Hi,
So first time round I installed via flatpak, but have moved to compiling the binary/engine myself from source.
I found the user directories in ~/.var/app/net.minetest.Minetest/.minetest/ and copied them into the new ~/.minetest/ directory. Mods show in Luanti, the map/world does not. Is there anything i can try to get it to show or have I put it in the wrong directory? The world/map is for Mineclonia if that is relevant.
I'm running on Devuan Chimaera and compiling went off without any issues. It does say development build and i'd prefer it was a release build. Is there a compiler option to get rid of the development options. I just want what i had with flatpak but without the need for having flatpak.
Thanks.
Trying to get a map to load and failing
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Re: Trying to get a map to load and failing
You may want stable releases, for that there is the git branch stable-5 that gets moved each release:PF75 wrote: ↑Tue Jan 13, 2026 02:19I'm running on Devuan Chimaera and compiling went off without any issues. It does say development build and i'd prefer it was a release build. Is there a compiler option to get rid of the development options. I just want what i had with flatpak but without the need for having flatpak.
Code: Select all
git checkout --track origin/stable-5
To make a release or release with debug info, you ask CMake with a flag (you can use tab completion after -D to get a full list of options; also see doc/compiling/ for more info)
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$ cmake . -DCMAKE_BUILD_TYPE=Release
$ cmake . -DCMAKE_BUILD_TYPE=RelWithDebInfo
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$ make -j$(nproc)
The structure of each world directory should look like this:PF75 wrote: ↑Tue Jan 13, 2026 02:19I found the user directories in ~/.var/app/net.minetest.Minetest/.minetest/ and copied them into the new ~/.minetest/ directory. Mods show in Luanti, the map/world does not. Is there anything i can try to get it to show or have I put it in the wrong directory? The world/map is for Mineclonia if that is relevant.
Code: Select all
$ ls -1 ~/.minetest/worlds/airport/
auth.sqlite
env_meta.txt
force_loaded.txt
ipban.txt
map_meta.txt
map.sqlite
mod_storage.sqlite
players.sqlite
world.mt
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$ grep world_name ~/.minetest/worlds/airport/world.mt
world_name = airport
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$ grep gameid ~/.minetest/worlds/airport/world.mt
gameid = minetest
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Re: Trying to get a map to load and failing
Thanks.
I had another mess around with it last night and managed to get the map to load, so all is back running again. No idea what changed, well i didn't change anything, so maybe I was doing something wrong the other night.
As to compiling, I did use parallel threads when I used make. I always do, well except when compiling kernels and there is some other thing you don't use -j that i remember from my LinuxFromScratch days, but it might have been when you build some of the tools before chroot'ing. But if you have an 8 core system, you really should run parallel make a lot of the time.
I encountered no problems on the build side and so far no glitches on the game side, but i'm not doing anything special or intentionally trying to break things for testing purposes.
I had another mess around with it last night and managed to get the map to load, so all is back running again. No idea what changed, well i didn't change anything, so maybe I was doing something wrong the other night.
As to compiling, I did use parallel threads when I used make. I always do, well except when compiling kernels and there is some other thing you don't use -j that i remember from my LinuxFromScratch days, but it might have been when you build some of the tools before chroot'ing. But if you have an 8 core system, you really should run parallel make a lot of the time.
I encountered no problems on the build side and so far no glitches on the game side, but i'm not doing anything special or intentionally trying to break things for testing purposes.
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