks but now makes sound
- Mutant now takes 4 damage from lava
- Add experimental simulation, a simulated version of the world (only accessible with a hidden block "hades_simulation:terminal")
- /kill command is now recognized as cause of death
- New textures:
- Garden bushes (previously "simple bushes", i.e. "Red Bush", etc.)
- Strawberry, strawberry bush
- Pale leaves
- Cave vines, willow vines, tropical vines
- Cactus
- Bronze hoe
- Mob spawner
- Cocoa pod
- Olive oil renamed to plant oil
- Trash can is now visibly filled when it contains items
- Trash can automatically picks up items dropped into or on top of it
- Update several tooltips of items
Maintenance:
- Update Mobs Redo to version 1.62
- Add basic documentation for modders (DEVELOPERS.md)
- Convert locale *.tr files to *.po and *.pot
- Fix carpet workstation unable to create black/gold carpet
- Fix crash when using wrench on unknown node
- Fix crash when playing a large grass clump
- Fix bad grass wieldhand color
- Fix /season command not updating the sky
- Fix wrong color of hand
- Wield image of leaves is now flat (workaround for coloring issue)
- If you cut vine with shears and your inventory is full, excess vines no drop as item (instead of disappearing)