Simple web-based 3D editor for creating Luanti nodeboxes.
This is web program to create and edit luanti nodeboxes, it is capable of handling any fixed nodebox. You can import, export, and view nodeboxes in addition.
Controls
Arrow or WASD keys for circling around the nodebox in viewport.
+/- to zoom in/out
Touch support, one finger to move view, two fingers to zoom.
Known bugs Some times there's unintended "features" that we know about, but have been unable to fix.
Incorrect texture scaling, textures are rotated and placed correctly, but their not scaled like they are in-game.
I've started work on mobile support, Codeberg Pages has the changes. Check it out and please report any bugs that you may find! If no issues come up (that can't be fixed in time) then it will be included in the next release (v1.2.0), which may be released Friday or Saturday.
Watch out! You never know when I'm around the corner.
v1.2.0 - Mobile Support has been released.
Controls for desktop have been updated with left and right mouse buttons allowing you to orbit. Mobile support is still in early stages, bug reports are welcome!
Also the repository has been transferred over to Luanti Tools - an organization on Codeberg for developing and maintaining tools for Luanti mod/game developers. They have a webpage over here.
v1.2.1 - Translation Bugfix has been released
There was a bug effecting the remove button for cubes, the text would revert back to English after you created another cube. This has been fixed in this release.
Watch out! You never know when I'm around the corner.
v1.3.0 - Complete Nodebox Support
This release adds in support for all types of Luanti Nodeboxes! You can switch the nodebox type from a drop-down in the Cubes header. The second drop-down is for you to select which mode of the to edit. In addition you can import from any of the formats! The correct type is automatically set upon import.
Also there are some bugfixes included, biggest one dealing with alerts not getting translated.
Watch out! You never know when I'm around the corner.