Unironically, boxes no. 0 and 1 would be ultra interesting for lore purposes tho. :D
EDIT: Added parcours box categorizations for boxes 1001 to 1500 plus 5 bonus boxes: viewtopic.php?p=450652#p450652
[Server] Inside The Box [Puzzles]
Re: [Server] Inside The Box [Puzzles]
Mark54321 has made an absolute brilliant new box named "Portal". Go check it out.
Re: [Server] Inside The Box [Puzzles]
Thoughts on the new player ui
In the player inventory, I don’t like how the box details and the “leave box” button have been moved to a new tab. I find it to be much more convenient to have them all in one place.
In the death screen, I don’t like how you can no longer hit space/enter to quick respawn. Instead, you are forced to painstakingly manually click respawn.
I found that the new player ui layout can be a bit wonky depending on the client version and/or screen size. I have concerns that any future client versions may produce a wonky layout.
In the create inventory, I favour navigating with arrows over page up/down. When navigating, I don’t like that you can no longer loop directly from the first page to the last page.
When it comes to aesthetics, I’m not a fan of the new player ui. I find it to be a bit overwhelming. I much prefer the simple, clean design of the old player ui.
Below are images of the old and new player ui. (wonky included)




Old ui images from Jhon Smith videos.
In the player inventory, I don’t like how the box details and the “leave box” button have been moved to a new tab. I find it to be much more convenient to have them all in one place.
In the death screen, I don’t like how you can no longer hit space/enter to quick respawn. Instead, you are forced to painstakingly manually click respawn.
I found that the new player ui layout can be a bit wonky depending on the client version and/or screen size. I have concerns that any future client versions may produce a wonky layout.
In the create inventory, I favour navigating with arrows over page up/down. When navigating, I don’t like that you can no longer loop directly from the first page to the last page.
When it comes to aesthetics, I’m not a fan of the new player ui. I find it to be a bit overwhelming. I much prefer the simple, clean design of the old player ui.
Below are images of the old and new player ui. (wonky included)
Spoiler




Re: [Server] Inside The Box [Puzzles]
Thanks Pudding!Pudding wrote: ↑Wed Jul 08, 2026 09:44Thoughts on the new player ui
In the player inventory, I don’t like how the box details and the “leave box” button have been moved to a new tab. I find it to be much more convenient to have them all in one place.
In the death screen, I don’t like how you can no longer hit space/enter to quick respawn. Instead, you are forced to painstakingly manually click respawn.
I found that the new player ui layout can be a bit wonky depending on the client version and/or screen size. I have concerns that any future client versions may produce a wonky layout.
In the create inventory, I favour navigating with arrows over page up/down. When navigating, I don’t like that you can no longer loop directly from the first page to the last page.
When it comes to aesthetics, I’m not a fan of the new player ui. I find it to be a bit overwhelming. I much prefer the simple, clean design of the old player ui.
The new UI is a stark contrast indeed with the old UI. I realize it's not everyone's cake.
You point out some things we can absolutely fix and improve on. Navigation and creative wrapping is certainly doable. Maybe I can figure out better keyboard control here to help iterate over the almost 30 pages of items. Thanks for the feedback!
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