I've been playing Mineclonia with a few other members of my household and I've had issues on one of the three machines we use. Here are what I hope are the relevant system and game specs:
- Windows 11 Enterprise
- Intel UHD Graphics with 128MB memory
- Luanti 5.14.0
- OpenGL 4.6.0
- The Active Renderer describes itself as "4.6.0 / opengl / SDL 2.32.2"
- Not sure which version of Mineclonia, but I installed it early January. Now I see there is an update.
The problem is that while I am playing the graphics will suddenly stop updating. It has pretty much universally occurred while I am walking and not in combat (thank goodness). The graphics stop updating, but the audio continues to work and indicates when I am walking or stopped. This happened recently while I was playing with somebody else, a game hosted on their machine. My player was still around and I could see through their perspective that I could turn, walk, do actions, etc. I simply did not have the graphics updating on my machine. This issue occurs both when I play singleplayer and when I play in a world hosted on another machine. It seems to occur randomly, roughly once every two hours, but once or twice it has frozen twice in 15 minutes. I have read through the debug.txt file and it seemed too sparse to figure out what is going wrong.
For now, my only solution has been to Alt+F4 and close Luanti, then rejoin/restart the game.
Two questions: (1) Does anybody have any ideas about what might be causing this, how to trace it, etc? (2) Is there a more convenient way to restart my graphics besides exiting the game?