Post your mod requests/ideas here

User avatar
MirceaKitsune
Member
Posts: 995
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest

Re: Post your mod requests/ideas here

by MirceaKitsune » Post

I imagine the idea I posted recently is worth sharing here as well:

viewtopic.php?p=443788
MirceaKitsune wrote:
Wed Apr 02, 2025 16:17
I've always liked creature capture games like Pokemon / Digimon: Only got to play Pokemon Emerald on GBA emulator years ago but saw others play various titles. 3 days ago I decided to get Palworld on Steam, a rare exception to my rule of not using the platform or touching commercial games, and can say I'm absolutely loving it: PW did a fantastic job showing us how well something like Pokemon can mix with an interactive world like Minecraft, not only making exploration and facing challenges more fun but making it enjoyable to build and level up a base filled with lovely creatures that help you along the way!

It begs the question whether a similar concept was ever attempted in Minetest / Luanti. The thought occurred to me that this could be a promising idea for a game / mod that would work well with our engine and its capabilities. It would be easy to start from a new mob mod or fork of / module to an existing one like Mobs Redo: The base functionality for things like mob navigation or projectile attacks is already there, it only needs to be repurposed by adding extra components.

User avatar
MatyasP
Member
Posts: 75
Joined: Wed Jan 19, 2022 22:12
GitHub: Matyas-Pilz
In-game: MatyasP
Location: Prague, Czech republic
Contact:

Re: Post your mod requests/ideas here

by MatyasP » Post

My new proposal for new mod: in-game forum with simple structure

DiGiTaLNoOb87
Member
Posts: 91
Joined: Mon May 12, 2025 15:12
GitHub: noobdigital87

Re: Post your mod requests/ideas here

by DiGiTaLNoOb87 » Post

FiltPick

Filter what you pick up.
Minecraft has this. You can open a form and put/remove items that you whitelist/blacklist from picking up.
It was a great way to avoid clutter pick ups

User avatar
bosapara
Member
Posts: 644
Joined: Fri Apr 07, 2017 08:49

⛏️: Post your mod requests/ideas here 💎

by bosapara » Post

DiGiTaLNoOb87 wrote:
Wed May 28, 2025 05:08
FiltPick
Thank you for the idea. I implemented it for Mineclone/VoxeLibre server.

Works in the same way like in MC: blacklist, whitelist or nolist

Image

DiGiTaLNoOb87
Member
Posts: 91
Joined: Mon May 12, 2025 15:12
GitHub: noobdigital87

Re: ⛏️: Post your mod requests/ideas here 💎

by DiGiTaLNoOb87 » Post

bosapara wrote:
Sat May 31, 2025 23:50

Thank you for the idea. I implemented it for Mineclone/VoxeLibre server.

Works in the same way like in MC: blacklist, whitelist or nolist

Looks great :) thats exactly what I meant. Mind to share or is it for 1 server only? :)

User avatar
bosapara
Member
Posts: 644
Joined: Fri Apr 07, 2017 08:49

Re: Post your mod requests/ideas here

by bosapara » Post

>Looks great :)

Agree (:

Yes, this mod I made for "Terra Nova" server.

DiGiTaLNoOb87
Member
Posts: 91
Joined: Mon May 12, 2025 15:12
GitHub: noobdigital87

Re: Post your mod requests/ideas here

by DiGiTaLNoOb87 » Post

Haha nicely done. Looks like the original 1:) i understand btw. :)

Rabbithunter
New member
Posts: 1
Joined: Tue Jun 10, 2025 07:58

Re: Post your mod requests/ideas here

by Rabbithunter » Post

I have a request:

A police mod with

A. No dependencies (so I can run it on Mineclonia).
B. Handcuffs and Taser

Thanks. Rabbithunter

User avatar
Melkor
Member
Posts: 442
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: Post your mod requests/ideas here

by Melkor » Post

Rabbithunter wrote:
Tue Jun 10, 2025 08:07
I have a request:

A police mod with

A. No dependencies (so I can run it on Mineclonia).
B. Handcuffs and Taser

Thanks. Rabbithunter
no
is a joke, right?
still a no

User avatar
MirceaKitsune
Member
Posts: 995
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest

Re: Post your mod requests/ideas here

by MirceaKitsune » Post

Rabbithunter wrote:
Tue Jun 10, 2025 08:07
I have a request:

A police mod with

A. No dependencies (so I can run it on Mineclonia).
B. Handcuffs and Taser

Thanks. Rabbithunter
Well if it is a legit request, I don't know of such a thing, but it's probably something you can get done with a villager mod or mob framework: You should be able to slap a police uniform as an overlay, make a villager mob using the player model, and use custom functions to have them chase the player based on a wanted level or something.

Handcuffs is a bit hairy: Not sure if there's a function to restrict running or using items. Kinda wanted one for other reasons, like a skill system that can offset the speed at which all items are used.

Taser... there's a weapon mod or two; You can probably add custom functionality to a projectile to incapacitate the player for a while. Don't think falling over is a thing, closest I can think of is beds and how they change the player animation and camera position so that might work.

DiGiTaLNoOb87
Member
Posts: 91
Joined: Mon May 12, 2025 15:12
GitHub: noobdigital87

Re: Post your mod requests/ideas here

by DiGiTaLNoOb87 » Post

bosapara wrote:
Sun Jun 01, 2025 21:41
>Looks great :)

Agree (:

Yes, this mod I made for "Terra Nova" server.
It is not as nice maybe as yours but I have now 1 for everyone :)

viewtopic.php?t=31750

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests