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MirceaKitsune wrote: ↑Wed Apr 02, 2025 16:17I've always liked creature capture games like Pokemon / Digimon: Only got to play Pokemon Emerald on GBA emulator years ago but saw others play various titles. 3 days ago I decided to get Palworld on Steam, a rare exception to my rule of not using the platform or touching commercial games, and can say I'm absolutely loving it: PW did a fantastic job showing us how well something like Pokemon can mix with an interactive world like Minecraft, not only making exploration and facing challenges more fun but making it enjoyable to build and level up a base filled with lovely creatures that help you along the way!
It begs the question whether a similar concept was ever attempted in Minetest / Luanti. The thought occurred to me that this could be a promising idea for a game / mod that would work well with our engine and its capabilities. It would be easy to start from a new mob mod or fork of / module to an existing one like Mobs Redo: The base functionality for things like mob navigation or projectile attacks is already there, it only needs to be repurposed by adding extra components.