There are 6 animals. By clicking the craft button, one animal is randomly selected to have progress added. If one is randomly selected that is already fully developed, nothing happens. Therefore, the chance to advance the tortoise's progress is 1/6. So you've probably just had a lot of bad luck so far.Midnight wrote: ↑Wed Mar 19, 2025 14:59Hey I wanted to ask something
Bro why does my DNA go to waste in DNA craft, as I've completed crafting eggs of all other pets except the tortoise. So when I fill all slots with DNA, press build, the DNA completion bar of tortoise does not increase. Pls help me
[Game] Regnum [4.1.0]
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Re: [Game] Regnum [3.6.8]
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Re: [Game] Regnum [3.6.8]
So can you tell me a way of getting the tortoise faster1248 wrote: ↑Tue Mar 25, 2025 02:04There are 6 animals. By clicking the craft button, one animal is randomly selected to have progress added. If one is randomly selected that is already fully developed, nothing happens. Therefore, the chance to advance the tortoise's progress is 1/6. So you've probably just had a lot of bad luck so far.Midnight wrote: ↑Wed Mar 19, 2025 14:59Hey I wanted to ask something
Bro why does my DNA go to waste in DNA craft, as I've completed crafting eggs of all other pets except the tortoise. So when I fill all slots with DNA, press build, the DNA completion bar of tortoise does not increase. Pls help me
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Re: [Game] Regnum [3.6.8]
The best way is simply to keep hunting monsters and collecting DNA strings. If you already have the dog or the cat and you take them with you, they will hunt the monsters for you and collect DNA strings. The gun is also very helpful for quickly killing monsters from a distance to get more DNA strings.Midnight wrote: ↑Tue Mar 25, 2025 14:10So can you tell me a way of getting the tortoise faster1248 wrote: ↑Tue Mar 25, 2025 02:04There are 6 animals. By clicking the craft button, one animal is randomly selected to have progress added. If one is randomly selected that is already fully developed, nothing happens. Therefore, the chance to advance the tortoise's progress is 1/6. So you've probably just had a lot of bad luck so far.Midnight wrote: ↑Wed Mar 19, 2025 14:59Hey I wanted to ask something
Bro why does my DNA go to waste in DNA craft, as I've completed crafting eggs of all other pets except the tortoise. So when I fill all slots with DNA, press build, the DNA completion bar of tortoise does not increase. Pls help me
On May 6th, just in time for the 9th anniversary of Regnum, Regnum 4.0.0 will finally be released. Until then, I’ll also set up a test server for a day or two to check the game’s long-term stability. Everyone is warmly invited to join and play a bit with me. More detailed info will follow soon.
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Re: [Game] Regnum [3.6.8]
Hey I found the best way to farm DNA is by mining gold gifts and then using that DNA, it is really rewarding and super fast1248 wrote: ↑Sat Apr 12, 2025 13:49The best way is simply to keep hunting monsters and collecting DNA strings. If you already have the dog or the cat and you take them with you, they will hunt the monsters for you and collect DNA strings. The gun is also very helpful for quickly killing monsters from a distance to get more DNA strings.Midnight wrote: ↑Tue Mar 25, 2025 14:10So can you tell me a way of getting the tortoise faster1248 wrote: ↑Tue Mar 25, 2025 02:04
There are 6 animals. By clicking the craft button, one animal is randomly selected to have progress added. If one is randomly selected that is already fully developed, nothing happens. Therefore, the chance to advance the tortoise's progress is 1/6. So you've probably just had a lot of bad luck so far.
On May 6th, just in time for the 9th anniversary of Regnum, Regnum 4.0.0 will finally be released. Until then, I’ll also set up a test server for a day or two to check the game’s long-term stability. Everyone is warmly invited to join and play a bit with me. More detailed info will follow soon.
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Re: [Game] Regnum [3.6.8]
Yeah, that’s also a good way.Midnight wrote: ↑Mon Apr 14, 2025 10:30Hey I found the best way to farm DNA is by mining gold gifts and then using that DNA, it is really rewarding and super fast1248 wrote: ↑Sat Apr 12, 2025 13:49The best way is simply to keep hunting monsters and collecting DNA strings. If you already have the dog or the cat and you take them with you, they will hunt the monsters for you and collect DNA strings. The gun is also very helpful for quickly killing monsters from a distance to get more DNA strings.
On May 6th, just in time for the 9th anniversary of Regnum, Regnum 4.0.0 will finally be released. Until then, I’ll also set up a test server for a day or two to check the game’s long-term stability. Everyone is warmly invited to join and play a bit with me. More detailed info will follow soon.
On Monday, May 5th, I’ll set up a test server for the new Regnum version. Feel free to check it out. As announced, I’ll release Regnum 4.0.0 one day later, on May 6th.
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Re: [Game] Regnum [3.6.8]
Hey I like rnd_trees, I've forked it, so my request is that you add it, Pls add some furniture
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Re: [Game] Regnum [3.6.8]
As announced, the server is online to test Regnum 4.0.0 in continuous operation. The name is "1248's Regnum Test Server". Unfortunately, I won’t be able to stay online the whole time myself. Feel free to leave feedback in the chat. The server will stay online until around 20:00 (UTC).
There are many very good mods for Luanti. Regnum initially started as a mod pack, to which I gradually added more and more of my own content. Over time, I removed many mods that had no connection to my own gameplay elements. In the future as well, I only want to include mods in my game that support the core gameplay concept in some way. Mods that add cosmetic things, like furniture, can be freely added by each player individually if they wish. Therefore, I will unfortunately not comply with your request.
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Re: [Game] Regnum [3.6.8]
Then Ig, a custom regnum based pack can made, I'll definitely give it a try.1248 wrote: ↑Mon May 05, 2025 09:15As announced, the server is online to test Regnum 4.0.0 in continuous operation. The name is "1248's Regnum Test Server". Unfortunately, I won’t be able to stay online the whole time myself. Feel free to leave feedback in the chat. The server will stay online until around 20:00 (UTC).
There are many very good mods for Luanti. Regnum initially started as a mod pack, to which I gradually added more and more of my own content. Over time, I removed many mods that had no connection to my own gameplay elements. In the future as well, I only want to include mods in my game that support the core gameplay concept in some way. Mods that add cosmetic things, like furniture, can be freely added by each player individually if they wish. Therefore, I will unfortunately not comply with your request.
But there is 1 issue I forgot to point out, the recipie of stone wall, obsidian is same.
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Re: [Game] Regnum [4.0.2]
Regnum 4.0.0 has finally been released!
Sorry it took another two weeks. There were more issues than expected.
As previously announced, I’ve now merged Regnum and Regnum2 into one game with this update. I’ve also completely reworked the armor system, which has been one of the biggest points of criticism in recent years. Players now still take damage from monsters even with armor, though the damage is reduced as their level increases. The entire inventory has also been redesigned with a unified layout for better clarity. Another major change is that I’ve updated many mods that hadn’t received an update in over 10 years to their latest versions.
In addition, the update includes many small improvements to enhance the gameplay experience. For example, I’ve re-enabled nighttime, although it’s now much shorter than daytime. All ores can now be mined with any battleaxe, but you’ll only receive the ore in your inventory once you’ve reached the required level. As Regnum has now been publicly available for 9 years, there’s once again an exclusive trophy available for a few weeks.
With this update, almost everything on my to-do list is complete. Going forward, I’ll focus more on improving the game rather than adding new content.
Lastly, I’d like to thank Verlo for helping revise large parts of the Regnum Guide, and Skamiz Kazzarch for fixing several hundred warnings I had been meaning to address for a long time.
Sorry it took another two weeks. There were more issues than expected.
As previously announced, I’ve now merged Regnum and Regnum2 into one game with this update. I’ve also completely reworked the armor system, which has been one of the biggest points of criticism in recent years. Players now still take damage from monsters even with armor, though the damage is reduced as their level increases. The entire inventory has also been redesigned with a unified layout for better clarity. Another major change is that I’ve updated many mods that hadn’t received an update in over 10 years to their latest versions.
In addition, the update includes many small improvements to enhance the gameplay experience. For example, I’ve re-enabled nighttime, although it’s now much shorter than daytime. All ores can now be mined with any battleaxe, but you’ll only receive the ore in your inventory once you’ve reached the required level. As Regnum has now been publicly available for 9 years, there’s once again an exclusive trophy available for a few weeks.
With this update, almost everything on my to-do list is complete. Going forward, I’ll focus more on improving the game rather than adding new content.
Lastly, I’d like to thank Verlo for helping revise large parts of the Regnum Guide, and Skamiz Kazzarch for fixing several hundred warnings I had been meaning to address for a long time.
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Re: [Game] Regnum [4.0.2]
Really liking that the guide is more exhaustive and clear now. That was one of the biggest pain points, when it wasn't clear how to progress further.
Unfortunately found my first bug for this version:
mods/tutorial/inventory_other.lua lines 6 to 17
The pages in sfinv.pages_unordered are reordered, presumably to change the order in which they appear tab header.
This doesn't account for the possibility that the player might add mods which add their own sfinv tabs and limits total tab amount to eight, discarding all others.
Specifically, when I added my own crafting mod, it caused the bags tab to disappear. Spent a while looking for where it went.
Unfortunately found my first bug for this version:
mods/tutorial/inventory_other.lua lines 6 to 17
Code: Select all
minetest.register_on_mods_loaded(function()
local old_pages = sfinv.pages_unordered
sfinv.pages_unordered = {}
table.insert(sfinv.pages_unordered, old_pages[1])
table.insert(sfinv.pages_unordered, old_pages[2])
table.insert(sfinv.pages_unordered, old_pages[5])
table.insert(sfinv.pages_unordered, old_pages[8])
table.insert(sfinv.pages_unordered, old_pages[4])
table.insert(sfinv.pages_unordered, old_pages[6])
table.insert(sfinv.pages_unordered, old_pages[7])
table.insert(sfinv.pages_unordered, old_pages[3])
end)
This doesn't account for the possibility that the player might add mods which add their own sfinv tabs and limits total tab amount to eight, discarding all others.
Specifically, when I added my own crafting mod, it caused the bags tab to disappear. Spent a while looking for where it went.
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Re: [Game] Regnum [4.0.3]
Should be fixed with Regnum 4.0.3. Regnum does not officially support other mods. Therefore, my focus is not on this type of bugs
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Re: [Game] Regnum [4.0.3]
I see. In that case, I shall try to directly make a pull request for that kind of thing in the future.
Thanks for the fix. I have a few convenience mods that I use in almost every world, so it's nice to have them available.
Thanks for the fix. I have a few convenience mods that I use in almost every world, so it's nice to have them available.
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Re: [Game] Regnum [4.0.3]
Just discovered a secret parkour technique:
If you jump while you collision box touches a node in which a fence is and sneak on the way down, rather then snapping you to the top of the fence, or leaving you to fall to the ground, as happens in vanilla MTG, you are stopped at your current height, as if you were in a ladder node.
If you stop in the top half of the fence, you can sneak along to connecting fences, and this works even if above the fence is an air node and above that a full node, so you couldn't normally run over the fence.
If you instead stop in the lower half of the node, you start hovering over terrain, and can even move away from the fence. I have absolutely no idea why or how this is happening.
If you stop in the top half of the fence, you can sneak along to connecting fences, and this works even if above the fence is an air node and above that a full node, so you couldn't normally run over the fence.
If you instead stop in the lower half of the node, you start hovering over terrain, and can even move away from the fence. I have absolutely no idea why or how this is happening.
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Re: [Game] Regnum [4.0.3]
I think that's because I still have the old move/sneak code enabled in Regnum, which has been disabled by default since Minetest 0.4.16. I personally always liked the option to jump two blocks high with sneak + jump, even though it’s a bit unrealistic. Maybe I just got used to it. I’m still a bit unsure whether I should disable it again.
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Re: [Game] Regnum [4.0.3]
Currently working on refactoring the 'experience' mod (sooo much code duplication).
While I am at it, any thoughts about xp orbs that are actually spherical?
While I am at it, any thoughts about xp orbs that are actually spherical?
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Re: [Game] Regnum [4.0.3]
Looks very strange. Might work with fancy shaders on it so it's less spherical-looking and appears to emit light instead of being a shaded object.Skamiz Kazzarch wrote: ↑Thu Jun 26, 2025 07:42Currently working on refactoring the 'experience' mode (sooo much code duplication).
While I am at it, any thoughts about xp orbs that are actually spherical?
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Re: [Game] Regnum [4.0.3]
Why less spherical? It's literally xp orbs.
Fanciest I can do is an outline: Trying to add any sort of glow obliterates shading: Which results in the same flat look as the previous sprite visual. aka no point in using the mesh in the first place.
Edit: Here's an alternative idea I had: Basically highlighting the mesh structure. It looks interesting up close, but it frizzles when looked upon from a grater distance.
Fanciest I can do is an outline: Trying to add any sort of glow obliterates shading: Which results in the same flat look as the previous sprite visual. aka no point in using the mesh in the first place.
Edit: Here's an alternative idea I had: Basically highlighting the mesh structure. It looks interesting up close, but it frizzles when looked upon from a grater distance.
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Re: [Game] Regnum [4.0.3]
That's an interesting look, yeahSkamiz Kazzarch wrote: ↑Thu Jun 26, 2025 16:44Why less spherical? It's literally xp orbs.
Fanciest I can do is an outline:
Screenshot from 2025-06-26 18-25-04.png
Yes, I should have remembered/pointed out that I was basically requesting something either not possible within the engine (actually emitting light), or that needs texturing and more geometry to simulate the appearance of a glowing object, or something with shaders (again, not possible in the engine to just add a shader for an entity).Skamiz Kazzarch wrote: ↑Thu Jun 26, 2025 16:44Trying to add any sort of glow obliterates shading:
Screenshot from 2025-06-26 18-18-16.png
Which results in the same flat look as the previous sprite visual. aka no point in using the mesh in the first place.
Also, the icosphere shape is not that good, especially when sharp shaded. Turn smooth shading on in Blender.
Really in my minds eye it would use planes with alphatransparency, and have circles or flames rising off of it, in a magical kind of effect.
Would work in a cyberspace aesthetic. That works with the sharp shading rather than against it. It should look much better with anti-aliasing applied (I often play without it myself, but it does help against jaggies).Skamiz Kazzarch wrote: ↑Thu Jun 26, 2025 16:44Edit: Here's an alternative idea I had:
Screenshot from 2025-06-26 18-41-04.png
Basically highlighting the mesh structure. It looks interesting up close, but it frizzles when looked upon from a grater distance.
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Re: [Game] Regnum [4.0.3]
I am not quite happy with any of the mesh variants that I tried, so I settled for just improving the existing sprite textures:
After finishing code cleanup and refactoring I also opened the pull request.
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Re: [Game] Regnum [4.0.3]
Interesting ideas, but I’d also prefer the improved existing sprite textures. I’ll take a look at your pull request in the next few days. Thanks a lot!
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Re: [Game] Regnum [4.0.3]
Hey the zinc mineral is troublesome. I cannot smelt zinc ores to zinc ingots, however the ore exists without any problem. Also there is an unknown node in my inventory which wasn't there before this update, and I don't have any mods on except ambient light and composter
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Re: [Game] Regnum [4.1.0]
Ten years Regnum!!
Regnum 4.1.0 is released. The highlight of the update is the revised version of the Experience mod by Skamiz Kazzarch. Many thanks to him for his work on this update. I would also like to thank programmerjake, who fixed a few bugs. It has also been 10 years since I first released Regnum. As every year, there is a trophy for this, and this time also an additional new skin. Both will be available for one year.
Regnum 4.1.0 is released. The highlight of the update is the revised version of the Experience mod by Skamiz Kazzarch. Many thanks to him for his work on this update. I would also like to thank programmerjake, who fixed a few bugs. It has also been 10 years since I first released Regnum. As every year, there is a trophy for this, and this time also an additional new skin. Both will be available for one year.
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