[Game] Mineclonia [0.122.0]

ryvnf
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Re: [Game] Mineclonia [0.121.0]

by ryvnf » Post

0.122.0 is released!

Discovery of non-free assets
We recently found an old texture from 2022 that was a Minecraft copy. After that we also went through the entire repo and found a few others which were likely derivatives of MC textures. This effectively means that all Mineclonia's 60 releases on ContentDB contain non-free assets, and will probably have to be deleted.

ContentDB allows for installing older releases on older client versions. To avoid having the game not be installable for people on older Luanti versions, we backported the updated textures to the latest release that was playable by a particular Luanti version. This resulted in additional patch releases 0.99.1, 0.108.1, 0.109.4 and 0.116.2. This means that even if we remove all our previous releases on ContentDB, the game will still be installable for everyone like before.

Big thanks MysticTempest for alerting us of this and helping us with checking all textures in the repo.

Changes
  • Optimize job detection in mobs [halon]
  • Prevent oozing from spawning slimes multiple times during death [lifelessai]
  • Fix TNT knockback [fedx]
  • Fix enderman view range [halon]
  • Add player setting for disabling clouds
  • Play sound when sheep eat grass [rivremp]
  • Fix observerupdates on door state swaps [Saintliy]
  • Fix redstone dust updates on opaque block changes [Saintliy]
  • Suspicious node fixes [amino]
  • Fix being able to rotate bell with screwdriver
  • Update hunger HUDs after mob health HUDs are deactivated [halon]
  • Fix oxidized copper door getting stuck due to desynced halves [lifelessai]
  • Fix map generator height sampling below sea level [halon]
  • Properly register damage type specific enchantments [halon]
  • Miscellaneous mob corrections [halon]
  • Add health HUD for mounted mobs [halon]
  • Optimize pathfinding [halon]
  • Update pumpkin item description to match MC [YCaTGameRT]
  • Apply biome colors automatically for structure generation [halon]
  • Fix death on horse dismount [jbotz]
  • Fix item frames from generated structures misbehaving [halon]
  • Update mangrove tooltip [syl]
  • Fix horizontal scaffolding tiles
  • Fix stair corner system rotation and facing issues [Saintliy]
  • Fix sugarcane only growing to a height of two [nooneatall]
  • Fix bamboo mosaic slab burn time [JoseDouglas]
  • Fix bone meal via dispenser on nylium [nixnoxus]
  • Add durability to brushes [JoseDouglas]
  • Give azalea a proper 3D model and appearance [rudzik8]
  • Fix holding place while pointing at node activating items multiple times
  • Update textures for basalt, copper chain, hoglin, zoglin, strider and composter
  • Update translations [SomeTr, cuche, Oldcoinmania, AndrewHK, newrizen, Gergej, Notxor, Jenkings, josuioga, gallegonovato, Tirifto, syl, Fhelron]

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Melkor
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Re: [Game] Mineclonia [0.122.0]

by Melkor » Post

l. i was waiting for the fix in stair corners. thank you

Zen
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Re: [Game] Mineclonia [0.122.0]

by Zen » Post

Is there a way to prevent villagers from getting sucked down holes under buildings?
Attachments
Hostle Hole.jpg
Hostle Hole.jpg (248.98 KiB) Viewed 469 times

repetitivestrain
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Re: [Game] Mineclonia [0.122.0]

by repetitivestrain » Post

Yes, repairing the hole.
cdb_6dcb4b04312d

ryvnf
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Re: [Game] Mineclonia [0.122.0]

by ryvnf » Post

Version 0.122.1 is released! This is a patch release to fix a few bugs.

Changes
  • Fix bucket item string in trial chambers [Fhelron]
  • Improve combat against attached objects [halon]
  • Make amethyst bud, cactus flower and spore blossom walkable [short_salmon]
  • Fix a couple of mob crashes [halon]
  • Make piglins drop piglin heads [short_salmon]
  • Disable eyeblossom generation in flower forests [short_salmon]
  • Inflict slowness IV to entities affected by Bane of Arthopods [short_salmon]
  • Fix crash in writing north-west corners of feature placement runs [halon]
  • Fix mob death callbacks not being run correctly
  • Adjust stonecutter recipes [Fhelron]
  • Update translations

sphinxnose
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Using cartography table?

by sphinxnose » Post

hi y'all, sorry if this is the wrong spot to ask this question

so I'm trying to zoom out a map (the game item) I made in Mineclonia, but I can't figure out how to do it. Using a crafting table and surrounding the existing map with 8 blocks of paper doesn't work, and right-clicking on a cartography table doesn't do anything. anyone know what I'm doing wrong?

is it not available in mineclonia or luanti? is there maybe some downloadable content I need to make it work? thanks in advanced

repetitivestrain
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Re: Using cartography table?

by repetitivestrain » Post

sphinxnose wrote:
Sun Jun 07, 2026 02:46
hi y'all, sorry if this is the wrong spot to ask this question

so I'm trying to zoom out a map (the game item) I made in Mineclonia, but I can't figure out how to do it. Using a crafting table and surrounding the existing map with 8 blocks of paper doesn't work, and right-clicking on a cartography table doesn't do anything. anyone know what I'm doing wrong?

is it not available in mineclonia or luanti? is there maybe some downloadable content I need to make it work? thanks in advanced
Cartography tables are not yet functional, but I hope to have them (and dynamically updated maps) available by the next release.
cdb_6dcb4b04312d

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kuboid
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Re: [Game] Mineclonia [0.121.0]

by kuboid » Post

ArceusI wrote:
Tue May 26, 2026 06:56
repetitivestrain wrote:
Tue May 26, 2026 04:42
ArceusI wrote:
Mon May 25, 2026 22:42


With an exception for the Enshittification that Minecraft is suffering.
To the extent that it concerns Minecraft's content, that is a subjective statement, and one which you have not substantiated with any definite examples.
Phoenix on YouTube has made videos showing that Minecraft is changing, the addition of Sulfur (Which is odd, considering that the material Bronze could easily be added if Tin was added, since Copper exists), but there was something bad in 1.14 (The FUCKING raids, I really hate that mechanic, it shouldn't be in Minecraft at all), and definitely the horrible combat update from 1.9 (Of course, MineClonia avoided that one). Unfortunately, because Microsoft is Anti-Consumer, they don't care about the quality of Minecraft, which means they'll do Enshittification whether we like it or not, that's why I'm wanting to get MineClonia DX off the ground, so that way Microsoft's Enshittification policies don't impact MineClonia at all.
Funfact: transition from MC 1.13 to 1.14 was the one that made me turn away from MC because my lowcost server couldn't run MC anymore without strong lag (raids made it break down completely).
That was when I stumbled across this 'Minetest' thingy, and found that my server could run 3 instances of MT (now Luanti). Also, this immediate feeling of liberation made me love it.

I agree with you in that I don't see why one should copy something instead of making something better. A copy is doomed to stay always behind. But there are folks around who like MC the way it is but just don't like the MS environment. So if someone gives them Mineclonia, it's a good thing, I guess.
If you want an alternative, that is similar, but not equal, go for Voxelibre.

(personally, even that is too close to MC in my terms. There are so cool Luanti-based games that have a fresh approach to voxel-based survival games)

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