Metrotest | LightMetro sim in Luanti

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Unacceptium_core wrote:
Wed Jun 25, 2025 21:13
i cannot install your map due to android regression i posted an issue about a long time ago(seems like devs will never do anything about it LOL. long story short, when i change anything in the folders of minetest, the game will be unable to read anything including settings.
Dumb question (I do not know anything about Android) but does your file manager provide a way to change the permissions of a file? (I expect the answer to be "no" based on the lengthy discussion on Github but I may be wrong.)
Unacceptium_core wrote:
Wed Jun 25, 2025 21:13
i know you done a lot of work with the map and no one paid for it,but could you please make some comparison of the said sections?
Will do. Also the merger is now able to update the advtrains ndb and the travelnet data as well.
So far I copied metrotest v3.6 and merged my double-tracks in it (except for the sections I have mentioned earlier).

Also, if you wish i can add advtrains platforms made of colored concrete (the ones with a yellow line on top).
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

not really permission, its a tag or meta idk and idc but let me show an img of it

the image shows how x-plore got tagged as owner by the android system. from what i experienced is the software you want to use has to have the owner tag applied first, then will have permission to modify the file. but to get the owner tag, app needs storage permission. luanti devs removed the permission to require android players go crazy using adb, root or shizuku. i may try installing shizuku so i can install a community map from the official minet-luanti forum

edit
note: there ARE some unreliable ways you can send files into the android/data folder, but i lost data a lot this way, i lost multiple versions of metrotest just because i wanted to test if it works(bc it makes the whole app folder be tagged with the above thing).
Attachments
Screenshot_20250626-121822.png
Screenshot_20250626-121822.png (5.32 KiB) Viewed 888 times
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Section 2:
Spoiler
Basically track section 2 is this tunnel:
Look on metrotest v3.6
Look on metrotest v3.6
sec2-uc.png (835.57 KiB) Viewed 883 times
Which on my version looks like this:
Look on naza-local
Look on naza-local
sec2-naza.png (916.49 KiB) Viewed 883 times
Also, since I merged what followed (I did a backup before of course) here is the current end of the section, where it joins my double tracks:
Junction between UC and naza parts
Junction between UC and naza parts
sec2-uc-end.png (482.29 KiB) Viewed 883 times
Last edited by nazalassa on Thu Jun 26, 2025 11:17, edited 1 time in total.
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

For section 1: first we have the part between the grey-orange "mines" station until the next "desert stone" station.
Spoiler
This is the "mines" station, with both our changes together: orange - yours, blue - mine.
The track I added continues (on the right of the image) towards the next station.
"mines" station
"mines" station
sec1-mines.png (862.58 KiB) Viewed 862 times
This is the afore-mentionned track, continuing to the next station.
second track to "desert stone" station
second track to "desert stone" station
sec1-second-track.png (513.99 KiB) Viewed 862 times
Here is a rough track diagram showing both our modifications: ('+' = modifications since metrotest v3.5)

Code: Select all

 |  |  (^- slope going up -^)
 |  |
 |  |  UC's new platform
  \ |`++++++++++++++++++++++     old track
   `-`----------------------`-----------------------------.
    +     |         |                    \    |         |  \
     +    | STATION |                     \   | STATION |   \       (section 2)
      +   |         |                      \  |         |    `--------------
       +++++++++++++++++++++++++++++++++++++`-------------------------------
         Naza's new platform -> and second track
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Section 1 also has the slope from the "forest" station to the "mines" station.
Spoiler
The only difference between our version is my slope is less steep than yours (I rebuilt it with long slopes) so it ends and starts earlier. Here is the bottom of the slope, with my version and your version:
sec1-end-of-slope.png
sec1-end-of-slope.png (634.14 KiB) Viewed 858 times
Here is the befinning of the slope, again with both versions:
sec1-start-of-slope.png
sec1-start-of-slope.png (828.48 KiB) Viewed 858 times
Here is how the slope's entrance looks on my version. Since the old entrance was left unused, I built some tracks to make it look a bit better. Notice how, due to being much less steep, tracks in my version must go down much earlier.
Sorry for the bad quality; forum file size limit :/
Sorry for the bad quality; forum file size limit :/
sec1-start-of-slope-naza-full.png (752.16 KiB) Viewed 858 times
-- edit --
If I may also suggest - a way to build seats on slabs:

Code: Select all

Stair on a full block:     "Stair" on a slab:
      _
     | |_                        _
  ___|___|___                   |_|_
 |   |   |   |               ___|   |___
 |___|___|___|              |___|___|___|
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

on section 2 i like mine a bit better,but i would also accept yours, i leave the choice to you... merging looks nice;
on section 1 i would like to keep mine, between them i would/may add a new tunnel with both tracks which connects to the rotated railsof desert stone station;
with the slopes to the onground section, i have to say i really dont like the long slope. i wouldnt like to change this part.
EDIT
after looking at it i line the longer slope more lol

you did other sections not shown here, do they work as expected? or there will be need of fixing like rails or other?

i did use that slab method a few times. you can find some if you want.

i have tried shizuku, and, oh boy it rocks... but i need wifi for it and i use mobile data for everything, so this will be a bit fked and seems to be unsafe to choose public wifi for wireless debugging
also i dont understand anything from what shizuku is about but it seems to be a giant overkill for this. but luanti devs leave no other way so...

another edit bc i dont want a new post
"TORMAH" shopping mall at Forrócsapszegesd, will be added either in 3.7 or the merged version (will start numbering with 4.0if merge successful)
Attachments
Screenshot_20250627-112414.png
Screenshot_20250627-112414.png (231.97 KiB) Viewed 752 times
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Unacceptium_core wrote:
Thu Jun 26, 2025 21:25
on section 2 i like mine a bit better,but i would also accept yours, i leave the choice to you... merging looks nice;
on section 1 i would like to keep mine, between them i would/may add a new tunnel with both tracks which connects to the rotated railsof desert stone station;
with the slopes to the onground section, i have to say i really dont like the long slope. i wouldnt like to change this part.
EDIT
after looking at it i line the longer slope more lol
So... If I understood correctly, for section 1 we keep the long slope but we don't kep the second track and platform I added, and for section 2 I can choose which one to keep? (Just making sure to avoid doing the wrong thing.)
Unacceptium_core wrote:
Thu Jun 26, 2025 21:25
you did other sections not shown here, do they work as expected? or there will be need of fixing like rails or other?
The other sections had no issues; since they have not been modified since metrotest v3.5 (except for some minor things such as changing a node here and there) they will no need fixing. Frankly, I did absolutely not expect the merge to cause as few problems.
Unacceptium_core wrote:
Thu Jun 26, 2025 21:25
i have tried shizuku, and, oh boy it rocks... but i need wifi for it and i use mobile data for everything, so this will be a bit fked and seems to be unsafe to choose public wifi for wireless debugging
also i dont understand anything from what shizuku is about but it seems to be a giant overkill for this. but luanti devs leave no other way so...
I may be wrong, but from what I understood, it works by spawning a "process" (a running program) with higher permissions than normal processes (it does that thanks to the "wireless debugging"), so user programs can ask the Shizuku process to do things and these things will be done with the higher permissions of the Shizuku process.

At least they have a git repository (https://github.com/RikkaApps/Shizuku/tree/master).
Unacceptium_core wrote:
Thu Jun 26, 2025 21:25
another edit bc i dont want a new post
"TORMAH" shopping mall at Forrócsapszegesd, will be added either in 3.7 or the merged version (will start numbering with 4.0if merge successful)
Dumb question but how do you plan to add it to the merged version?
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

So... If I understood correctly, for section 1 we keep the long slope but we don't kep the second track and platform I added, and for section 2 I can choose which one to keep? (Just making sure to avoid doing the wrong thing.)
pure perfection. sorry for the weird language i use sometimes, i am constantly tired.
The other sections had no issues; since they have not been modified since metrotest v3.5 (except for some minor things such as changing a node here and there) they will no need fixing. Frankly, I did absolutely not expect the merge to cause as few problems.
very nice to hear that!
Dumb question but how do you plan to add it to the merged version?
Life is like a multitasking
i saved it as an .mts scheme. i wanted to finish it because i had energy for it. when i get the merged version, i will add the scheme file before copying to the game's folder.
also its currently a potemkin building but i want to make interiors for the buildings, the mall has the entrance done with the escalators already. this will be a great practice for line 2, as it will be mostly onground (man i think i want too much from myself xd) and will have to make some kind of interior for the ground level at least.

i got an idea, im not sure if it could work...
what if you release 3.7? when you are done with merging and cleaning up, you could upload the map. its just an idea, not forcing you or anything like that

edit
nazalassa wrote:
Thu Jun 26, 2025 08:15
Also, if you wish i can add advtrains platforms made of colored concrete (the ones with a yellow line on top).
wait, is this a thing? or you mean you could make those? i am searching for such in a long time, i mentioned that i am trying to find such platforms back when i had reddit and posted screenshots there.
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Unacceptium_core wrote:
Fri Jun 27, 2025 16:18
nazalassa wrote:
Thu Jun 26, 2025 08:15
Also, if you wish i can add advtrains platforms made of colored concrete (the ones with a yellow line on top).
wait, is this a thing? or you mean you could make those? i am searching for such in a long time, i mentioned that i am trying to find such platforms back when i had reddit and posted screenshots there.
Advtrains provides a function to create platforms out of nodes (advtrains.register_platform()) so I can make a small mod that registers platforms for the colored concrete blocks. I will add it to metrotest 3.7 (or is it 4.0?). Which colors do you want?

Will be working on the merging stuff today. Hopefully should not take too long.
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

nazalassa wrote:
Sat Jun 28, 2025 09:53
I will add it to metrotest 3.7 (or is it 4.0?).
if the merging is successful and i can continue it without problems its 4.0. if not its 3.7.
Which colors do you want?
yes
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Unacceptium_core wrote:
Sat Jun 28, 2025 10:21
Which colors do you want?
yes
Will do :)

For section 2, do you like this version? It is basically yours but wider.
sec2.png
sec2.png (841.93 KiB) Viewed 693 times
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

nazalassa wrote:
Sat Jun 28, 2025 10:38
Unacceptium_core wrote:
Sat Jun 28, 2025 10:21
Which colors do you want?
yes
Will do :)
you understood lol
For section 2, do you like this version? It is basically yours but wider.
yes i do like it.
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Merge done, I am checking small details but it shouldn't be long.

EDIT: all done and checked, should work properly. Download here.

Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from the platform. Such levers also have a sign next to them that explain this.
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

nazalassa wrote:
Sat Jun 28, 2025 14:16
Merge done (...) all done and checked, should work properly. Download (...)
Very nice, thank you for all of your effort!
Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from the platform. Such levers also have a sign next to them that explain this.
i'm not sure if i like that, i will check this after i can get my browser to download the file properly.
A Hungarian Android player | check my Metrotest map

User avatar
Unacceptium_core
Member
Posts: 208
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
In-game: Unacceptium
Location: Earth>Hungary>Soroksár
Contact:

Re: Metrotest | LightMetro sim in Luanti

by Unacceptium_core » Post

Nazalassa the update is sick🔥
this station looks very nice, i'm sure keeping it
Attachments
Screenshot_20250629-070458.png
Screenshot_20250629-070458.png (267.03 KiB) Viewed 521 times
A Hungarian Android player | check my Metrotest map

User avatar
nazalassa
Member
Posts: 76
Joined: Sun May 26, 2024 14:50
In-game: Nazalassa
Contact:

Re: Metrotest | LightMetro sim in Luanti

by nazalassa » Post

Unacceptium_core wrote:
Sat Jun 28, 2025 18:58
nazalassa wrote:
Sat Jun 28, 2025 14:16
Some stations have extra tracks after them which allow trains to reverse, so in these stations I added some levers on the walls to remotely switch the turnout from the platform. Such levers also have a sign next to them that explain this.
i'm not sure if i like that, i will check this after i can get my browser to download the file properly.
Feel free to remove them. (But then, make sure to also remove the lua controller behind them.)
Life is like a multitasking OS: you know you'll eventually get back to anything, but you don't know when.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest