Clonti
Mineclonia-specific desktop Luanti builds with user content stored globally (RUN_IN_PLACE=1) and halon's (SS)CSM support enabledAbout
This is a desktop Luanti binary distribution with a few tweaks:
- halon's Luanti fork is used instead of the usual Luanti source tree to enable Mineclonia-specific SSCSM additions
- mcl_localplayer CSM and the settings needed for it to work are enabled by default
- User content is (for now) stored alongside the binary, making the builds portable
- Some low-cost visual tweaks are applied by default (mipmapping, anisotropic filtering & FSAA for antialiasing)
- [E] is bound to open the inventory and [F] is bound to Aux1 (sprinting) by default
- Double-jumping to fly is enabled by default
- Pixel ImPerfection is included but disabled by default
What does it do, actually?
Outside of Mineclonia and servers that enable halon's (SS)CSM support, not much. Otherwise, thanks to halon (not me!),
- flying with elytras isn't jittery and uncomfortable
- swimming is much smoother and pitch-controlled (you look up = you swim up)
- riding on animals/boats is much more comfortable
- ambient lighting in nether/end and night vision work
- item & player physics in general are much more like Minecraft
- some animations look better due to being moved client-side
- and more!!!
I don't care, where can I get this?
Codeberg is used to distribute builds, at least for now.
Go to Releases and locate the zip file if you're on Windows or the tarball if you're on Linux and extract it wherever you want to. When installing updates (for which you'll be notified thanks to me spoofing the version code checks), just replace all contents of wherever you extracted Clonti before, as your user data is stored separately and you don't have to worry about it when updating.
Good luck and have fun!