[MOD] Ethereal NG [1.34] [ethereal]
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Generally the biome you find the tree in and take the sapling is the dirt type you need to grow it, with the exception of magical_dirt which can grow all saplings, either that or bonemeal.
Re: [MOD] Ethereal NG [1.34] [ethereal]
Now, how the hell can you get Magical Dirt? You need Silk Touch (X Enchantment) or the Chest With Everything to pull that miracle off swiftly! Because just growing the magical dirt is time consuming and wasteful if you only are growing one sapling type. But, that Magical Dirt should also be compatible with all sapling mods, as an insurance policy to give players a chance with other sapling mods.
cdb_3241b8795e7e
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Stay calm, breathe! One of the benefits of a Crystal Shovel is it's soft touch in digging up dirt.
Re: [MOD] Ethereal NG [1.34] [ethereal]
Just tested the Willow leaf change, it is much less laggy now.
cdb_3241b8795e7e
Re: [MOD] Ethereal NG [1.34] [ethereal]
TenPlus1, do you have any other plans for Ethereal or perhaps a way to make a unified ores mod?
cdb_3241b8795e7e
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - Which ores are you after ? and does a mod already exist to supply it ?
Re: [MOD] Ethereal NG [1.34] [ethereal]
Well, it's a multitude:
First of all, there's TooManyStones, which hasn't really been changing that much, it features different stone styles, and is very unique because it makes the world more colorful underground.
Then we have multiple different ore mods:
Ancient Ice Stuff, which adds one ore, which is distinct from the usual ores.
Aquamarine, a mod which adds the Aquamarine ore, which Aquamarine is a known gemstone.
Alien Material, which connects with Mobs Redo, and has it's own upgraded ores, and a Multitool.
Desert Ores, which can easily be implemented in Ethereal since it's only just to add ores to desert stone, with other mods aren't very compatible with.
Dense Ores, which are denser versions of ores, but only for MineTest & MoreOres ores currently.
Kitty/Kitto Ores, Which adds 2 ores to the game.
Legendary Ore, which is broken because you can't use it & Legendary Armor together.
More Ores, which adds Silver & Mithril to the world (Tin as well in MineClonia).
My Ores, which conflicts with various mods.
Ores Expansion, which adds Rose Emerald.
Ore Deposits, which adds random ore deposits with time on top of regular Stone blocks (No compatibility with any mods).
OverPowered, not an ore per se, but is considered extremely powerful.
Randomized Map-Specific Ores, a fantastic mod that could've been expanded on.
Rainbow Ore, obviously a powerful ore.
Raw Ore Blocks, adding Raw Ore Blocks as an nice way to store lumps.
Simple Oreminer, underpowered mod which doesn't help much with mining.
TooManyOres, which adds a bunch of ores, some of which do have conflicts with a few mods.
Topaz items, which is an interesting take on the Topaz gemstone.
Uranium Stuff, which adds Uranium to the game, connects to other mods.
Finally New Minerals (Giga_M), which adds a few powerful materials, unfortunately it does conflict with other mods.
See the sheer complexity here, and that there are mods which overlap? We need to resolve this situation, and fast!
cdb_3241b8795e7e
Update:
- New screenshots added.
- Tweak magical forest biome.
- New magical grass texture.
- Tweak magical forest biome.
- New magical grass texture.
Re: [MOD] Ethereal NG [1.34] [ethereal]
How do I find Healing Tree/Biome? I can't find it.
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Ristalk - Healing trees grow on top of the highest snowy mountains, they are quite rare but a sight to behold when you do find them.
Last edited by TenPlus1 on Tue Jun 30, 2026 04:58, edited 1 time in total.
Re: [MOD] Ethereal NG [1.34] [ethereal]
@TenPlus1 - Thanks for the advice
Re: [MOD] Ethereal NG [1.34] [ethereal]
@TenPlus1 - Are you sure Magical Dirt can grow any sapling? Even ones from outside Default, Ethereal & Farming Redo? Because I'm trying a Maple sapling from the Maple Tree mod with no success.
cdb_3241b8795e7e
Re: [MOD] Ethereal NG [1.34] [ethereal]
@Arceusl - The maple tree mod uses the default.can_grow(pos) function to check for soil below the sapling and works fine (takes between 40 and 80 minutes to grow according to settings).
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