[MOD] Evade & Shun: Bacterial

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JustJawmer
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Posts: 3
Joined: Sat Oct 18, 2025 21:52
GitHub: JustJawmer
In-game: jawmer

[MOD] Evade & Shun: Bacterial

by JustJawmer » Post

Greetings people.

Name's jawmer and I'm making a mod (shocker).
Evade & Shun: Bacterial will be an infection mod with heavy inspiration from the popular Minecraft mod, Scape and Run: Parasites.

This mod will, as a place holder, use Mobs Animals models as well as other a few more models in TenPlus1's mods, but credit will be given + I have consent. Again, only as placeholder. I will make my own models, don't worry.

What should be in the first release:
>Phases 0-3
>A dynamic Evolution Point system
>Firstgrown Mobs, Infected Mobs and Recreating Mobs
>Block Infection
>Sounds (maybe music if I won't be lazy)
>Special interactions with my future mods (Better Seasons, Medival Weapons), but also some already made Mods

What WON'T be in the mod:
>Mob to Mob infection - Didn't manage to make it work, since I'm using Mobs Animals as a dependancy, I was unable to get a working way to turn cows to Infected cows, so it'll be delayed till later notice...
>Mobs after Phase 3 (Primitive, Advanced)

If anyone has any idea how to help with the Mob to Mob infection, I'd be greatful.

With best regards, jawmer.

L-Dog
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Posts: 533
Joined: Sat Jun 19, 2021 12:49
GitHub: N-nec
In-game: L-Dog

Re: [MOD] Evade & Shun: Bacterial

by L-Dog » Post

''What WON'T be in the mod:
>Mob to Mob infection - Didn't manage to make it work, since I'm using Mobs Animals as a dependancy, I was unable to get a working way to turn cows to Infected cows, so it'll be delayed till later notice...''

why cant it happen? ... ill help if you want, i can help you troubleshoot the idea so it does work

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