First, thanks for the feedback. I don't get feedback often, so I don't know people perceive it. And I can't have an objective perception on how difficult or odd it is because I've been playing it for nearly 10 years now.
Blockhead wrote: ↑Tue Apr 07, 2026 06:54
Back to first seed: didn't get a crafting table until I had 15 compasses and 10/20 charges left
Yes, the drops are random so this can happen. I tried to tune the drop-table weights so that players get what they need (2 cratfing tables, 6 bronze ingots) in about 10 boxes, but nothing guaranteed. Sometimes you only have to open 5 boxes, sometimes 15. But is really only delays the progression a bit, because players should not die more than a couple of times in the beginning.
I don't like the idea of "loading the dice" (to answer your suggestion further down your post) because I find it more exciting to add this kind of variability.
Drowned myself, only indication of low health is a different health loss sound. Okay but if not my levitation mana or health, WHAT are my black hearts?
The health bar is the solid bar on the left of the mana bar, it's not the the traditional "hearts" bar.
Rock crab that attacked me in water followed me on land?
Yes, crabs are usually amphibious... The only peculiar thing about them is that the shoot a missile that teleport them where the projectile lands (if it's not you it hits).
Ok, so I did get my bones back.
This is strange. You should have kept your inventory on death until you level up (i.e. select a "focus").
I really don't want to slam the game, but: the crafting guide is not expansive, there's some armor, few building blocks.
Yes, this is on purpose. I am adding very slowly stuff to make sure everything is valuable (even flowers have 2 or 3 purposes). Next release will probably remove as much stuff/recipes as it adds. I am sort of (somewhat weirdly, I reckon) proud of this 2-4 pages (depending on the zoom level) crafting book, actually.
You missed however specific items like the windmill, the watermill, an "irrigation core", various colors of Mese...
Visibility is really odd, it's played mostly by feel, then there are unlocks for more information like the compass.
I don't understand this remark. Compass are mainly used to detect ores, and also give other piece of information like time of day and current altitude, but they don't "unlock" anything.
Who knows when I might find a village?
Never. All you will find is ruins.
It's possible for a noob to softlock themselves out if they suck hard enough at the game.
Yes. Players can really lose in this game. It's up to losers to consider this game is trash and uninstall it, or start over and try to do better (or hope for better luck); I have no problem with that.
It is very important to read the piece of advice which is given every 1-2 minutes at the start of the game. Minefall may look like MTG, but it is very different from it in terms of game mechanics and gameplay - and that's not just about this funny levitation&lava thingy.
There's also a "HELP" tab which states first the main differences from MTG (and derivatives), and then details the game mechanics.