[Mod] Gravitygun 2 [gravitygun]

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Melkor
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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

Looking back on it now, it sucks... back to the drawing board

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Blockhead
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Re: [Mod] Gravitygun 2 [gravitygun]

by Blockhead » Post

Melkor wrote:
Wed Nov 12, 2025 00:25
Wow! that was fast!

I'm currently finishing the texture, but I'm not happy with it.

I'm looking for inspiration from other low-poly pixel artists...
Looks slightly too long for the gravity gun. The colours also look a bit oversaturated. Bringing them back towards a grey metal would keep to the original look better too. But, just my 2 cents.
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rstcxk
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Re: [Mod] Gravitygun 2 [gravitygun]

by rstcxk » Post

DW. You can take your time with it. For me it already looks amazing, i could never do something like that

as for the specifics, i prefer the orange version of the gravity gun, but thats just my opinion.

Also one observation is that the red bars going through the center are too thick, maybe try doing a antialiasing-like thing where color of those bars are blended with the blue, so they look like they're less thick. But IDK, i don't have any artistic skills

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Melkor
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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

Thanks to both of you, I'll take your suggestions into account.

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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

I followed your advice guys, and made some changes. It needs some shading, but it's 90% done.
Attachments
gg2.jpg
gg2.jpg (52.37 KiB) Viewed 162 times

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Re: [Mod] Gravitygun 2 [gravitygun]

by Blockhead » Post

Melkor wrote:
Fri Nov 14, 2025 23:41
I followed your advice guys, and made some changes. It needs some shading, but it's 90% done.
That's looking pretty good! Alas that Luanti doesn't support emissive (glowing) properties on parts of a texture, but it's quite improved.

About the colour blue/cyan: To me that's the supercharged one from the end of HL2 or the physics gun from Garry's Mod.
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Melkor
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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

Its done! took me a week of my free time, but it is done! no animations though...
Attachments
regular_final.jpg
regular_final.jpg (50.62 KiB) Viewed 91 times
uber_final.jpg
uber_final.jpg (45.46 KiB) Viewed 91 times

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Melkor
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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

models here, Blender 4.5.4 required
1st edit: license added
2nd edit: added .OBJ version
Attachments
GG_OBJ.zip
(17.19 KiB) Not downloaded yet
REGULAR.zip
(167.15 KiB) Downloaded 1 time
UBER.zip
(167 KiB) Downloaded 2 times
Last edited by Melkor on Mon Nov 17, 2025 21:12, edited 2 times in total.

rstcxk
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Re: [Mod] Gravitygun 2 [gravitygun]

by rstcxk » Post

Damn, that looks sick

Im not really experienced with blender, but if i understand it correctly this is just exporting it to a gltf? Also my OS only packages blender 4.4.3, so i hope i can still make it work

Also i just looked at the docs and there doesn't seem to be a way to have a mesh for a tool/item, so i guess i will have to make it a node (?)

Also i need to know the license of those models, cause i'd like to upload it to contentDB

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Melkor
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Re: [Mod] Gravitygun 2 [gravitygun]

by Melkor » Post

License? How about -CC BY-SA 4.0 Attribution-ShareAlike 4.0 International-

This seems: free to use, it give credits to me and make it perpetuate the licence.
Sorry i don't know nothing about legal stuff

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