Lazarr! version 2.0.0 released!

- promo2.jpg (33.12 KiB) Viewed 578 times
Version 2.0.0 finally represents the
finished game I have originally envisioned, and after a ridiculously long beta phase (with 8 beta releases!) I’m very proud to show you the
REAL 2.0.0 RELEASE! This game has changed a
lot in the last months, so if you tried older versions, please give it another try.
The finished game
The game starts very easy where Goldie the Parrot shows you how all this laser stuff works. But then the REAL puzzles begin where it becomes harder and harder to unlock the golden blocks. There are 6 difficulty ranks to master.
There are many different kinds of blocks that lasers interact with: mirrors, beam splitters, crystals, bombs, color mixers, bombs, barricades, skulls and more. Your journey takes you to tropical islands, lost caves, helpless ships, ancient ruins and other places. Play a total of
116 levels which represent countless hours of gameplay. Just in my own playtest, I needed about 10 hours.
You have your own
pirate ship—the Old Shiny—which is like a
mini-main menu. Start the game, read the help, look at your loot, talk to Goldie, change game settings, view credits, start the
level editor.
You can also install
level packs via mods.
There is a LOT to discover in this game now. If you played this game in 2024 or before, the game is COMPLETELY different now.
But wait! There’s more!
Lazarr! now has an
OFFICIAL WEBSITE at:
https://wuzzy.codeberg.page/Lazarr/
Currently, you can find one small level pack there: "Forgotten Treasures". But maybe there will be more in future, if the community chooses to contribute levels under free/libre licensing (*wink* *wink*).
TIP! If you want to get the nice lighting effect like on the screenshot, go to Luanti settings, enable post-processing, then bloom, then volumetric lighting (in that order).
Changelogs
Changelog (compared to previous beta version 2.0.0.beta.8 from last week):
- Shorten bomb fuse sound so it doesn’t overlap with explosion
- Fix hook overlay being visible when pointing an object
- Goldie the Parrot now spawns in the center of blocks
- Level fixes and changes:
- Bananarama: Close up some shortcuts
- Change of Guard: Close up a shortcut
- Reef of Five: Close up a shortcut
- Fire in the Hole, but literally: Fix some detectors being unused
- Three Drunken Sailors: Fix unused detector
- Checkerboard Puzzle Box: Fix unused detector
- Minor level order change
Changelog (compared to previous stable version 1.4.0 from 2024):
- Brand-new, completely revised levels (116 levels in total)
- Levels are now ranked in one of 6 difficulties
- Improved graphics for some blocks
- Footstep particles on some surfaces
- Completely revised and walkable pirate ship
- In-game graphics settings
- In-game help books
- In-game credits
- Support for custom level packs
- Goldie the Parrot teaches you the game
- Onyx chests, bombs, triangle crystals, pillar crystals, color mixers, levers and more
- Some blocks now have iron screws (not rotatable) and copper screws (rotatable)
- Hooks now display a rotation overlay
- Chest animations
- Many decorative blocks
- Music
- Improved sound effects
- Beautiful island environments
- And a TON of more features and bugfixes (this is only a summary)
Acknowledgements
This game includes a lot of libre artworks and translations by others, which I am immesely grateful for. Read the
full credits here.