Same as the previous service announcement goes for 5.2.x: SD Walls is compatible with this version of Minetest, too. No changes needed. Happy wall building :)
Quick update on the walls: When placing walls near nodes that have been altered after placement (i.e. stairs, slabs, any rotations, etc.) the nodes are no longer reset to the default state but ignored. This was long fixed in the Git version but was never pushed to the CDB, sorry.
Just get the latest CDB version to get the fix if you don’t use the Git version at at least commit 8b5c6f12.
The nodeboxes are clearly different :) It's also 2015 Minetest code. The API evolved since then and allows more and better features for visually connecting nodes without any "tricks" like moving nodeboxes around (i.e. connected and disconnected nodeboxes).
A long-standing issue coming from a rendering glitch that exists since Luanti Version 5.6 causing connected nodeboxes not rendering properly when the connected nodebox is not shown was finally circumvented. (This happens when you place a pillar on top of a pillar that has connected walls.)
bug.gif (69.03 KiB) Viewed 96 times
… oh, and you can now configure the mod a on a per-world basis, too.