Sky

proller
Member
Posts: 247
Joined: Sat Jan 26, 2013 15:22

Re: Sky

by proller » Post

Protection: looks like bug with reverting dig/place on client, did changes still appear after reconnecting?

Ufo: changed recpie

Wheat: fixed bug, should grow after replanting (and only in good weather conditions)

proller
Member
Posts: 247
Joined: Sat Jan 26, 2013 15:22

Re: Sky

by proller » Post

-

User avatar
Blockhead
Moderator
Posts: 2982
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: Sky

by Blockhead » Post

According to proller on IRC - correct me if I am interpreting his words wrong - this server is one of the oldest servers still running. On the server list, it goes by the name "fm: Sky: *", where * changes over time according to the spawnpoint, and fm stands for Freeminer.


Freeminer is a name currently assumed by proller's fork (not to be confused with earlier incarnations). I'm not sure but at least one of the Freeminer servers probably has the extended 32-bit coordinate range as well. Unlike some servers still on 0.4.x, proller is no slacker in keeping up with the upstream engine. This means that sometimes backwards-incompatible changes are made, and in my login today the terrain had a number of unknown nodes, some kind of plant species perhaps - still much better than being stuck on a 6.5-year-old version if you ask me. The server is currently running 5.10-dev.

The game uses some kind of landslide mechanics as well, which can result in a lot of changes after mapgen. This makes the challenge of getting to the surface even more difficult. Once there, there also seems to be soil drying and wetting mechanics, so that you need water nearby for plant growth. Challenge and different. Definitely worth a play.
Attachments
sky_server_surface.jpeg
sky_server_surface.jpeg (122.15 KiB) Viewed 1067 times
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

User avatar
Blockhead
Moderator
Posts: 2982
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: Sky

by Blockhead » Post

The weather and landslide mechanics, still unique as far as I know within Minetest/Luanti/Freeminer family of games, live within Freeminer's default game (a fork of Minetest Game), within the weather mod, including weather.lua which was a very interesting read. Suffice it to say, biomes in Freeminer Default are more defined by local heat and humidity than by anything else, and will tend towards their local climatic conditions, including a lot of transformations between node types that wouldn't happen in most games. Very cool!

Note that neighbors_range on the sand ABM is a feature of Freeminer and not Luanti. You could port it by checking the range inside of the ABM using find_node_near.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

proller
Member
Posts: 247
Joined: Sat Jan 26, 2013 15:22

Re: Sky

by proller » Post

Look at trees!

InitialD
New member
Posts: 9
Joined: Wed May 13, 2020 11:00

Re: Sky

by InitialD » Post

protections of any kind don't seem to work. even protected chests can be dug.

MXB
Member
Posts: 49
Joined: Thu Sep 18, 2025 20:50

Re: Sky

by MXB » Post

InitialD wrote:
Thu Feb 27, 2025 23:04
protections of any kind don't seem to work. even protected chests can be dug.
I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilated (it is gone & thus you can't put it back).

Also in general both servers seem broken. Forever floating items (i.e. torches, cobble) that crash the server if you attempt to pick them up. Massive lag. Carts racing along in the sky without tracks. Furnaces stall and need to be re-placed to finish cooking.

It's as if they are zombies, limping along.

It is a pity because the freeminer game is intriguing and would be fun to play with.

User avatar
Blockhead
Moderator
Posts: 2982
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: Sky

by Blockhead » Post

MXB wrote:
Mon May 04, 2026 15:34
InitialD wrote:
Thu Feb 27, 2025 23:04
protections of any kind don't seem to work. even protected chests can be dug.
I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilated (it is gone & thus you can't put it back).

Also in general both servers seem broken. Forever floating items (i.e. torches, cobble) that crash the server if you attempt to pick them up. Massive lag. Carts racing along in the sky without tracks. Furnaces stall and need to be re-placed to finish cooking.

It's as if they are zombies, limping along.

It is a pity because the freeminer game is intriguing and would be fun to play with.
Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

MXB
Member
Posts: 49
Joined: Thu Sep 18, 2025 20:50

Re: Sky

by MXB » Post

Blockhead wrote:
Tue May 05, 2026 06:31
Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti
Nope. I assumed they were 100% compatible but I guess that could be a reason.

Incidentally the host which runs the various worlds of freeminer went down shortly after I posted and has not come back at the time of this posting.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests