The Camomese mod allows you to embed mesecon and digiline circuitry into aesthetically pleasing blocks, seamlessly integrating advanced functionality into your builds while minimizing clutter.
Camomese provides you with a way to seamlessly integrate subtle mesecon and digiline circuitry across your existing builds without sacrificing too much on aesthetics.
If you're trying to trap your friends, I think the mese/digi core in the texture would be a dead giveaway no? (J/kidding)
You're welcome. I am hoping the mod will be useful for others as well. Once it has gone through a fair amount of testing and any possible problems are solved, I intend to release it on the ContentDB.
If you're trying to trap your friends, I think the mese/digi core in the texture would be a dead giveaway no? (J/kidding)
You're welcome. I am hoping the mod will be useful for others as well. Once it has gone through a fair amount of testing and any possible problems are solved, I intend to release it on the ContentDB.
Haha, yeah, for normal people the core might be, but the friends I trap mainly only play Free for all, and capture the flag servers, so they have no idea about anything except swords.
Good news. Camomese has finally been approved on ContentDB!
Yay! I like how you changed to an overlay instead of modifying the default texture. That will also make adding support for other mods (Assuming if you ever wanted to) way easier.
By the way, what program do you use for texturing?
That will also make adding support for other mods (Assuming if you ever wanted to) way easier.
I've been thinking of that to be honest, but before that, I should probably clean up the "messy" and "unoptimized" code (see the first comment in the review). Lol.
By the way, what program do you use for texturing?
I used GIMP to edit textures but the PNG output produced by GIMP was a bit large (usually in the range of 1k). In order to optimize the PNG with a small size, I used TinyPNG which produced PNG files slightly smaller than 300 bytes or sometimes 600 bytes, depending on the color palette. The more colors the texture uses, the larger the file will be.
I used GIMP to edit textures but the PNG output produced by GIMP was a bit large (usually in the range of 1k). In order to optimize the PNG with a small size, I used TinyPNG which produced PNG files slightly smaller than 300 bytes or sometimes 600 bytes, depending on the color palette. The more colors the texture uses, the larger the file will be.