[Mod] Not So Simple Mobs [3.0] [nssm]

User avatar
TenPlus1
Member
Posts: 4363
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Update:

by TenPlus1 » Post

- Added missing settings to settingtypes.txt
- Fix Lava Titan shoot offset

User avatar
Chem871
Member
Posts: 1012
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx whatever Touhou character I feel like
Location: My Basement's Attic

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Chem871 » Post

AsyncErr: Lua: Runtime error from mod 'nssm' in callback luaentity_Step(): /home/name/.minetest/mods/mobs/api.lua:903: attempt to index global 'mob_object' (a nil value)
stack traceback:
/home/name/.minetest/mods/mobs/api.lua:903: in function 'is_node_dangerous'
/home/name/.minetest/mods/mobs/api.lua:944: in function 'is_at_cliff'
/home/name/.minetest/mods/mobs/api.lua:3209: in function </home/name/.minetest/mods/mobs/api.lua:3186>
Living in the Human Village, Gensokyo

User avatar
TenPlus1
Member
Posts: 4363
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by TenPlus1 » Post

@Chem871 - The error points to an older mob api being in use and the global mobs:is_node_dangerous() function being used, which it isn't inside of nssm, so I assume you are using your own mob for testing purposes ?

User avatar
Chem871
Member
Posts: 1012
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx whatever Touhou character I feel like
Location: My Basement's Attic

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Chem871 » Post

I'm using mobs redo 1.62 which is latest version, Idk why it's giving an error.
Living in the Human Village, Gensokyo

User avatar
TenPlus1
Member
Posts: 4363
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by TenPlus1 » Post

@Chem871 - Which mobs mods are you using so I can check them ?

User avatar
TenPlus1
Member
Posts: 4363
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Update:

by TenPlus1 » Post

- Updated nssm and nssm_extra mob definitions.
- Black scorpion and Salamander driver offsets fixed.

User avatar
Chem871
Member
Posts: 1012
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx whatever Touhou character I feel like
Location: My Basement's Attic

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Chem871 » Post

I'm only using mobs redo, mobs animal, mobs monster, nssm, and nssb.
Living in the Human Village, Gensokyo

User avatar
TenPlus1
Member
Posts: 4363
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Update:

by TenPlus1 » Post

- Simplify Morlu and Morvalar functions
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests