mineclonia pillager outpost spawn logic

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emlem
New member
Posts: 5
Joined: Fri Feb 13, 2026 12:09

mineclonia pillager outpost spawn logic

by emlem » Post

hi i'm playing mineclonia and i tried burning down a pillager outpost to stop it from spawning but it didn't work evebn though i destroyed all the wood and anyway i can see they aren't spawning inside the tower because i sealed it, what am i doing wrong shouldn't

local spawnon = {"mcl_core:stripped_oak","mcl_stairs:slab_birchwood_top"}

mcl_structures.register_structure_spawn({
name = "mobs_mc:pillager",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 10,
interval = 60,
limit = 9,
spawnon = spawnon,
})

stop them from spawning without wood?

repetitivestrain
Member
Posts: 140
Joined: Fri Aug 09, 2024 01:54

Re: mineclonia pillager outpost spawn logic

by repetitivestrain » Post

No, this spawning mechanism is only enabled on releases of Luanti before 5.14. On 5.14 or later mobs specific to a structure will continue to spawn within the bounds in which such structures generated indefinitely.
cdb_6dcb4b04312d

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